Speaking how badly gamma broken right now...

Thing is, it's not even this.

Unfortunately i am not artist myself, but i would bet that if someone would try recreate night-images, using raytracing, areas around would be way more lit.
With rasterization technology artists usually places lots of "fake lights" around, to simulate reflected light. With Odyssey devs for some reason assume assume that in atmosphere-less words everything would be so dark, with light completely failing reflecting off surfaces... which is obviously not true. Atmosphere at most can just scatter light, but by no means affect how light reflects off surfaces.
Partially that could be solved by using "ambient occlusion" (already in ED), which is a cheap way to simulate global illumination, could be not accurate comparing to real image though.
And I would not agree that there's a complete dark, it is still possible to see on the surface without torch and night vision but you need to use high gamma values (with external tools, either reshade or display settings or video driver settings).
 
Do you see image on left?

h8Mvhxl.png


I don't

And no, central image is not what they mean by "left".
To actually be able to see that left-most image, you have manually crank up gamma setting of your GPU.
Yes, it's way too visible! You need to put your Gamma down!
Asus VP297 monitor set up with Nvidia's "colour tuning" if that makes a difference!
 
The image on the left is quite clearly visible on both my monitors (one an Apple LED cinema, the other an inexpensive LG HD display).

In game on my system, with the slider in the middle, I can see the leftmost image.
 
Partially that could be solved by using "ambient occlusion" (already in ED), which is a cheap way to simulate global illumination, could be not accurate comparing to real image though.
And I would not agree that there's a complete dark, it is still possible to see on the surface without torch and night vision but you need to use high gamma values (with external tools, either reshade or display settings or video driver settings).
AO is in game. But it still will fail to work without providing "fake" light sources. AO will just simulate self-shadowing of original light source, not taking into account simulation of reflected light.

On stations AO works... ok... taking that it's still old AO. But on station artist were going through entire pipe of rasterization lighting. ON planet side, when it's night side, all you will see is spotlights, providing well rendered light when it hits buildings and such (and additional to that, night sky itself provides no light source at all, not even dim illumination)... but then game puts absolutely no effort simulating how that light would be reflected off buildings. Yes, again, since it's not raytracing, artists have to do it manually (the classic pipeline of rasterization lighting), and again something that devs actually did for station environment. But for some reason just decided not to do at all for planet surface.
 
No, it doesn't, which is why I see it, and the OP doesn't.

Yes, the contrast and gamma is still way off in some parts of the game, but they're obviously working on it. The Earth like planets are back to normal, but nebulae are still hard to see.
I'm not debating the merits of "Fdev is working on it", I'm just pointing out the gamma processing IS messed up and is being applied twice, the fact the OP has the gamma all the way up and the left most logo is only barely visible on that screenshot is testament to that. How it looks in the screenshot is how it's supposed to look when the slider is dead center not all the way up like that. Ergo, the OP is correct, gamma correction is messed up for now.
 

Deleted member 182079

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Sorry, I'm with the OP. I have the Very High End Samsung Monitor, and damn if i can see a 3rd Image. BTW MSFS 2020 is Stunning on same monitor, so are you suggesting i tune my monitor for every different game i play once i have Tuned the monitor using Samsungs own tools?
Exactly - why should I adjust my monitor for the only game with broken gamma - in Horizons I kept that setting at the centre, while bright and dark sections of the game looked just right to me (and for the record, I can just about make out the left image, but on max gamma it should be much more visible than that).

Similarly with the ship HUD which is way too dim even on the maximum brightness setting (even though this doesn't apply to the target reticule and altitude indicator section).
 
I'm not debating the merits of "Fdev is working on it", I'm just pointing out the gamma processing IS messed up and is being applied twice, the fact the OP has the gamma all the way up and the left most logo is only barely visible on that screenshot is testament to that. How it looks in the screenshot is how it's supposed to look when the slider is dead center not all the way up like that. Ergo, the OP is correct, gamma correction is messed up for now.
Sorry, I'm with the OP. I have the Very High End Samsung Monitor, and damn if i can see a 3rd Image. BTW MSFS 2020 is Stunning on same monitor, so are you suggesting i tune my monitor for every different game i play once i have Tuned the monitor using Samsungs own tools?
Color management is complicated. The image that ED generates could go through M$ CM or Nvidia/AMD. Then there is the display. Most displays need calibration to perform within specified ranges. Often a default setting will crunch black levels, and use a much too high K for white balance, because consumers prefer "blue" to yellow.

I'm not saying that EDO doesn't have problems with contrast and gamma though. Most people know what their system normally should look like, and the brain does excellent CM. It can't if the information in the image is crunched, and it obviously is in EDO now. It's a confirmed issue, and it has my vote as well.

My point about the three logos was just that I can see it on my display, which is calibrated to std sRGB colorspace. If others can't, then they should check their monitor settings and CM.
 
I can see the leftmost image, its very faint, about the same as i see when i adjust it. My slider is all the way to the right too. Dont know if todays patch will alter it.
Monitor Dell s03220dgf
Nvidia rtx 2080 super
Using Nvidia color settings with gamma set to 1.00 in Nvidia control panel. Monitor is set to "standard" color rendering, not really sure what that means as far as sRBG.
 
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On my editing monitor, after its monthly calibration this morning coincidentally, I can see the image as it is supposed to be seen. - The same in my game too.

This is what I'd expect on the middle settings, not max. The point of a slider is so you can adjust the gamma to deal with a poorly calibrated screen, not to make it right on a calibrated one.
 
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On my editing monitor, after its monthly calibration this morning coincidentally, I can see the image as it is supposed to be seen. - This is the same in my game too.

This is what I'd expect on the middle settings, not max. The point of a slider is so you can adjust the gamma to deal with a poorly calibrated screen, not to make it right on a calibrated monitor.
Yeah they should have allowed a bit for monitor differences and calibraton preferences and mistakes.
 
After today's patch, which also fixed stuff not mentioned in the patch notes, my main concern is nebulae, that are very dark, and star prominences that have been cranked up so that their alpha channel lacks softness (blurred edges). Both should be easy fixes, now that Earth et al are back to normal.
 
Yeah they should have allowed a bit for monitor differences and calibraton preferences and mistakes.
I also gave the same problem as the OP, I can't see the leftmost picture even if I turn the gamma all the way up.
And, pls, tell me I have to recal my monitor - why is this the case in Odyssey and not in Horizon where it fits fine in the middle.

The lightning is so borked right now :(
 
The problem of this thread: everybody here is seeing the screenshot on his own monitor. Which might be aged and darker, or have been set up to brighter color and contrast, it might even be that it still is set to the factory default "make everything way too bright" mode. Monitor producers like to set their model to "candy color mode", as it then looks prettier in the store than the one next to it... or by now, at least not more dull than all the other candy color mode monitors around it.

For me personally i can say, a friend of mine has a calibration tool, some stuff you actually hang in front of the monitor to measure things, and he did that for me some years back. So i guess, my monitor should be "acceptably well calibrated", give and take some after some years, i have the same effect as the OP: gamma all to the right i can only barely guess that the left image exists on that screen.

But also, it's no news any more: it's been reported more than once (and repeated more than once in this thread), that gamma is applied twice to at the moment, making the things quite dark. So i guess anybody actually being able to see the image, you either have exceptional eyesight, or your monitor is set too brightly. (As said: not your fault, the producers of monitors love to do that. )
 
For me personally i can say, a friend of mine has a calibration tool, some stuff you actually hang in front of the monitor to measure things, and he did that for me some years back. So i guess, my monitor should be "acceptably well calibrated"

It very much depends on the monitor and what you find acceptable.

As a photographer, I recalibrate mine monthly to ensure fidelity.

I tried calibrating my TV I use for gaming and it took about a week to go wonky. 😆
 
That being said, I doubt that the gamma setting in the game is the cause of the general darkness. If anything, it's a symptom at best. I wouldn't blow this problem up too much. Otherwise the developers might still get the idea to "fix" it and then think they've done something great.

And to the crazy idea of fiddling with the gamma settings with external software or on the monitor itself: I've never had to do that and certainly won't start with that nonsense now.
It's the general lightning, not the gamma itself. Unfortunately they won't get any telemetry for performance tests from me as it is unplayable for me in this state :(
 

Deleted member 182079

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That being said, I doubt that the gamma setting in the game is the cause of the general darkness. If anything, it's a symptom at best. I wouldn't blow this problem up too much. Otherwise the developers might still get the idea to "fix" it and then think they've done something great.

And to the crazy idea of fiddling with the gamma settings with external software or on the monitor itself: I've never had to do that and certainly won't start with that nonsense now.
I agree, I think it's only part of the problem. The game also seems to be missing bloom effects in various areas (check out your Fleet Carrier thrusters for just one example), and I'll have to check whether the paintjobs look again the way they used to after today's patch (I doubt it) - Midnight Black which used to be a deep matte black colour, is now a semi-gloss dark grey, a tad darker than Tactical Graphite. Various other paints have changed quite significantly in colour tone and effect so the shaders seem off as well.
 
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