Partially that could be solved by using "ambient occlusion" (already in ED), which is a cheap way to simulate global illumination, could be not accurate comparing to real image though.Thing is, it's not even this.
Unfortunately i am not artist myself, but i would bet that if someone would try recreate night-images, using raytracing, areas around would be way more lit.
With rasterization technology artists usually places lots of "fake lights" around, to simulate reflected light. With Odyssey devs for some reason assume assume that in atmosphere-less words everything would be so dark, with light completely failing reflecting off surfaces... which is obviously not true. Atmosphere at most can just scatter light, but by no means affect how light reflects off surfaces.
And I would not agree that there's a complete dark, it is still possible to see on the surface without torch and night vision but you need to use high gamma values (with external tools, either reshade or display settings or video driver settings).