Species Field Guide - Brachiosaurus

Very cool. I remember one of the scenes in the book, where the Rex would watch the Apatasaurus* in their enclosure with longing for the hunt. So nice to see that the Rex will be able to sink its teeth into some sauropods in the game!

Loving the new behavior insights that we're getting in these articles. Keep it up :D

*I think it was Apatasurus in the novel, might have that wrong though.
 
Very cool. I remember one of the scenes in the book, where the Rex would watch the Apatasaurus* in their enclosure with longing for the hunt. So nice to see that the Rex will be able to sink its teeth into some sauropods in the game!

Loving the new behavior insights that we're getting in these articles. Keep it up :D

*I think it was Apatasurus in the novel, might have that wrong though.
You're correct.
 
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A lone T-Rex would never tangle with a healthy adult brachiosaurus. In a group with a great deal of work and maybe a injury or fatality in the pack it would be possible.
 
Yes hopefully there are defensive behaviors as well, and I imagine that there will be some species of large carnivore that could still coexist with the sauropods.
It sounds like they've handled it well, the Rex makes an attack but leaves the Brachi to bleed out. That will look much more natural than a kill animation.
I believe the in-game models are closer in size than the above image if JWE is anything to go by.

I think it's a really positive sign that we're getting new interactions this time around, looking forward to seeing more.
 
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A lone T-Rex would never tangle with a healthy adult brachiosaurus. In a group with a great deal of work and maybe a injury or fatality in the pack it would be possible.
Yep you're right Pack hunting is going to be a part of the game Two or Four T Rex yes. If T-Rex can hunt and injure a sauropods that means Acrocanthosaurus and other large carnivores can hunt and kill sauropods too.
 
The visitors are bad at climbing trees, so there will be very little sneezing.

VISITOR FEEDBACK

I thought the game will increase the level for the visitor too? Why not have vistors who will do mischief things like adult children going to places they should not go? Like climbing trees? Like series such as camp cretaceous where you get brave to shy children doing different things? That is why things get interesting in a park when rules are not followed and you have to find where the children are in the park? And then either they come back with good story of what they done. You could catch them doing so and make things a little more different.

The visitor so far look like robots and not random individual with personality and i hope this is also thought about with the dinosaurs that each dino will react differently even within the same species. So they can get up to different things and you just never know what they will do? You don't want them to be always predictable when watching them. You want to watch them and do different things like the brchaiosarus it would just move to different trees finding the one with the most nutrient leaves. They will only eat leaves that are green? So it means you have to take care of the plants and feed it properly! I see heavy management on this as an option! :)

Some helpful info to improve the game

Having agriculture in the game will be a good feature where you genetically alter the plants and make it become more nutritious. Or you can do it the slower way of just providing the right feed for it. As i think more TLC and management for the plants plays a very important role for the Dino and if players don't want to do this sort of management it can be automated. But i know many management players will want this in the game i can show examples of something similar if the dev are interested.

Even eating superfoods, sauropods must have vacuumed up as much as 1 ton or more of plant matter per day.

They swung their long necks over vast areas, like prehistoric lawn mowers, while saving energy by keeping their bodies in one spot. The new studies add detail by exploring the beasts' diet and jaw structure.

The researchers grew plants under superhigh CO2 levels like those found in the Mesozoic era (252 million to 66 million years ago, including the Cretaceous, Jurassic and Triassic periods), discovering that the vegetation's leaves had similar levels of nutrition to those of modern plants.

The leaves' nutritional value, tested by fermenting them and studying the gasproduced as a byproduct of that process, was marginally lower, on average, in higher-CO2 environments, but not significantly so, the study found. And some plants didn't become less nutritious at all.

That, in turn, means the plants of the era could have sustained a larger population of plant-eating dinosaurs than previously believed, the researchers wrote.

"The large body size of sauropods at that time would suggest they needed huge quantities of energy to sustain them," Fiona Gill, a paleontologist at the University of Leeds in the United Kingdom who led the research, said in a statement. "When the available food source has higher nutrient and energy levels, it means less food needs to be consumed to provide sufficient energy, which in turn can affect population size and density."

Which is to say: Heartier leaves would have meant more food to go around. That could have led to 20 percent more giant leaf-eating dinosaurs roaming the land than previously thought, the researchers wrote.

However, the study can't say for sure that plants from hundreds of millions of years ago were as nutritious as today's plants, the researchers said.

First of all, the scientists don't know whether the specific species they studied (ranging from ferns to redwoods) were around during the Mesozoic era. Instead, researchers picked the varieties based on their similarity to plants found in the fossil record from that era. Second, the plants were grown in a range of indoor chambers where CO2 could be regulated, not a Mesozoic ecosystem. Third, the CO2 concentrations tested — 400 parts per million (ppm), 800 ppm, 1,200 ppm and 2,000 ppm — represent a range from modern CO2 levels to the higher estimates of Mesozoic CO2. They're not a precise replica of the concentration from the period, the researchers said.


The study may be bad news for a different group of ancient leaf-eaters. While the cell walls of the plants, which are important for large herbivores like dinosaurs, remained largely unchanged in different CO2 environments, the cells themselves were somewhat different. The researchers found that the leaves in high-C02 environments were lower in nitrogen, a substance important for leaf-eating insects. Tiny herbivores of the Mesozoic may have struggled to consume enough nutrition, and thus may have had constrained populations. However, the researchers wrote, that data wasn't firm enough to produce definitive conclusions.

More discoveries

Coal analysis suggests that plant-eating dinosaurs, by walking kilometers between their picnic areas and their toilets, distributed important nutrients widely and boosted ecosystem health.

So having the dino do their toilet at different places in the game will create an interesting ecosystem for your plants some plants will grow better then others cause of where the dino have been.
 
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My favorite dinosaur (well besides parrots). I'm glad they now have more meaningful interactions with each other and predators.
 
I like that the large carnivores (I'm assuming it's not just the T-Rex that can hunt large sauropods) can attack large sauropods but not kill them straight away but that they die from bleeding. I remember it suggested that this was how a pack of Gigas (even though, it's a bit disappointing that large carnivores won't hunt in packs. It would've at least been cool to see two T-Rexes hunting together) would take down an Argentiasaurus, inflict enough would and then just wait for it to bleed out.
Have to wonder if, once the carnivores have attacked a sauropod, will they hang around until it's either healed or dies and then eat it or will they just move on?
Frontier, please, we need some hunting gameplay!!! Please!!!!!
 
Nice Field Guide. The Brachio moving his head look a bit animatronical but it's alpha footage and should look more smooth in the final version.
Anyways can't wait for a Carnivore Field Guide with a lillte sneak peek of the new Hunting/fighting animations :D
 
Nice Field Guide. The Brachio moving his head look a bit animatronical but it's alpha footage and should look more smooth in the final version.
Anyways can't wait for a Carnivore Field Guide with a lillte sneak peek of the new Hunting/fighting animations :D
In fewer than 30 seconds?
 
Sure why not? We saw some killing animations in the old species profiles as well. (Acro & T-Rex for example)
Just need to see 3 Raptors jumping on a Parasaur to compare if it is like JPOG or different ;)
Did raptors actually gang on bigger animals in JPOG?
 
Did raptors actually gang on bigger animals in JPOG?
Well, sort of... sometimes they'd all attack the same target and they'd jump on it, clinging to them. Not sure I'd call it ganging up on them though; wasn't all that well coordinated looking... more like they just did the same thing at once.
 
Well, sort of... sometimes they'd all attack the same target and they'd jump on it, clinging to them. Not sure I'd call it ganging up on them though; wasn't all that well coordinated looking... more like they just did the same thing at once.
That's still more than what they did in JWE eh.
 
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