Specs for ED VR (Rift)

Yeah, maybe I should have clarified that.
It's in the game engines themselves and not the VR, yet, off the top of my head I know Unreal and Unity have this feature. Lone echo is one that uses this I believe since it is an Unreal engine title.

But it's roots are in game consoles as far back as the 360/ps3 days.
And ps4 games use this so much that even though they output 1080p, in some cases the actual rendering can drop as low as 320p or so.
 
Huh, I run 1.0 ss and 2.0 hmd on OPs rig more or less (1070, 16gb ddr4, i5 7500) and a Lenovo Explorer, which has a higher res than the rift. Shouldnt you guys get a much higher performance with a 1080?


Out in space I can crank the settings up to High and Ultra and even bump the HMDQ a bit as well. But on my system the starport services screen just absolutely destroys the framerate and performance overhead. So instead of switching everything back and forth I just compromise on the settings and go for better performance since the visual quality isn't that much better on the high settings.
 
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