So, most likely it is already posted around here somewhere, but as I figured it out myself from testing in my Asp (and reading a tip from one of Pendra's posts), I figured I would share my resulting equation for all you fine folks to use, test, validate, wrap around a brick and chuck it through my canopy, whichever. So here goes:
Values that you will need:
X = Optimal Mass from your thrusters
Y = Total Mass of your ship (including any fuel or cargo)
Z = Max top speed from your ship's spec
P = number of pips diverted to engines
This is in Excel format as that is where I created it:
Exact formula: =("Z"*LOG("X","Y"))*(("P"+4)/8)-5.2
Obviously replacing the "Z", "X", ect with cell references for the input data. Also, that -5.2 was a correction I added to get more correlation between my calculated results and in game actuals (my calculations were between 4 and 7 speed higher, but the average was closer to 5). This correction may only be relevant to my setup or just the Asp, so you may see some variation.
Also of note (at least I didn't know about it), the pip settings did NOT change my boost speed in any way. That seemed kind of random anyways, like it would top out somewhere in a 12 speed window (340-352).
Thanks to Pendra, his comment elsewhere pointed me to the LOG function to account for higher thrust to mass ratios. If proven out well enough across all ships, perhaps the ED Shipyard CMDR could use it to add a top speed calc for the builder.
Values that you will need:
X = Optimal Mass from your thrusters
Y = Total Mass of your ship (including any fuel or cargo)
Z = Max top speed from your ship's spec
P = number of pips diverted to engines
This is in Excel format as that is where I created it:
Exact formula: =("Z"*LOG("X","Y"))*(("P"+4)/8)-5.2
Obviously replacing the "Z", "X", ect with cell references for the input data. Also, that -5.2 was a correction I added to get more correlation between my calculated results and in game actuals (my calculations were between 4 and 7 speed higher, but the average was closer to 5). This correction may only be relevant to my setup or just the Asp, so you may see some variation.
Also of note (at least I didn't know about it), the pip settings did NOT change my boost speed in any way. That seemed kind of random anyways, like it would top out somewhere in a 12 speed window (340-352).
Thanks to Pendra, his comment elsewhere pointed me to the LOG function to account for higher thrust to mass ratios. If proven out well enough across all ships, perhaps the ED Shipyard CMDR could use it to add a top speed calc for the builder.