Speed limit is way to low and unfair

I met two times those rammers . The only time when quit to main menu. I wouldnt let them get me if I knew that they arent getting any penalty. Speedlimit is much needed.

Besides, I always felt funny that there werent any speedlimits inside stations.
 

Space Fan

Banned
It's not actually a speed limit is it? That is part of the problem. It is a speed advisory. If only a little bit more care was spent naming these things...thinking about the clarity of the messages displayed in game.
 
yes, i thought it was a speed limit too but it's actually just a warniing that if you ram anyone, you won't be visiting that station for a while :)
 
I understand the speed limit. I think it's a tad too low; maybe 120? And possibly 1-2km from a station, those seem reasonable changes. But, whatever.

However, it is not always a problem of pilot error, and saying so about that is a bit disingenuous. It happens. In fact, it happened to me just now, and it's my first fine so I came looking for info about it.

I will say that the amount it's happened in my playing is probably about a dozen, more or less. Happens enough for me to have gotten the habit of yelling "get a horse!" and other helpful advice to the Authority Forces.

I'm a pretty good pilot. Especially around stations after I spent a frustrating week practicing entering, landing, takeoff and exits from stations, outposts and orbitals and crashing many Sidewinders. It's good; it helped me zooming around an asteroid belt & have situational awareness.

We've all been in RES sites where a Fed/Authority/whatever ship will decide to fly right into your line of fire. It happens at stations too. Not enough to make it a constant aggravation, but enough for me to watch the blips like a hawk.

This one started scanning behind me from above (could see on the radar) and then zoomed down at an angle to clip my rear port side. Nothing serious; 100cr fine. I was going about 120-130, warming up the FSD. Even at 100 I couldn't have avoided it, because I didn't hit it; it hit me. There have been enough of those for me to think of something to yell besides "&*%^%^$#%@!@" and other words of such caliber.


TL;DR: A tiny minority of system authority vessels appear to be driven by drunks, or onionheads...
 
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I think it's OK provided the bump slows you down. At the moment it takes no account of your direction.
I was hit by a player who was following me in through the slot and he boosted by mistake causing the slightest glance to the rear of my shields whilst I was travelling at what seemed a leisurely 115. As he had no shields and went on to hit the station wall, I got a fine for reckless flying and an 8.5K bounty for killing him.

I see tests show that a head on collision doing much over 100 can result in ship destruction, so I understand why there is a speed warning, but I don't see why the game can't take your relative momentums into account. Actually, I think the speeds should be based on your overall kinetic energy rather than the same for large and small ships.
 
Question: It seems to me that the NFZ (and therefore zone in which the speed limit applies) is larger for Orbis stations than it is for Coriolis or Occulus stations.
In fact, when leaving an Orbis, the NFZ ends only shortly before the mass lock.

Is the station I am currently visiting weird or is this a general thing?
Will test a different Orbis tomorrow, but if anyone can confirm/deny before then, please do so. :)
 
I think it's OK provided the bump slows you down. At the moment it takes no account of your direction.
I was hit by a player who was following me in through the slot and he boosted by mistake causing the slightest glance to the rear of my shields whilst I was travelling at what seemed a leisurely 115. As he had no shields and went on to hit the station wall, I got a fine for reckless flying and an 8.5K bounty for killing him.

I see tests show that a head on collision doing much over 100 can result in ship destruction, so I understand why there is a speed warning, but I don't see why the game can't take your relative momentums into account. Actually, I think the speeds should be based on your overall kinetic energy rather than the same for large and small ships.

And just how would you program this. What would this do to the minimum computing power. Would this create insane lag while working out all 16 player and npc ships?

If you were at 115, whats 15 less.

Questions for everyone. Has the ramming stopped? Has the games dynamics been compromised?
 
I held my cursor over the link to this thread and my computer made a wailing sound like the last day of Sodom and Gomorrah. I moved it and it stopped. I moused back over and it started again. Strange.... I could flip back through ten pages and see what happened, but I think I'll do as Lot did, just walk away and not look back.
 
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Anyone got a fine (400CR) for hitting the station while speeding?

Yup. Had to evade an exiting 'conda boosting out of the station and scraped the slot on my way in with my T7 at just over 100 - Picked up a 400cr fine although the only thing I touched was the station, not another ship. My shields held and my hull was undamaged so apparently the game engine decided I'd damaged the station.
 
If you think about it another way it makes the game much more risky and exciting, especially speed docking with a hull full of contraband :)
 
I think it's OK provided the bump slows you down. At the moment it takes no account of your direction.
I was hit by a player who was following me in through the slot and he boosted by mistake causing the slightest glance to the rear of my shields whilst I was travelling at what seemed a leisurely 115. As he had no shields and went on to hit the station wall, I got a fine for reckless flying and an 8.5K bounty for killing him.

I see tests show that a head on collision doing much over 100 can result in ship destruction, so I understand why there is a speed warning, but I don't see why the game can't take your relative momentums into account. Actually, I think the speeds should be based on your overall kinetic energy rather than the same for large and small ships.

Considering relative speed would make sense and eliminate 90% of remaining theoretical "griefing" cases.
 
My feedback: Speeding has made no difference to me. I still enter and leave the box travelling however fast I like with no issue and nobody minds. I do think it's right though that if I hit someone because I'm driving like a fool (which I'm fully aware I usually am) then it should be my fault.
 
I haven't noticed a difference, honestly. I still boost 300+ into the docking bay but then again, I tend to not smack my face into other ships.
 
Question: It seems to me that the NFZ (and therefore zone in which the speed limit applies) is larger for Orbis stations than it is for Coriolis or Occulus stations.
In fact, when leaving an Orbis, the NFZ ends only shortly before the mass lock.
:)

actually i think found out those last days: NFZ is also dependent on state of system/factions. it looks as if it increases to 7,5 km if a civil war is ongoing...

- - - Updated - - -

concerning the speed/raising the speed limit: yes, you get some problems with smaller ships and A thrusters and a 50% speed keybinding to manage staying under 100 m/s. at least in a db scout you will have to give zero pips to engine...
 
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