Squadrons and carriers

There was a time when Frontier were keen to bring Horizons to macOS. Good intentions are no clear indication of future actions.

A macOS version isn't a key feature of a major update though. They said 1. executive controlled capital ships as a key feature of the development road map and 2. Fleet Carriers for Beyond.

To properly implement Fleet Carriers it needs more development time. They prob want to monetize this as a paid DLC, because it's one of the most requested features.

The Fleet Carrier shouldn't be just a reskinned Megaship. It should have depth, customization, executive control for authorized squadron members, epic battles between capital ships of squadrons, mobile base features etc.
 
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Actually the fact that Elite is the best space sim ever only speaks about the incompetence of the competition. Compared to flight simulators like IL2 and DCS World it's actually quite mediocre. It's like saying that Microsoft Windows is the most advanced piece of software ever, because it's on almost every computer.
I agree with most of what you say, but i'd like to point out that IL2 and DCS are true simulators, not "airplane sims". The scope of those "games" is quite different. In fact, DCS is quite lacking when it comes to "gameplay": there's no dynamic campaign, AI is very limited, and every mission is totally scripted. The world around you is non-existant save for the units that the mission creator decided to spawn.

Elite on the other hand, is totally different. It's a "space sim", a game where you fly inside the cockpit of a spaceship, that tries to "simulate" an entire galaxy with imaginary ships... well, you catch my meaning, right? They are two very different things, and both of them are flawed in their own way, while at the same time they're the top dogs in their niche.
 
Fleet carriers were delayed because they needed to be added to squadron and BGS mechanics in a way that enhances them without breaking gameplay. The BGS is still very much in flux and it makes a great deal of sense for FD to wait for the changes to stabilize before throwing carriers into the mix.

How it's going to be balanced that not all squadrons are capable of having one is anybody's guess.
 

DeletedUser191218

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I think being disappointed about the lack of carriers in 3.3 is perfectly fine. You called yourself their client who invested money into Fleet Carriers though, which is utter nonsense in my opinion.

Actually I didn't. I used the client as an analogy. If you're unsure what that is you can google it. You can replace it with customer if you like. The point is inability to deliver on their product and showing no remorse for the fact. The Beyond series of updates have been pretty weak IMO. C&P us still ineffective for crying out loud.

Fleet carriers were delayed because they needed to be added to squadron and BGS mechanics in a way that enhances them without breaking gameplay. The BGS is still very much in flux and it makes a great deal of sense for FD to wait for the changes to stabilize before throwing carriers into the mix.

How it's going to be balanced that not all squadrons are capable of having one is anybody's guess.

Braben told you this himself?
 
Time, money. The fact people just accept failure after failure and still fork our for ship skins to fund their next franchise is...an interesting business model.

Why do they keep buying skins? Because they're happy with the rest of the game...


Taking myself as an example I neither imagined, asked for or even wanted carriers in the game. TBH I am perfectly happy that as yet they are not planned.
 
A macOS version isn't a key feature of a major update though. They said 1. executive controlled capital ships as a key feature of the development road map and 2. Fleet Carriers for Beyond.

To properly implement Fleet Carriers it needs more development time. They prob want to monetize this as a paid DLC, because it's one of the most requested features.

The Fleet Carrier shouldn't be just a reskinned Megaship. It should have depth, customization, executive control for authorized squadron members, epic battles between capital ships of squadrons, mobile base features etc.


I'm all for story driven paid-for DLC but paying for fleet carriers looks like PtW? Unless you hive it off from the main game like Horizons was, which IMO wouldn't be a good thing.
 
I'm all for story driven paid-for DLC but paying for fleet carriers looks like PtW? Unless you hive it off from the main game like Horizons was, which IMO wouldn't be a good thing.

Depends what the carriers are capable of doing. If they are some mega-armed death ships then yes that could be perceived as PtW. But since we know basically nothing about them, they just could end up being semi-static, non-flyable variants of an outpost but with less features and services. If the latter is the case, who cares who gets them, all it will be is for some megalomaniac proclaim himself System Overlord of some other title and have everyone else ignore him :D
 
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