Hello Frontier, et al:
VR introduces elements to gameplay which are not encountered with regular screen gaming. As a long time VR user with Elite Dangerous (and other games), I can say that it's one of the best experiences you can have - I really love it! However, there is one aspect of ED and VR which needs attention. That area is with planetary SRV operations.
The issue is that using the SVR on a planet - driving around - can cause some VR users discomfort and VR induced disorientation due to the way the point of view from the cockpit of the vehicle is rendered. What we have now is a VR point of view which is locked forward, and despite the fact that VR use gives the operator full control over his view direction, and movement over the terrain in the SRV disrupts that view, making "bouncy" or jittery. Since the view is locked forward, some users will become disoriented.
The solution is to give the user the option to lock the SVR point of view to the horizon. Doing that will mean that the user's VR view will not be interrupted or bounced around as the SRV is driven over terrain. If the option is implemented properly, a scale factor would be applied from 0 to 100%, where locked is 100% control. Think of the VR view to be on a gimbal/gyro stabilizer.
VR view locked to horizon is not a new concept. Where it's used, and used properly, is with racing games. iRacing, project Cars, Live for Speed and Assetto Corsa have options to allow the the VR user to lock his view to the horizon to prevent VR induced disorientation; all have scale factors as well. Since the SRV is another driving simulation, it would be prudent to take a proven and popular solution from other driving games that have been doing VR successfully for a couple of years now.
Of course, some folks may not want this or care about, and that's their business. However, I am certain that many ED VR users would benefit from this and enjoy the ability to have more rewarding SRV missions and explorations. The solution is a proven one. I encourage FD to implement it.
Thank you!
Derek "BoxxMann" Speare
Founder and CEO, Derek Speare Designs
http://www.derekspearedesigns.com
NB - I originally posted this to the suggestions forum, but since this is really a VR matter, it's better posted here.
VR introduces elements to gameplay which are not encountered with regular screen gaming. As a long time VR user with Elite Dangerous (and other games), I can say that it's one of the best experiences you can have - I really love it! However, there is one aspect of ED and VR which needs attention. That area is with planetary SRV operations.
The issue is that using the SVR on a planet - driving around - can cause some VR users discomfort and VR induced disorientation due to the way the point of view from the cockpit of the vehicle is rendered. What we have now is a VR point of view which is locked forward, and despite the fact that VR use gives the operator full control over his view direction, and movement over the terrain in the SRV disrupts that view, making "bouncy" or jittery. Since the view is locked forward, some users will become disoriented.
The solution is to give the user the option to lock the SVR point of view to the horizon. Doing that will mean that the user's VR view will not be interrupted or bounced around as the SRV is driven over terrain. If the option is implemented properly, a scale factor would be applied from 0 to 100%, where locked is 100% control. Think of the VR view to be on a gimbal/gyro stabilizer.
VR view locked to horizon is not a new concept. Where it's used, and used properly, is with racing games. iRacing, project Cars, Live for Speed and Assetto Corsa have options to allow the the VR user to lock his view to the horizon to prevent VR induced disorientation; all have scale factors as well. Since the SRV is another driving simulation, it would be prudent to take a proven and popular solution from other driving games that have been doing VR successfully for a couple of years now.
Of course, some folks may not want this or care about, and that's their business. However, I am certain that many ED VR users would benefit from this and enjoy the ability to have more rewarding SRV missions and explorations. The solution is a proven one. I encourage FD to implement it.
Thank you!
Derek "BoxxMann" Speare
Founder and CEO, Derek Speare Designs
http://www.derekspearedesigns.com
NB - I originally posted this to the suggestions forum, but since this is really a VR matter, it's better posted here.
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