I see many posts about the fine control about FLIGHT assist off, but not DRIVE assist. Even on youtube, I search for "drive assist off elite dangerous" and all the hits are for FLIGHT assist. I think most people MUST have figured this out and thought it's so obvious as to not report it.
I made a post a year back about the benefits of Drive-Assist OFF, that got derailed/overlooked so I thought I'd try again because I have a new toy that I'd like other commanders' advice on - counter rolling on the steering bind.
Bearing in mind I'm that NOT that great an SRV driver nor some expert, I can't launch these things into orbit, or do 95% of the cool stuff that is on youtube. I just drive for materials, exploring vista's, take some time off from flying, and maybe a mission or two. I'm very wibbly wobbly when things don't' go to plan and get frustrated when I'm just thrusting upwards and no forwards.
Drive-Assist OFF
This does on the important thing, it deactivates SRV from maintaining the throttle in a certain vector, much like the ship.
This means you have to manually hold down the throttle to give your SRV some gas (well it is a helium/hydrogen to fusion system right?).
And as soon as you let go of the throttle-button, the SRV comes to rest from Surface resistance and Gravity, so the SRV behaves like an ordinary car.
So, binding WASD to
W - throttle up,
S - throttle down.
A - steer left
D - steer right.
Space-bar, thrust up.
Have the mouse on a near-permanent head-look
DRIVE-ASSIST-OFF
basically, you just turned your SRV into a first-person shooter, but added spins, especially on low gravity planets with ice....grrr.
MULTIPLE BINDS Roll and Steer.
Drive assist is supposed to keep you pinned down to the ground by actively using thrusters to keep you pinned down.
Now curiously enough, Fdev allows multiple binding for steering and rolling - at the same time
So, as you know, driving a normal car on earth, as you lean into the bend to give more traction to the.
Now, this is (obviously) a gradient scale with regards to planetoids of varying gravity.
But it does allow you to bind Roll left and Steer left to the same key.
W - Throttle up
S - Throttle down.
A - Steer left + Roll left
D - Steer right + Roll Right
This gives that instinctive lean into the turn, and it feels very similar to drive assist on.
Counter-Rolling
This morning (due to a reinstall under steam on a new HD and having to fix all my binding again.....),
I'm experimenting with counter rolling, so leaning away from the turn, keeping both sets of tire on the ground at the same time during a turn.
A-Steer left + roll RIGHT
D-Steer right + roll LEFT
Tapping gently still turns you normally.
but holding it down HARD (anything more than a second) put you in a 180 spin (ah nooo) but it holds you down to the ground, and the result is
I just did a fully perfect U-turn and full stop, effectively a classic handbrake turn.
Now This has applications.
Bearing in mind I'm very early into experimenting with this combination, and it's is on a rocky surface (which has the most traction) counteracted by the low gravity 0.06g.
As I said, it's a gradient, and you have to change your driving style, so leaning into a turn and leaning out of the turn may have a better application to different driving conditions.
But I have to admit It's completely disorientated me with regards to navigating the steep rises as I'm rolling all over the place, and I haven't a clue with key I'm pressing or the result I expect
I'd thought I'd get a discussion going on driving styles and set ups
I made a post a year back about the benefits of Drive-Assist OFF, that got derailed/overlooked so I thought I'd try again because I have a new toy that I'd like other commanders' advice on - counter rolling on the steering bind.
Bearing in mind I'm that NOT that great an SRV driver nor some expert, I can't launch these things into orbit, or do 95% of the cool stuff that is on youtube. I just drive for materials, exploring vista's, take some time off from flying, and maybe a mission or two. I'm very wibbly wobbly when things don't' go to plan and get frustrated when I'm just thrusting upwards and no forwards.
When I went looking for guardian blueprints I was going nuts with the SRV's throttle never being where I wanted it to be.
I remembered the early days of SRV and I found some dumb mouse and keyboard WASD setup that was not favorable for my HOTAS.
But I started to tinker with my binds, and sure enough, I found them. Every time I landed near a guardian site, I moved my hotas slightly out of the way to bring my mouse and keyboard back into focus.
Now after my HOTAS has died and I got relegated/upgraded to mouse and keyboard for ship controls.
Since that point, ship controls have been mapped to WASD, complete with thrust up bound to space, and "thrust down" bound to CTRL-key (I never got into using the 'c' button)
I've seen my combat rank escalate fast since that point as well (although I'm constantly at a loss of where my throttle is, not having the physical positioning of the HOTAS and my nervous system's proprioception to instinctively tell me where it via my arm position.
And with Odyssey on the way, looks like I'm set to go.
I remembered the early days of SRV and I found some dumb mouse and keyboard WASD setup that was not favorable for my HOTAS.
But I started to tinker with my binds, and sure enough, I found them. Every time I landed near a guardian site, I moved my hotas slightly out of the way to bring my mouse and keyboard back into focus.
Now after my HOTAS has died and I got relegated/upgraded to mouse and keyboard for ship controls.
Since that point, ship controls have been mapped to WASD, complete with thrust up bound to space, and "thrust down" bound to CTRL-key (I never got into using the 'c' button)
I've seen my combat rank escalate fast since that point as well (although I'm constantly at a loss of where my throttle is, not having the physical positioning of the HOTAS and my nervous system's proprioception to instinctively tell me where it via my arm position.
And with Odyssey on the way, looks like I'm set to go.
SRV Basics
SURFACE CONDITIONS - Surface type and Gravity.
SURFACE CONDITIONS - Surface type and Gravity.
With any SRV driving, you have to pay attention to Gravity and surface type, this affects how long you can be airborne and how much traction your tires have when you land.
Rocky Surface - more traction, less spin.
Icy Surface - hardly any traction, lots of spins.
High-G Planets, more pull downward force, more traction, meaning harder turns without spin and less time being airborne
Low-G planets, less downward force, poorer traction, more spin on your turns, and more time being airborne.
Skimming
Sweetspot for driving the SRV is not driving at all it is actually flying, or as I like to call it, skimming. It's a well-known driving tactic.
Anything less than a 0.3G allows you to have 4 pips to the thrusters, and go full throttle into a ramped jump and once you are off the ground, you are in now in a gliding arc to land back down on the ground
If your pitch the "bow" down just a tad 15/30 degrees and the main thrusters are pointing backward and downwards, so you can propel yourself forwards and upwards. WIth controlled bursts, you can skim along the surface of a planet without the need of dealing with the terrain at all.
Just remember to land on your softly on your front wheels.
Rocky Surface - more traction, less spin.
Icy Surface - hardly any traction, lots of spins.
High-G Planets, more pull downward force, more traction, meaning harder turns without spin and less time being airborne
Low-G planets, less downward force, poorer traction, more spin on your turns, and more time being airborne.
Skimming
Sweetspot for driving the SRV is not driving at all it is actually flying, or as I like to call it, skimming. It's a well-known driving tactic.
Anything less than a 0.3G allows you to have 4 pips to the thrusters, and go full throttle into a ramped jump and once you are off the ground, you are in now in a gliding arc to land back down on the ground
If your pitch the "bow" down just a tad 15/30 degrees and the main thrusters are pointing backward and downwards, so you can propel yourself forwards and upwards. WIth controlled bursts, you can skim along the surface of a planet without the need of dealing with the terrain at all.
Just remember to land on your softly on your front wheels.
Drive-Assist OFF
This does on the important thing, it deactivates SRV from maintaining the throttle in a certain vector, much like the ship.
This means you have to manually hold down the throttle to give your SRV some gas (well it is a helium/hydrogen to fusion system right?).
And as soon as you let go of the throttle-button, the SRV comes to rest from Surface resistance and Gravity, so the SRV behaves like an ordinary car.
So, binding WASD to
W - throttle up,
S - throttle down.
A - steer left
D - steer right.
Space-bar, thrust up.
Have the mouse on a near-permanent head-look
DRIVE-ASSIST-OFF
basically, you just turned your SRV into a first-person shooter, but added spins, especially on low gravity planets with ice....grrr.
MULTIPLE BINDS Roll and Steer.
Drive assist is supposed to keep you pinned down to the ground by actively using thrusters to keep you pinned down.
Now curiously enough, Fdev allows multiple binding for steering and rolling - at the same time
So, as you know, driving a normal car on earth, as you lean into the bend to give more traction to the.
Now, this is (obviously) a gradient scale with regards to planetoids of varying gravity.
But it does allow you to bind Roll left and Steer left to the same key.
W - Throttle up
S - Throttle down.
A - Steer left + Roll left
D - Steer right + Roll Right
This gives that instinctive lean into the turn, and it feels very similar to drive assist on.
An alternative binds that didn't plan out too well
W - Throttle Up + Pitch Backwards
This put you into instant wheelies that quickly put you onto the roof of the srv, with forward momentum, ergo cartwheels you forwards again.
But what about Pitching back down as you accelerate to maintain pressure on your forward tires, feels like a near-perfect win, but sadly not.
W - throttle up + pitch forward
You aren't powering the SRV thruster in the direction of the "bow", you are just controlling the spin of your SRV, your trajectory is totally unaffected by the SRV pitching and rolling (not counting your main thrusters).
So if you hit a rock at high-speeds and launch yourself, with all that forwards momentum, you facepalm the SRV and as soon as the front section of the SRV catches the ground this can send cartwheeling fast.
W - Throttle Up + Pitch Backwards
This put you into instant wheelies that quickly put you onto the roof of the srv, with forward momentum, ergo cartwheels you forwards again.
But what about Pitching back down as you accelerate to maintain pressure on your forward tires, feels like a near-perfect win, but sadly not.
W - throttle up + pitch forward
You aren't powering the SRV thruster in the direction of the "bow", you are just controlling the spin of your SRV, your trajectory is totally unaffected by the SRV pitching and rolling (not counting your main thrusters).
So if you hit a rock at high-speeds and launch yourself, with all that forwards momentum, you facepalm the SRV and as soon as the front section of the SRV catches the ground this can send cartwheeling fast.
Counter-Rolling
This morning (due to a reinstall under steam on a new HD and having to fix all my binding again.....),
I'm experimenting with counter rolling, so leaning away from the turn, keeping both sets of tire on the ground at the same time during a turn.
A-Steer left + roll RIGHT
D-Steer right + roll LEFT
Tapping gently still turns you normally.
but holding it down HARD (anything more than a second) put you in a 180 spin (ah nooo) but it holds you down to the ground, and the result is
I just did a fully perfect U-turn and full stop, effectively a classic handbrake turn.
Now This has applications.
Bearing in mind I'm very early into experimenting with this combination, and it's is on a rocky surface (which has the most traction) counteracted by the low gravity 0.06g.
As I said, it's a gradient, and you have to change your driving style, so leaning into a turn and leaning out of the turn may have a better application to different driving conditions.
But I have to admit It's completely disorientated me with regards to navigating the steep rises as I'm rolling all over the place, and I haven't a clue with key I'm pressing or the result I expect
I'd thought I'd get a discussion going on driving styles and set ups
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