Horizons SRV driving

Well im not a hater, and i understand and accept that im not the best player due to the time that i can dedicate to the game, and i DO enjoy the times that i find all data points, etc... all i ""ask"" is that the SRV would be a little more drivable.. I understand that gravity plays a big role but the game wants to treat "realism" as it wants. Its unrealistic to many things (sound in space) but in other that can make our life easyer its using the "realism" candy to explain its actions..(difficult SRV driving, NO force feedback support, NO SRV refueling in ship etc etc)

If you play a little more, you'll start building up fuel reserves and knowing where to find it. I've driven to my heart's content in deep space without concern of SRV repair or refuel, with typically keep a topped off stack of 30 refuels and 30 repairs on-hand
 
I hope you didn't get the feeling we call you a hater. You clearly enjoy the game and came here with suggestion. But from my perspective, if the driving was made easier, it would lose some of its appeal. Maybe you'll see what I mean after a couple more hours.

As for the things you've mentioned, all of those actually have a lore-friendly explanation. Sound is made by your ship to help you orient yourself in the battle (look around, there even are speakers around you) SRVs are mad for pure driving experience (There will be more of them in the future, btw. so you may find one that is better for you) and while ships use hydrogen fusion reactors to power themselves, the SRV is using the phosphorus sulfate as a more conventional fuel, so you have to collect it. (One could argue, here, that with the limited range, it could be electric, but then you'd HAVE TO return to your ship to recharge instead of synthesizing the fuel on the go. :)

No! Not at all. I do apreciate the answers and the conversation. I like to learn new things and im open to tips and suggestions from other more experienced players. And what you say it actualy makes lot of sence.. Thanks for the tips and time you take to answer :) I actualy tried what you suggested (the rolls and thruster) and although i still manage to learn it i can say that it is kind of better than before. :)
 
As many posters had mentioned, it just takes time and practice. I had similar frustrations at first but now I feel completely in control.

First thing I did was setup my HOTAS setup for SRV to mimic the setup for my ship. So YAW to turn the srv while wheels on the ground and roll/pitch like it were a ship when "airborne". Made the transition from ship to srv much easier
 
Just FYI, FAoff in SRV works a bit differently. It doesn't give you any kind of driving assist or stabilization.
It's only tied to how throttle behaves.

With FAon, if you move throttle, let's say, 20%, the SRV moves 20% faster and if you pull back to 0%, the SRV stops.
With FAoff, the throttle behaves like a proper gas pedal in a car. Meaning, if you move throttle 20% ahead, the SRV starts accelerating, it you move it to 100%, it accelerates faster. If you put it to 0%, it goes on on "neutral" and you actually have to brake, if you want to stop. It's more fluent experience than the SRV jerking on and off with FAon.

+1 Thanks for the concise explanation. That will absolutely make it more intuitive. Out of interest, do you use HOTAS for SRV and if so, is it X52Pro and if the answer to both of those are yes, what binds!?
After faffing about, I now have Left and Right bound to my lateral thruster hat on the throttle and only use the stick for mid air stuff and to control the turret. Still all feels weird though. Maybe I should buy another X-Box controller and plug both in.......I am quite well used to driving Forza with that so could work!
 
+1 Thanks for the concise explanation. That will absolutely make it more intuitive. Out of interest, do you use HOTAS for SRV and if so, is it X52Pro and if the answer to both of those are yes, what binds!?
After faffing about, I now have Left and Right bound to my lateral thruster hat on the throttle and only use the stick for mid air stuff and to control the turret. Still all feels weird though. Maybe I should buy another X-Box controller and plug both in.......I am quite well used to driving Forza with that so could work!

Yes, I use HOTAS. I used to have a X52, nowadays I use X55 throttle and M5 Cobra joystick.
If you can, please do do do try an steer with the stick. If you ever want to drive fast (and in the direction you want) the POV hat steering won't cut it. It's like playing a Project Cars on a keyboard. :D
My bindings:
Steering - Roll axis
Accelerator/brakes - throttle with full range (0 in the middle)
mid-air pitch - pitch axis
mid-air roll - roll axis
Turret yaw - yaw axis
Turret pitch - pitch axis
 
Unfortunately, like a lot of other things, 3302 seems to have gone backwards in a lot of ways. The manufacturer added thrusters to the vehicle but somehow couldn't figure out how to get good ol' traction control from the 20th century to work.

And, yes, I've done a little bit of driving. Currently 5.86MM.

quoting you but not just addressing this post, however I cant agree...

with Drive assist off (on is trerrible and not sure who it assists, but certainly not pad users) but using a pad, i think slamming around with the SRV is arguably the most exilarating part of the game.

horizons need more content - a lot more imo - we need more to do on the planets, however imo SRV controls are one area where FD have absolutely nailed it.

i am not saying people who dislike it are wrong ( they are tho :D ) after all its all subjective, however for me, no changes needed.

perhaps in the future we will have more SRV models, so there will be ones using cattepillar tracks which are much more stable and easier to drive (but much slower as well)

for the record, i fly ships using a hotas and drive the srv using a xb360/xb1 pad... custom control set up for my needs

with practice i can drive the srv foot to the floor most of the time, in all but the most hostile terrain, and only *sometimes* royally stack it ;)
 
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