SRV outfitting, with a twist!

Hey all, another idea/discussion for you all!

Currently, we only have 1 surface vehicle.
FD said we won't be getting more for some time. And I can understand why, the SRV looks incredibly complicated!

The SRV, while useful, is lacking in all areas.
It's either too slow, can't carry enough, not powerful enough, too weak... etc

So...
SRV outfitting

What if SRV outfitting was much more like the original Elite and FE2, where you had a limited overall tonnage, but can outfit it more freely?
It'd obviously need its own selection of micro-modules, like engines, power plants, power distributors, sensors, weapons, utilities, cargo holds, and shields, etc etc, various grades, all with their own tonnage.
The turret would be split in to two separate hardpoints. So you can just equip 1 small weapon if needed. Or two different weapons.

The only difference is, instead of have a power plant slot, engines slot, etc.
You unlimited slots, and whenever you add a module, it deducts the mass of that module from the total available. When you hit zero, you can't add anymore. Of course you must install the core modules before you can install it on your ship.

So, if you want a cargo carrying SRV, drop the weapons, utilities, shields, put on a small engine and power plant, etc, and fill the rest with cargo racks. Slow, heavy, but full of cargo.

If you want to go Goliath hunting, load up on shields, and good weapons. Even load up a an SRV sized guided missile launcher and rail gun independently for added omph!
Slow, but strong and powerful.

Or if you want a fast racing SRV, fit the biggest engine, and nothing else except the core modules.
Extremely fast, but very weak.

Thoughts?

CMDR Cosmic Spacehead
 
Hey all, another idea/discussion for you all!

Currently, we only have 1 surface vehicle.
FD said we won't be getting more for some time. And I can understand why, the SRV looks incredibly complicated!

The SRV, while useful, is lacking in all areas.
It's either too slow, can't carry enough, not powerful enough, too weak... etc

So...
SRV outfitting

What if SRV outfitting was much more like the original Elite and FE2, where you had a limited overall tonnage, but can outfit it more freely?
It'd obviously need its own selection of micro-modules, like engines, power plants, power distributors, sensors, weapons, utilities, cargo holds, and shields, etc etc, various grades, all with their own tonnage.
The turret would be split in to two separate hardpoints. So you can just equip 1 small weapon if needed. Or two different weapons.

The only difference is, instead of have a power plant slot, engines slot, etc.
You unlimited slots, and whenever you add a module, it deducts the mass of that module from the total available. When you hit zero, you can't add anymore. Of course you must install the core modules before you can install it on your ship.

So, if you want a cargo carrying SRV, drop the weapons, utilities, shields, put on a small engine and power plant, etc, and fill the rest with cargo racks. Slow, heavy, but full of cargo.

If you want to go Goliath hunting, load up on shields, and good weapons. Even load up a an SRV sized guided missile launcher and rail gun independently for added omph!
Slow, but strong and powerful.

Or if you want a fast racing SRV, fit the biggest engine, and nothing else except the core modules.
Extremely fast, but very weak.

Thoughts?

CMDR Cosmic Spacehead
Very nice! [yesnod]
 
Absolutely. I'd love some non-cosmetic SRV customisation.

Also, SRV engineering.

I was going to add that to my OP, but didn't want to go over the top. Lol

Engineering an SRV becomes a bit of a mine field though. Because SRVs are actually destroyed if they blow up, you'd lose all your mods.
If SRVs worked like SLFs, with limited production, you could modify the production line so all SRVs from that bay are modified, but then if SRVs grew back when destroyed, you'd not need a 2/4 vehicle hangar.

CMDR Cosmic Spacehead
 
I like the idea BUT think it may be better just to have different SRV types you can buy (c/f different loadout variants of the SLFs).

New specialised SRVs might be nice too though... but would probably require you to pay for new paint jobs.
 
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It'd be nice but if FDev are trying to keep the SRV simple then making it configurable probably conflicts with that decision.

Dunno why they couldn't implement several versions in the same way they have with SLFs though.
They could use the same graphical model but have a slower one with heavier armour and laser, a faster one with weak shields and laser and one with, say, double the cargo capacity, the same speed and weak shields & laser.

Course, what I really want to see is a "Heavy SRV" which looks a bit like this. :D
f1d954bf3d4ddb8b8b6ebd85a9497300.png
 
It'd be nice but if FDev are trying to keep the SRV simple then making it configurable probably conflicts with that decision.

Dunno why they couldn't implement several versions in the same way they have with SLFs though.
They could use the same graphical model but have a slower one with heavier armour and laser, a faster one with weak shields and laser and one with, say, double the cargo capacity, the same speed and weak shields & laser.

Course, what I really want to see is a "Heavy SRV" which looks a bit like this. :D


I don't think that would fit in a ship... :p

SRV presets like the SLFs would be fine, but customisation is part of the fun. Be it more complicated to do.

CMDR Cosmic Spacehead
 
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