SRV turret won't fire

Trying to do a planetary scan mission. For some reason, my SRV turret won't work. Neither the gun nor the scanner seem to work. I have each assigned to a fire group and the controls are bound. Firing works fine in my ship just not the SRV. Anyone else having this issue? I've tried logging and boarding/re-deploying SRV, removing firegroups and re assigning them. so far nothing works.
 
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Any modules switched off? Got charge in your weapons capacitor?

At the risk of stating the insultingly obvious, you also have to be far enough away from your ship that the turret and thrusters deploy.
 
Trying to do a planetary scan mission. For some reason, my SRV turret won't work. Neither the gun nor the scanner seem to work. I have each assigned to a fire group and the controls are bound. Firing works fine in my ship just not the SRV. Anyone else having this issue?

Do you have energy in your capacitor for it ('WEP')?
Do you have enough ammo?
Have you checked that your chassis is not obscuring your target? Try it in turret mode to make sure.
 

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I've had repeated occasions where all Fire Groups simply got lost and were blank. Only ever affects the SRV, my Ships never had this issue.
So it might be in order to recheck that, the bug strikes me about once every 1-2 weeks for unknown reasons.

Other than that, the SRV Turret doesn't like any Targets below a certain angle.

But no later than all this rechecked, it should work, provided energy left in the WPN Capacitor, Ammo remaining and minimum distance to Ship achieved (?)
 
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PIPs to WEP? you have energy in your WEP bar?
Too close to the ship? (Turret is stowed away close to the ship)
Out of Ammo?
 
I've had repeated occasions where all Fire Groups simply got lost and were blank. Only ever affects the SRV, my Ships never had this issue.

Yes, I had this too - though I found a way around it. If I bind my laser to fire 1, and scanner to fire 2, then I will lose the fire bindings anytime my SRV is deployed from the ship. However, if I add a second fire group which just has laser attached to fire 1, then this stops the bindings being lost. So, try adding a second fire group (you don't ever need to use it).

I've also had a situation where my laser/scanner wouldn't fire even though the bindings were correct. I can't remember exactly why, though - it was a simple oversight on my part so double-check all the settings. Oh, and also check that you are far enough from your ship to allow the turret to deploy - if it can't deploy, you can use neither scanner nor laser. Several times I've landed too close to the settlement to be able to scan a beacon.
 
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Thanks for the replies. And yes, power in capacitor 1 km from and 2000 rounds of ammo. All modules are on. I will be trying again today.
 
Been meaning to report this. Seems like Firegroups beyond the first one don't work on the SRV. If you have both the turret and the scanner in the first firegroup (either in 1 or 2) it works.
 
I've encountered a bug yesterday that can be reproduced. It is possible to "air drop" the SRV by pressing the "dismiss/call ship" button that can be assigned before the SRV actually hits the ground when being deployed, as soon as you see yourself in the SRV's cockpit. When doing so, the turret won't deploy, but the message still appears. You have to recall the ship, let it land, get close to it and drive away or dismiss it to make the turret work then.
 
Maybe not related but might be worth mentioning...

If any of your camera-controls conflict with the SRV controls, it'll screw up the way your SRV works.

It's been a while since I figured this out so I'm a bit hazy on the details but, basically, when you're flying a ship the game prioritises the ship's controls ahead of camera controls.
When you're in the SRV, however, the game seems to prioritise camera controls ahead of SRV controls.

So, by way of a simplistic example, let's say you have the "Enter" key bound as "throttle to zero" for your ship, you have it bound as "handbrake" on the SRV and you also have it bound as "enable free camera" in the camera controls.
When you're flying your ship, pressing "Enter" will set the throttle to zero. If you enter camera mode and then press "Enter" it'll enable the free-camera. Great stuff.
When you're in your SRV, though, the game will always assume that pressing the "Enter" key means you're trying to enable free-camera mode - even when you're not IN th camera suite.

Obviously, you want to try and avoid having multiple bindings for the same key but when the camera suite has something like 30-odd controls, it's not easy.
That's why I ended up mapping all the camera controls to a dedicated USB gamepad.
 
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I've encountered a bug yesterday that can be reproduced. It is possible to "air drop" the SRV by pressing the "dismiss/call ship" button that can be assigned before the SRV actually hits the ground when being deployed, as soon as you see yourself in the SRV's cockpit. When doing so, the turret won't deploy, but the message still appears. You have to recall the ship, let it land, get close to it and drive away or dismiss it to make the turret work then.

I can confirm what Elder says. I've had this happen twice in two days. For anyone with the same problem as the OP, this is what has likely happened...
You landed the ship and heard the engines shut down, then you departed in the SRV, and then may have been surprised to see the ship hovering above the ground with thrusters going full on, rather than it being parked and everything off. You think '...mmm Ok, but I'm on the ground, so all is cool...'. But later you find than no matter what you do, the SRV repeater will not fire, and the turret behaves a bit weird too.

So you can either do what Eldur suggests, or you can log out to the main menu and come back in, that resets the SRV and all is working again.
 
Have they really still not fixed the lost fire groups bug on the SRV? That's been around for months now. I somehow got mine to stick on the SRV on my iCourier, but I'm not entirely sure how.

I think (and this is just a hunch) that if you re-assign the fire group on the SRV, then log out while still in the SRV, and log back in and get in your ship and go about your business, they might save. I think I got DC'd in my iCourier SRV and that's what fixed it. Many of my other SRVs still forget their fire groups on deployment, but I haven't bothered to reproduce the 'fix' on the others yet.

On a similar note, my SRV seems to always forget my pip assignments. Maybe that's related. Either way it's almost as annoying. And again, like the fire groups, it will sometimes save and then go back to being stuck, but in the new configuration.
 
This: SRV won't fire when air-dropped!

I've encountered a bug yesterday that can be reproduced. It is possible to "air drop" the SRV by pressing the "dismiss/call ship" button that can be assigned before the SRV actually hits the ground when being deployed, as soon as you see yourself in the SRV's cockpit. When doing so, the turret won't deploy, but the message still appears. You have to recall the ship, let it land, get close to it and drive away or dismiss it to make the turret work then.

Thank you!

I spent so much time trying everything else. So the SRV turret won't work when the SRV is "air-dropped". Why is it even air-dropped? It seems I fully land the ship, but then the SRV is free falling several meters.
 
Thank you!

I've encountered a bug yesterday that can be reproduced. It is possible to "air drop" the SRV by pressing the "dismiss/call ship" button that can be assigned before the SRV actually hits the ground when being deployed, as soon as you see yourself in the SRV's cockpit. When doing so, the turret won't deploy, but the message still appears. You have to recall the ship, let it land, get close to it and drive away or dismiss it to make the turret work then.

I just spent 30 minutes trying to fix control bindings that were not broken and messing with fire groups that I already knew to work. This was the problem. Thank you. I swear I didn't dismiss my ship it did look like my SRV fell to the ground though, and my ship was gone. Not sure why that happened...
 
I've encountered a bug yesterday that can be reproduced. It is possible to "air drop" the SRV by pressing the "dismiss/call ship" button that can be assigned before the SRV actually hits the ground when being deployed, as soon as you see yourself in the SRV's cockpit. When doing so, the turret won't deploy, but the message still appears. You have to recall the ship, let it land, get close to it and drive away or dismiss it to make the turret work then.

This for me too, thanks!
 
What control system are you using? I found that with an Xbox controller I couldn't use the coloured buttons for the scanner because when you hold down a button, it expects you to use a modifier. I rebound it to one of the shoulder buttons instead.
 
I'm using a Stream Controller and X52 Pro but it doesn't appear to be related to that; as Eldar said, recalling your ship and entering then exiting its vicinity allows the turret to fire again.
 
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