I've suspected this to be the case since the end of last year but I hadn't gotten around to doing a direct comparison within a short time-frame so I started to assume that, perhaps, FDev had fixed it.
But they haven't.
Go to a surface Geo' POI and the SRV's wave-scanner seems to be detecting the actual geological features of the area - the Geysers, Fumeroles and Outcrops etc.
Go to a surface Bio' POI and the SRV's wave-scanner seems to be detecting the mat' deposits - the Piceous Cobble and Shards etc.
The problem is, at a Geo' POI there's no way of knowing whether you've gathered all the mat's available there 'cos your SRV's wave-scanner continues to register a signal all around you regardless of whether there are any remaining mat's.
At a Bio' POI, by contrast, it's easy to home-in on remaining mat's because the wave-scanner detects them.
I suppose it could be argued that it's working "properly" and that the wave-scanner simply detects things like Geysers and Fumaroles but doesn't detect things like Brain-Trees and Tubeworms.
That explanation doesn't work properly, though, since the wave-scanner does detect mat' deposits at Bio' POIs so there's no justification for it not also detecting them at Geo' POIs.
In gameplay terms, it seems like FDev needs to "pick a lane" - either have the wave-scanner detect mat's at both Bio and Geo POIs or have it detect the Geological/Organic structures at both types of site.
As anybody who's been to a Bio' POI will know, it'd be a nightmare trying to efficiently collect all the mat's without having the SRV's wave-scanner to guide you so it seems like it'd be best if it worked by detecting mat's at both Bio' and Geo' POIs.
But they haven't.
Go to a surface Geo' POI and the SRV's wave-scanner seems to be detecting the actual geological features of the area - the Geysers, Fumeroles and Outcrops etc.
Go to a surface Bio' POI and the SRV's wave-scanner seems to be detecting the mat' deposits - the Piceous Cobble and Shards etc.
The problem is, at a Geo' POI there's no way of knowing whether you've gathered all the mat's available there 'cos your SRV's wave-scanner continues to register a signal all around you regardless of whether there are any remaining mat's.
At a Bio' POI, by contrast, it's easy to home-in on remaining mat's because the wave-scanner detects them.
I suppose it could be argued that it's working "properly" and that the wave-scanner simply detects things like Geysers and Fumaroles but doesn't detect things like Brain-Trees and Tubeworms.
That explanation doesn't work properly, though, since the wave-scanner does detect mat' deposits at Bio' POIs so there's no justification for it not also detecting them at Geo' POIs.
In gameplay terms, it seems like FDev needs to "pick a lane" - either have the wave-scanner detect mat's at both Bio and Geo POIs or have it detect the Geological/Organic structures at both types of site.
As anybody who's been to a Bio' POI will know, it'd be a nightmare trying to efficiently collect all the mat's without having the SRV's wave-scanner to guide you so it seems like it'd be best if it worked by detecting mat's at both Bio' and Geo' POIs.
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