Stacking missions with the same goals is wrong?

I ran across a thread yesterday (I think on Reddit) where someone claimed that stacking missions (for instance a bunch of data missions going to the same place) is an exploit. I'm not sure if I'm misunderstanding? I've been doing scan jobs over and over again in the same area. One station will send me to the same moon in a neighboring system to scan it for... sometimes 250k up to 1.8m credits. If I'm lucky, I'll get six missions to the same place and pull in (on my luckiest one so far) upwards of five million credits.

I'm not sure why that would be wrong. If multiple people are willing to send me to get info on the same location... that fits the story for me. They all have concerns. I'm answering their questions. They didn't ask for an NDA.

So am I misunderstanding this? I'm relatively new, so forgive me for asking what may be a very obtuse question.
 
If several missions go to the same location, I don't see exploit I see efficient

Mission stacking is not an exploit the board hopping to get more is the exploit
 
I think its in reference to stacking mission to the same place that involves scanning the same data points at a base, planetary scan jobs etc if I recall, rather than stacking data delivery mission which are going to the same place.

hence the fix in the beta:
• Ship kills, and actions to complete planetary hack and disable missions will now only contribute to a single mission, this will be the earliest mission accepted
from
https://forums.frontier.co.uk/showt...ownload-now-(changelog)?p=5830555#post5830555
 
I ran across a thread yesterday (I think on Reddit) where someone claimed that stacking missions (for instance a bunch of data missions going to the same place) is an exploit. I'm not sure if I'm misunderstanding? I've been doing scan jobs over and over again in the same area. One station will send me to the same moon in a neighboring system to scan it for... sometimes 250k up to 1.8m credits. If I'm lucky, I'll get six missions to the same place and pull in (on my luckiest one so far) upwards of five million credits.

I'm not sure why that would be wrong. If multiple people are willing to send me to get info on the same location... that fits the story for me. They all have concerns. I'm answering their questions. They didn't ask for an NDA.

So am I misunderstanding this? I'm relatively new, so forgive me for asking what may be a very obtuse question.

It's not that obtuse really.

You used to be able to stack up to the total mission limit (20) of the planetary scan missions, also massacre missions where you're sent to kill a particular faction's ships. For both of those, a single 'target' (scan or kill) counts towards all missions as you know.

In a previous update FDev changed the game so that you could only accept up to three of each mission type per faction and the reason for this was given as the way the game is coded didn't allow them to make the scans or kills only count towards a single mission, so they had to limit them another way. The point being that they did in fact want to limit them and didn't strictly intend for the kills or scans to count for multiple missions.

There has been endless debate on here about the topic with some players arguing that it makes perfect sense to get missions from six different factions all to scan the same base which is somehow being used by all six of them to send transmissions to various combinations of the others, whilst others suggest that's prety stupid and the missions should each give a separate place to scan.

Similarly some players thought it was perfectly reasonable to collect 20 separate missions from a faction, each of which required them to kill between 48 and 82 ships, then just kill 82 ships and cash them all in because every kill counts for every mission, whilst others argue that this is clearly ridiculous and the game should require you to kill the required number of ships for each mission separately.

As far as I'm concerned the debate ended the moment FDev put a hard cap on the number of missions you can accept because at that time they are saying 'We understand what is happening here and this is where we've set the limit'. If you're playing to that limit, you're not exploiting anything, you can't be.

That's all something of a moot point now since the beta includes an update where scans and kills will only count for a single mission, so I guess that answers what FDev actually want to happen.

Delivery missions (goods and data) are completely different. Even if you do consider the above to be exploits you're not exploiting anything by stacking goods delivries and data because if you have 20 separate messages to be delivered to the same place nothing is being double counted. Same with trade missions, you're not deliving the same 10 tons of palladium to twenty different recipients, you're hauling 200 tons of it.

Fun fact though. The chained planetary scan missions (which aren't actually chained at all and are just planetary scan missions) don't have the three mission cap. :eek:
 
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I like this as IMO it should directly affect the 'grey area exploits' of the like of quince etc.

I have no problem whatsoever of being able to stack missions to the same location or the same thing. But with quince where you can stack 20 scan missions, land and scan 1 POI and have all your missions completed is just daft. Which is the same as the massacre missions. If you have 3 missions to kill 10 ships you should have to kill 30 ships, not just 10 and have all 3 missions completed.

This should fix it if I've read the description correctly.
 
If several missions go to the same location, I don't see exploit I see efficient

Mission stacking is not an exploit the board hopping to get more is the exploit

It depends on the mission type as to whether it's efficient or not. If it's a bunch of missions, from the SAME minor faction, to access a datapoint on the same planetary base, then it makes no sense at all. Completely illogical. Why would the same minor faction need to ask you to repeatedly do the same task more than once in that manner ?

IMO, the main exploit is if all missions complete at once by doing the actions of one mission especially if you are stacking the type of missions I've just described.
On massacre missions if you have 3 missions to take out 8 ships each, I think you should have to take out 24 ships not 8.

Board hopping is just a time saver, other than that it gives no advantage other than you not having to wait so long for a board refresh.

Also, lets not get into this 'if it's in the game it's not an exploit' nonsense. Elite isn't perfect and neither are it's programmers.
 
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The scanning mission fix may seems useless , if i can keep scanning until i finish all the mission.

As right now, sometimes not all scanning mission can complete result in scanning it a 2nd time
 
Mission stacking is not an exploit. It's pretty much required, since missions are run mostly to neighboring systems in the 'local' economy.

Being able to scan one planet and complete 20 missions, most of which are in different systems? It's a bug. Some would say that using it is an exploit. Some would argue that FD's inability or unwillingness to correct it (until the 2.4 Beta anyway) makes it 'ok'. I prefer not to get caught up in the poop flinging from that particular cesspool. :D

Some would say that Quince and others like it are exploits. Some say not, after all, the board gave them the missions, right?

There has been a lot of 'exploiters!' finger pointing since the start of the game. Most of it was rubbish. Some of it was on point, and eventually those questionable loopholes were closed.

The RNGineers god rolls? Those were exploits. Unfortunately, FD chose to wink and nod with their 'punishment' on that one, so I have little confidence that they have the testicular fortitude to do anything about real exploits in the future.
 
if you have 3 missions to take out 8 ships each, I think you should have to take out 24 ships not 8.

This doesn't make any sense.
If you take 3 missions that want you to bring them 8 units of gold each, you need to get 24 units of gold so every mission giver gets his 8 units.
If you take 3 missions that want you to shoot 8 ships, you need to shoot 8 ships. It's not that mission givers go and say "Ohhh no, those 8 kills don't count for me, kill 8 more because the ones you killed already were for the other guy".
Defeats any logic.
 
This doesn't make any sense.
If you take 3 missions that want you to bring them 8 units of gold each, you need to get 24 units of gold so every mission giver gets his 8 units.
If you take 3 missions that want you to shoot 8 ships, you need to shoot 8 ships. It's not that mission givers go and say "Ohhh no, those 8 kills don't count for me, kill 8 more because the ones you killed already were for the other guy".
Defeats any logic.

It makes sense if the missions come from the same faction.

Three people may all want the same person dead or the same harm to befall the same group, and having them all pay you for the same thing is perfectly plausible.

Having the same person pay you three times per kill is not.
 
The stacking itself is not the exploit. I think you already know that yourself. The complaints are about the abuse of the volatile instance engine allowing you to rack up 20 missions from the same contact going to the same destination, by repeatedly logging on and off.
 
This doesn't make any sense.
If you take 3 missions that want you to bring them 8 units of gold each, you need to get 24 units of gold so every mission giver gets his 8 units.
If you take 3 missions that want you to shoot 8 ships, you need to shoot 8 ships. It's not that mission givers go and say "Ohhh no, those 8 kills don't count for me, kill 8 more because the ones you killed already were for the other guy".
Defeats any logic.

what defies logic, is you clearly understand 8 + 8 + 8 = 24 units of gold

but you fail to grasp 8 + 8 + 8 = 24 ships.
 
It's a bug, in that scan missions will all complete from one scan. However, you can't avoid it so calling it an exploit is a little much (assuming exploit in the terms of computer games, in that it is something that players get punished for using).

In the beta, this bug is finally being addressed as scans apparently only complete one mission (as they should do). I haven't tested this yet, but am looking forward to doing so on Sunday.
 
This doesn't make any sense.
If you take 3 missions that want you to bring them 8 units of gold each, you need to get 24 units of gold so every mission giver gets his 8 units.
If you take 3 missions that want you to shoot 8 ships, you need to shoot 8 ships. It's not that mission givers go and say "Ohhh no, those 8 kills don't count for me, kill 8 more because the ones you killed already were for the other guy".
Defeats any logic.

3 missions requesting you to kill 8 ships are still 3 separate missions, the first 8 should satisfy the 1st, 9-16 the 2nd, etc.
What i believe would be a better mechanic for massacre missions would be "we'll pay you XYZ credits for each confirmed kill" which is up-scaled based on your reputation with the faction, Super Power and Combat rank.
 
but you fail to grasp 8 + 8 + 8 = 24 ships.

No it doesn't equal 24 ships and I will prove it. The game makes a very big deal of you losing bountys unclaimed when you die and its justified by you having lost the footage or data, like for example gun sight camera footage from WW2, that would PROVE that you killed those ships. So its a given you have to have data to prove you killed them but there is nothing stopping you showing that data to 3 different people if 3 different people want the same job done. Since its only a generic target they don't care or know about your agreements with two others. Heck even if it was a specific target say Bucky McBarnes that was hated by three groups there is no reason you couldn't agree to kill him and collect payment from all three. If killing where legal today even a court of law couldn't argue against three seperate contracts with three seperate payments.

Full transparency disclaimer: I have never benefited by massacre missions as far as I can remember every one I have taken I have failed. Sometimes because of time but sometimes because of the reason above.
 
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3 missions requesting you to kill 8 ships are still 3 separate missions, the first 8 should satisfy the 1st, 9-16 the 2nd, etc.
What i believe would be a better mechanic for massacre missions would be "we'll pay you XYZ credits for each confirmed kill" which is up-scaled based on your reputation with the faction, Super Power and Combat rank.

FD agree with you, as this is also fixed in the 2.4 beta (a ship kill only applies to one mission, which will be the earliest one you took that hasn't yet been completed).
 
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