I thought the 'regular' ones, i.e. the ones that don't show the linked mission logo, were capped to three from each faction at the same time as the massacre missions were capped? As opposed to the other ones which aren't currently capped? (Although probably should be if the 'normal' ones are in fact capped, it's presumably an oversight.)
This doesn't make any sense.
If you take 3 missions that want you to bring them 8 units of gold each, you need to get 24 units of gold so every mission giver gets his 8 units.
If you take 3 missions that want you to shoot 8 ships, you need to shoot 8 ships. It's not that mission givers go and say "Ohhh no, those 8 kills don't count for me, kill 8 more because the ones you killed already were for the other guy".
Defeats any logic.
I like this as IMO it should directly affect the 'grey area exploits' of the like of quince etc.
I have no problem whatsoever of being able to stack missions to the same location or the same thing. But with quince where you can stack 20 scan missions, land and scan 1 POI and have all your missions completed is just daft. Which is the same as the massacre missions. If you have 3 missions to kill 10 ships you should have to kill 30 ships, not just 10 and have all 3 missions completed.
This should fix it if I've read the description correctly.
I think its in reference to stacking mission to the same place that involves scanning the same data points at a base, planetary scan jobs etc if I recall, rather than stacking data delivery mission which are going to the same place.
hence the fix in the beta:
from
https://forums.frontier.co.uk/showt...ownload-now-(changelog)?p=5830555#post5830555
what defies logic, is you clearly understand 8 + 8 + 8 = 24 units of gold
but you fail to grasp 8 + 8 + 8 = 24 ships.
I ran across a thread yesterday (I think on Reddit) where someone claimed that stacking missions (for instance a bunch of data missions going to the same place) is an exploit. I'm not sure if I'm misunderstanding? I've been doing scan jobs over and over again in the same area. One station will send me to the same moon in a neighboring system to scan it for... sometimes 250k up to 1.8m credits. If I'm lucky, I'll get six missions to the same place and pull in (on my luckiest one so far) upwards of five million credits.
I'm not sure why that would be wrong. If multiple people are willing to send me to get info on the same location... that fits the story for me. They all have concerns. I'm answering their questions. They didn't ask for an NDA.
So am I misunderstanding this? I'm relatively new, so forgive me for asking what may be a very obtuse question.
what defies logic, is you clearly understand 8 + 8 + 8 = 24 units of gold
but you fail to grasp 8 + 8 + 8 = 24 ships.
Of course its not an exploit. Businesses do it all the time waiting for a full lorry before shipping.
3 Different people asking you to kill 8 targets of Group A has for objective to kill 8 targets. Not 24.
WHAT three mission cap?
Who cares? Does anything need to be MORE tedious/grindy anyway? I made my first 100 mil in Xbox Preview, I don't want to go back to that and I do not begrudge new players having a faster transition through the ships. Credits are the least part of this game, and that's how it should be. Think of your first fortune as the early game, then everything else as the real game, like leveling to max through questing in an MMO and then progressing to pvp/raids etc. Credits are only going to get you ships and modules at the end of the day, and not even all the ships. Simply having ships is the tip of the iceberg. You can then START experimenting with everything.
But you know what? When I can only make a few mil an hour in my 34 mil rebuy ship and 1 mistake can reverse 6-10 hours of work, the scaling is clearly out of whack, or at least, disrespectful of my available free time.
To indulge in a bit of pedantry, the way the game handles "data" in other cases would suggest that's incorrect.
You can't, for example, get one scan of a wake echo or encrypted firmware (or whatever) and then make "copies" of it for endless engineer upgrades.
You get ONE and you have to hand it over to an engineer - and then you have to get another one for another upgrade.
Having said that, I do agree that it's not lore-breakingly flawed. You're just making the scan and then handing it over to a whole bunch of people.
It's probably "shady", at worst, rather than an "exploit".
Ideally, I suppose it might be nice if they introduced some way for factions to find out you'd been playing them and, perhaps something might happen as a result.
At the end of the day, it's not intended to be that way though.
As you approach a planet, you can see that there ARE a heap of "different" surface installations on your scanner.
It's just that they all happen to be in exactly the same place, because the game uses persistent assets as mission objectives.
Which is why you can go to one place and get 1 scan to complete 20 missions, rather than having to actually visit 20 different installations.
You get that it's often the same faction offering these missions, right?
Are we to assume these people suffer with some kind of multiple personality disorder in order to provide a reasonable explanation for this behaviour?
The only real bug is the design flaw of having them spawn outside of your viewpoint to make it seamless. This obviously would require rework to *tadaa* - get it right -
I'm really afraid of the situation where I'd have to turn the mission in before another base would spawn. If they want me to scan a different base that's no problem. If the base doesn't exist in the first place then how much further can you fall in the category of 'cancerous patchwork'
There's no exploit in taking advantage of 2 individuals wanting me to interact with the same target group.
If they belong to the same entity it's their problem and fully reflects reality in the sense that the same entity may very well lack this communication and get 'rolled over'. At no point is this the commander's problem, ever.
There is a three missions cap.. But bizarrely, it's three per faction. So you'll only hit the three limit if one faction is offering more than three planetary scan missions (which doesn't happen very often). I've hit this limit once, I think. Also, follow-on missions don't seem to count towards this limit.
Or: You don´t know enough about the game. Maybe not your fault, but fact.
TBH, I think it'd probably even dodgier if the bases were spawned specifically for the missions.
As an individual, you'd go somewhere, see a base, go back later and 2 or 3 other bases might sprung into existence, and the previous one vanished.
And that's before we consider what other players might see (or not) as a result of different people taking different missions in the same area.
Like I said, I'm really not that bothered about it because the idea of obtaining data and flogging it to a bunch of different people is fairly plausible.
Except the times when you're flogging the same data to the same person a bunch of times but, meh.
It's a bit more of an issue with the skimmer missions, especially when they're from the same faction, but it's still meh.
You know it's the same person from a given faction who gives you ALL your missions, right?![]()
The tears & laughter that would incur if I can't essentially go perform a planetary hack on another base on the same planet without having to return the mission first.
That would be the epiphany of failure in game design.
I'm eagerly waiting to see this is not the case...