Staff idle for too long and lazy to walk long distances

I have noticed that any staff member such as caretakers, vets, mechanics, vendors and security and zookeepers are idle for too long after doing their first job. This bug either happens when staff members are having to cue at any staff facility that is full or when the staff facility is too far. Why are members of staff too lazy to find an empty or less occupied staff facility such as a staff room, keeper hut, research center of mechanic workshop? If there are multiple staff facilities of the same type in the same zoo, most of the staff facilities are kept empty, whilst other staff members cues up like crazy at the front door of any staff facility. Please do something to fix this annoying issue with staff members cuing up at full staff facilities and make staff members more intelligent so that they can wonder somewhere else to find a suitable staff facility that is not occupied by other staff members.

I hate it when staff are cuing to use a facility, so please make staff more intelligent by allowing them to walk away from a full staff facility to an empty staff facility if there is one present in the zoo. Staff members should also be able to walk long distances if they are not tired. Another bug with staff members that I really hate is when staff members full of energy are too lazy to walk long distances to find any staff facility with space available.
 

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Yeah, I do have work zones setup for all my habitats. However, this does not eliminate the problem with staff cuing up at staff facilities. It looks like staff are stubborn and need more intelligence to walk away from staff facilities that are full and search for empty staff facilities that are available in zoos.
 
Yeah, I do have work zones setup for all my habitats. However, this does not eliminate the problem with staff cuing up at staff facilities. It looks like staff are stubborn and need more intelligence to walk away from staff facilities that are full and search for empty staff facilities that are available in zoos.
Maybe silly question, but did you add staff facilities to the work zone as well, and more than 1?
 
Yeah, I did add more than one of the same type of staff facility in my zoo.
That's probably the problem then 'cause LN meant more than one in the same work zone, not the whole zoo...if you have a work zone with 3 mechanics but only one workshop in that same work zone then they won't go looking for a shop that they're not assigned to, not matter how many of them you have in your zoo. Same goes for all the other staff facilities, you always need enough in one workzone to cover all the staff members that are assigned to it or they'll end up wandering or waiting in line.
 
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I have multiple work zones set up, and still staff are having to sue up staff facilities that are full. That's annoying. Something should be done about that to improve staff intelligence.
 
Are they added to the work zone as well. I always add all staff facilities to all work zones.
 
Thats not what im asking.

Maybe a screenshot of one of your work zones menu overview might help.
 
You could just go and take some screens of them to post here?

And really what we are saying is if you have a work zone with 2 mechanics in it you need at least two workshops included in that very same work zone for them to be able to work at the same time and that goes for all staff facilities.
 
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I could but I completed the scenarios. Having two workshops in the same area in scenarios are a pain in the neck only because you need to think about the lack of space on the map. That's why I suggested bigger maps.
 
So the problem is exactly what we've been saying all along then, not the game's fault that you don't build enough facilities for all your staff members to work efficiently. And I really don't know what you're on about with the too small scenario maps...I completed all of them multiple times on all difficulties and never had any problems with space. On the contrary most of the time there was plenty left, and if you really can't build something side by side you can always stack the buildings and make a staff tower or something, mixed habitats are a thing as well especially for African animals.
 
What I mean by small scenario maps, are maps like the island map scenario. This map is small so space is scarce. Now that I am getting rather good at playing Planet Zoo, I do put multiple staff buildings at my zoo in several work zones so that multiple staff member of the same type can rest in staff rooms and perform research, and so on. When ever possible, I always do my best to use large staff facilities to host six staff members at the same time. For example, I mostly use the large staff room in the sandbox game mode to avoid staff having to queue up at the staff facility.

In scenarios there are restrictions, so finding space on a map preloaded with an almost complete zoo is difficult, so on some scenarios there are only tiny patched of space available in a work zone to set up only one keeper hut or mechanic workshop. That is the problem that I mostly face in scenarios. That is the lack of space to put more than one staff facility so the problem in the end is that my keepers, vets and mechanic are having to queue up at the entrance of the facilities.

In sandbox that is not a problem, because you always start off with an empty map with plenty of space available for you to properly lay out your zoo and build it the way you want by first thinking on where to place your staff facilities. In sandbox mode, mostly stack up large staff facilities on top of each other like a skyscraper building so that less space is used on the map as well as having less negative effect on my guests visiting my zoo.

I hope that you folks now thoroughly understand my concern on what I have discussed in this post above.
 
When I was playing my career, my mechanics and veterinarians always informed me that the place was occupied, although I always put an equal number of employee = building. They stood in line one after the other, although it was free very close, two steps. And I always set up work areas, especially for different categories of personnel. So what it really is. This problem really exists
 
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When I was playing my career, my mechanics and veterinarians always informed me that the place was occupied, although I always put an equal number of employee = building. They stood in line one after the other, although it was free very close, two steps. And I always set up work areas, especially for different categories of personnel. So what it really is. This problem really exists
Go for more spaces than employees to avoid the queue (y)
 
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