I have noticed that any staff member such as caretakers, vets, mechanics, vendors and security and zookeepers are idle for too long after doing their first job. This bug either happens when staff members are having to cue at any staff facility that is full or when the staff facility is too far. Why are members of staff too lazy to find an empty or less occupied staff facility such as a staff room, keeper hut, research center of mechanic workshop? If there are multiple staff facilities of the same type in the same zoo, most of the staff facilities are kept empty, whilst other staff members cues up like crazy at the front door of any staff facility. Please do something to fix this annoying issue with staff members cuing up at full staff facilities and make staff members more intelligent so that they can wonder somewhere else to find a suitable staff facility that is not occupied by other staff members.
I hate it when staff are cuing to use a facility, so please make staff more intelligent by allowing them to walk away from a full staff facility to an empty staff facility if there is one present in the zoo. Staff members should also be able to walk long distances if they are not tired. Another bug with staff members that I really hate is when staff members full of energy are too lazy to walk long distances to find any staff facility with space available.
I hate it when staff are cuing to use a facility, so please make staff more intelligent by allowing them to walk away from a full staff facility to an empty staff facility if there is one present in the zoo. Staff members should also be able to walk long distances if they are not tired. Another bug with staff members that I really hate is when staff members full of energy are too lazy to walk long distances to find any staff facility with space available.