Outfitting a ship can be fun. Searching for a station that has decent outfitting is not. Many stations have holes in their outfitting or are inconsistent. For example, a station might carry class 8 Power Plants, not class 7 power plants or class 8 power distributors. There's also scenarios where you don't find what you'd expect to be there. Like a military base that doesn't stock weapons.
Stations should outfitter classes that can be seen in the Galaxy Map. For example, a class 6 outfitter stocks core internals up to class 6, a class 7 outfitter would stock core internals up to class 7.
There would also be two sub-classes depending on the industries in or around the station. For example, a tourism system might carry passanger cabins, but only a small selection of hardpoints. Or a military base would carry a full array of hardpoints and shields, but not mining equipment. If a station is excelling in one of their industries (a boom), it would bring discounts to the related modules.
lastly, there should be a few "master outfitters" in the galaxy, Maybe one per superpower, where you can buy any non-experimental module at a slight markup.
Just some ideas I've had.
Stations should outfitter classes that can be seen in the Galaxy Map. For example, a class 6 outfitter stocks core internals up to class 6, a class 7 outfitter would stock core internals up to class 7.
There would also be two sub-classes depending on the industries in or around the station. For example, a tourism system might carry passanger cabins, but only a small selection of hardpoints. Or a military base would carry a full array of hardpoints and shields, but not mining equipment. If a station is excelling in one of their industries (a boom), it would bring discounts to the related modules.
lastly, there should be a few "master outfitters" in the galaxy, Maybe one per superpower, where you can buy any non-experimental module at a slight markup.
Just some ideas I've had.