Ah, is this the new PvP slider?
Failures might be from normal wear and tear or battle damage so you it should happen during battles too (one of the multicrew gameplay). The time to kill is intended to be vastly extended on big ships to let time for the crew to play this gameloop and the firefight one.
Boarding to steal the cargo's ship or the ship. You can also do your piracy without combat
It's part of the pirate gameplay intended. Stopping the ship by destroying/incapaciting only the engines. Boarding by making a hole in an airlock (bomb or laser cutter) and killing/menacing the crew inside to steal the cargo.
For now, a lot of boarding actions in the current alpha are when a ship is stationary waiting outside a station/outpost.
dreams.txt ? There is already real boarding in the actual alpha even if the intended gameloop is not here... CIG have temporarily make possible to board big ships by doing enough damage to some doors afterthat they open. And since the release of the Roc with it's accessible cargo, piracy is more frequent than before.
Odyssey was in development around same time we got stations in SC, either they stole internal data from CIG and made concept for their stations or they have extremely good developers that made things actually work in a station before we even have normal npc here.
Now I understand why FD are shy about introducing something new in their game to the general publicFD may have performed industrial espionage on CIG!
You heard it here first folks!
FD may have performed industrial espionage on CIG!
Odyssey was in development around same time we got stations in SC, either they stole internal data from CIG and made concept for their stations or they have extremely good developers that made things actually work in a station before we even have normal npc here.
You heard it here first folks!
Let them fight!
Let them fight!
Captain Richard publicly said he spent 50K on SC. Of course, he earns money from streaming, so many backers have donated to him that way.Can someone just confirm something for me: Have backers paid 50,000 USD to get that Captain Richards chap his ships?
Just been reading about the 4 Alpha Phases of ED:O. Very defined restricted scope and clear areas of Focus, scope of testing expands as you progress through the Alpha Testing stages.I put it down to management...FDev have a working management team from the top down with clear development goals, Ci¬G does not
No there is not. Setting aside trying to get into another ship through EVA, granted the other ship is NOT moving at all, leading to horrible physics bugs when touching the said ship local grid... It's still not what they referred to as "boarding". Besides, TTK is way too short to just disable components like engines. When i was killing those Idris they went from "fully functional with shields" to "blowing up" from one torpedo to the next one.dreams.txt ? There is already real boarding in the actual alpha (...)
Disagree here. It's not the same game. Think more "Sea of Thieves" meets "World of Warships". Both are immense amounts of fun and do not depend on a short TTK to fuel that kill-count-dopamine.Also increasing TTK is not necessarily a good thing, especially so that annoying mechanics can be utilized. In ED engineers increased TTK in PvP significantly. Watch some PvP battles between two competent PvPers. Its a snooze fest. It usually goes on forever. Same with PvE and combat zones. Increased HP of enemies doesn't make it harder, it just makes it boring.
The alpha have already pirates that don't kill you if you not fight back. You pay and they leave you alive (look my video). And for self destruct, you do it easily now because it's cheap and easy but it will be really expensive in the future to make it the exception choice and not the norm. See the recent largely extended recall time of big ship, it's the first step. And with the medical gameplay coming, i think CIG will extend the toll death too.Two ships face off. One has the intention of getting on board the other ship to take the cargo. The aggressor indeed manages to disable the other ship without destroying it. They send over a boarding party. The boarding party reaches the airlock and BOOM, self-destruct. Owner of the ship with cargo is going to be killed anyway (or at least they presume they are going to be) or at least lose their cargo so they might as well take the others with them.
Because for ED they have extended the time with nothing new to do during this time.Also increasing TTK is not necessarily a good thing, especially so that annoying mechanics can be utilized. In ED engineers increased TTK in PvP significantly. Watch some PvP battles between two competent PvPers. Its a snooze fest. It usually goes on forever. Same with PvE and combat zones. Increased HP of enemies doesn't make it harder, it just makes it boring.
Because as you don't like the game, you don't search to think really about each of those points. And you think about it from an ED perspective without taking into account all huge differencies between the 2 games gameloops (eva/ship inside/tractor beam/contract system/short distances/higher density of player population/etc).dreams.txt in this context means people dreaming about stuff without actually thinking about how it will work in reality.
I only see boarding from the EVA perspective. And with the tractor beam, the ship can move a little now when you have hooked it.Ships cannot dock together. The "boarding" you refer to was supposed to be ships docking together,
So, generic science fiction station interior metal pannels, panoramic windows or screens is now "stealing internal data" of never been done before said generic science fiction stuff. Ok!FD may have performed industrial espionage on CIG!
You heard it here first folks!
"In the future..."The alpha have already pirates that don't kill you if you not fight back. You pay and they leave you alive (look my video). And for self destruct, you do it easily now because it's cheap and easy but it will be really expensive in the future to make it the exception choice and not the norm. See the recent largely extended recall time of big ship, it's the first step. And with the medical gameplay coming, i think CIG will extend the toll death too.
Because for ED they have extended the time with nothing new to do during this time.
The actual ttk of SC's big ship is adjusted for the crew beeing able to do a chunck of dogfight and run to turrets/enjoy them some times.
In the future, this time will be extended to allow the crew also to do some repair, firefight, radar stuff and missile operations. The ttk also need to be extended to give more opportunities of boarding operations. And finaly, the ttk must be extended to let you call for help (with the contract system) and having a chance to see someone coming to rescue you.
Because as you don't like the game, you don't search to think really about each of those points. And you think about it from an ED perspective without taking into account all huge differencies between the 2 games gameloops (eva/ship inside/tractor beam/contract system/short distances/higher density of player population/etc).
For instance, I don't think you know the actual impact of the tractor beam on the boarding mechanism. You have to try it to understand its huge impact. When CIG released it, a lot of players were seeing it as a gadget. It's not. It's a major tool in a lot of mechanisms.
"In the future..."
"The plan is..."
"They will change..."
"How it will be..."