Game Discussions Star Citizen Discussion Thread v12

Failures might be from normal wear and tear or battle damage so you it should happen during battles too (one of the multicrew gameplay). The time to kill is intended to be vastly extended on big ships to let time for the crew to play this gameloop and the firefight one.


Boarding to steal the cargo's ship or the ship. You can also do your piracy without combat


It's part of the pirate gameplay intended. Stopping the ship by destroying/incapaciting only the engines. Boarding by making a hole in an airlock (bomb or laser cutter) and killing/menacing the crew inside to steal the cargo.
For now, a lot of boarding actions in the current alpha are when a ship is stationary waiting outside a station/outpost.


dreams.txt ? There is already real boarding in the actual alpha even if the intended gameloop is not here... CIG have temporarily make possible to board big ships by doing enough damage to some doors afterthat they open. And since the release of the Roc with it's accessible cargo, piracy is more frequent than before.

You misunderstand me i think.

Yes, i know CIG have these plans, and that some things are possible,

My points are asking either a) how often will something actually happen like described and b) will it be fun?

Take boarding to steal goods. Think about it, really think about it.

Two ships face off. One has the intention of getting on board the other ship to take the cargo. The aggressor indeed manages to disable the other ship without destroying it. They send over a boarding party. The boarding party reaches the airlock and BOOM, self-destruct. Owner of the ship with cargo is going to be killed anyway (or at least they presume they are going to be) or at least lose their cargo so they might as well take the others with them.

Everyone gets sent back to their spawn points, one or two guys are sat in space without their friends and have to go collect them from their spawn point. Those who respawned now have to wait as well as traverse their corridors from their bed to the starport. And all for nothing.

Also increasing TTK is not necessarily a good thing, especially so that annoying mechanics can be utilized. In ED engineers increased TTK in PvP significantly. Watch some PvP battles between two competent PvPers. Its a snooze fest. It usually goes on forever. Same with PvE and combat zones. Increased HP of enemies doesn't make it harder, it just makes it boring.

dreams.txt in this context means people dreaming about stuff without actually thinking about how it will work in reality.
 
FD may have performed industrial espionage on CIG!

Odyssey was in development around same time we got stations in SC, either they stole internal data from CIG and made concept for their stations or they have extremely good developers that made things actually work in a station before we even have normal npc here.

You heard it here first folks!
nathanfillion.gif
 
Someone is trying to outdo CR


"Every genre you could want in a single game"

And he says he can do it for 10,000 dollars!

He's already got 62k.

He's not even selling ships. Although there are kickstarter levels you can pledge for to get mounts.


Its never going to happen. Watch the video. Guy is just a dreamer, no coherent plan. There will be millions of players, they apparently "discovered" a solution that will allow them to have millions playing together!

Sounds familiar...
 
I put it down to management...FDev have a working management team from the top down with clear development goals, Ci¬G does not :)
Just been reading about the 4 Alpha Phases of ED:O. Very defined restricted scope and clear areas of Focus, scope of testing expands as you progress through the Alpha Testing stages.

I cant help but think that SC would be in a better place if they had adopted a similar approach and actually worked out all the kinks in a specific feature before moving on. As you mentioned very different management styles.
 
dreams.txt ? There is already real boarding in the actual alpha (...)
No there is not. Setting aside trying to get into another ship through EVA, granted the other ship is NOT moving at all, leading to horrible physics bugs when touching the said ship local grid... It's still not what they referred to as "boarding". Besides, TTK is way too short to just disable components like engines. When i was killing those Idris they went from "fully functional with shields" to "blowing up" from one torpedo to the next one.
Ships cannot dock together. The "boarding" you refer to was supposed to be ships docking together, through that collar that is/was present on multiple ships. The problem is they implemented a twitchy "6DOF FPS" flight model that will prevent any ship boarding another one, including Idris sized monsters (see how that thing moves....) since both ships will likely crash into each other. Cant wait to see small fighters trying to land on the Idris deck while it's moving, that will be a sight to behold (and hilarious, but not in a good way for SC).
Then let's imagine CiG change the flight model (they will not, ever, but let's imagine just once here) for something acceptable, that would allow boarding, repairs and so on to take place. Then there are the ship ownership / despawn issues. And the completely nuts player movement, which is FPS-like and not realistic in the least (way too fast) leading again to really lethal, fast firefights, think more "Quake" action rather than "hostage / gunpoint robbery".

Also increasing TTK is not necessarily a good thing, especially so that annoying mechanics can be utilized. In ED engineers increased TTK in PvP significantly. Watch some PvP battles between two competent PvPers. Its a snooze fest. It usually goes on forever. Same with PvE and combat zones. Increased HP of enemies doesn't make it harder, it just makes it boring.
Disagree here. It's not the same game. Think more "Sea of Thieves" meets "World of Warships". Both are immense amounts of fun and do not depend on a short TTK to fuel that kill-count-dopamine.
So yeah, reality doesnt match the description in the case of SC, as they are using a short TTK / fast FPS style combat certainly to appease a certain vocal minority.. But everything else in the game points to a slower paced, team-based effort, with like LA mentioned the dreams.txt of onboard repairs and boarding and so on. My point was just that different games and different gameplay altogether, and different kind of fun. I do have my regular dose of fast FPS action and i like it, but I also like a different kind of pace with WoWS or similar...
Again the pewpew addicts who want fast kills and their intense pvp action, should really move to games that are not only focused on that, but also released and funcitonal...
 
Two ships face off. One has the intention of getting on board the other ship to take the cargo. The aggressor indeed manages to disable the other ship without destroying it. They send over a boarding party. The boarding party reaches the airlock and BOOM, self-destruct. Owner of the ship with cargo is going to be killed anyway (or at least they presume they are going to be) or at least lose their cargo so they might as well take the others with them.
The alpha have already pirates that don't kill you if you not fight back. You pay and they leave you alive (look my video). And for self destruct, you do it easily now because it's cheap and easy but it will be really expensive in the future to make it the exception choice and not the norm. See the recent largely extended recall time of big ship, it's the first step. And with the medical gameplay coming, i think CIG will extend the toll death too.

Also increasing TTK is not necessarily a good thing, especially so that annoying mechanics can be utilized. In ED engineers increased TTK in PvP significantly. Watch some PvP battles between two competent PvPers. Its a snooze fest. It usually goes on forever. Same with PvE and combat zones. Increased HP of enemies doesn't make it harder, it just makes it boring.
Because for ED they have extended the time with nothing new to do during this time.
The actual ttk of SC's big ship is adjusted for the crew beeing able to do a chunck of dogfight and run to turrets/enjoy them some times.
In the future, this time will be extended to allow the crew also to do some repair, firefight, radar stuff and missile operations. The ttk also need to be extended to give more opportunities of boarding operations. And finaly, the ttk must be extended to let you call for help (with the contract system) and having a chance to see someone coming to rescue you.
dreams.txt in this context means people dreaming about stuff without actually thinking about how it will work in reality.
Because as you don't like the game, you don't search to think really about each of those points. And you think about it from an ED perspective without taking into account all huge differencies between the 2 games gameloops (eva/ship inside/tractor beam/contract system/short distances/higher density of player population/etc).
For instance, I don't think you know the actual impact of the tractor beam on the boarding mechanism. You have to try it to understand its huge impact. When CIG released it, a lot of players were seeing it as a gadget. It's not. It's a major tool in a lot of mechanisms.
 
Ships cannot dock together. The "boarding" you refer to was supposed to be ships docking together,
I only see boarding from the EVA perspective. And with the tractor beam, the ship can move a little now when you have hooked it.
Do you know some plans about hostile boarding ship to ship by CIG ? I've missed them.
 
The alpha have already pirates that don't kill you if you not fight back. You pay and they leave you alive (look my video). And for self destruct, you do it easily now because it's cheap and easy but it will be really expensive in the future to make it the exception choice and not the norm. See the recent largely extended recall time of big ship, it's the first step. And with the medical gameplay coming, i think CIG will extend the toll death too.


Because for ED they have extended the time with nothing new to do during this time.
The actual ttk of SC's big ship is adjusted for the crew beeing able to do a chunck of dogfight and run to turrets/enjoy them some times.
In the future, this time will be extended to allow the crew also to do some repair, firefight, radar stuff and missile operations. The ttk also need to be extended to give more opportunities of boarding operations. And finaly, the ttk must be extended to let you call for help (with the contract system) and having a chance to see someone coming to rescue you.

Because as you don't like the game, you don't search to think really about each of those points. And you think about it from an ED perspective without taking into account all huge differencies between the 2 games gameloops (eva/ship inside/tractor beam/contract system/short distances/higher density of player population/etc).
For instance, I don't think you know the actual impact of the tractor beam on the boarding mechanism. You have to try it to understand its huge impact. When CIG released it, a lot of players were seeing it as a gadget. It's not. It's a major tool in a lot of mechanisms.
"In the future..."
"The plan is..."
"They will change..."
"How it will be..."
 
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