Game Discussions Star Citizen Discussion Thread v12

No, someone (I won't name shame him or her) in another thread said this patch was more worth their money than Odyssey, along with other praises of Star Citizen. That caught me off guard, so I figured I'd investigate. Odyssey may have its issues, but I've always thought of it as "Star Citizen that actually works! (mostly)"
They're currently selling a vehicle that costs over double what I paid for the entire Odyssey expansion, so I'd say it's a nope from me.
 
Any more pro-tips?
Don't let your dreams stay dreams.

Things you did 30 years ago might still be relevant enough to make you rich.

Competence is not a necessary requirement for large crowds of single coming up to middle aged mostly men to throw money at you.

A trophy wife is only a good idea on paper. You will literally end up paying for those knockers.

(Reads thread title)
Ahem, should totally check out this game called SC.
 
Being an old Freelancer game player and a huge fan of the game at the time playing it for years online, which was also made by Chris Roberts and his brother. I was so excited (as was most ex-Freelancer players) when it was first announced that Chris Roberts would make a new space game to follow on from Freelancer called Star Citizen. However... I never jumped on the bandwagon of buying into the game early and decided to just wait until it was released. Now many years later it seems it's still only a DEMO type game (which should have been released as a proper game by now). I can see now why Microsoft rushed them to get Freelancer finished off and out at the time when under Digital Anvil, all those many years ago

All this money they've had with crowd funding for Star Citizen, far far more than they originally wanted to make the game. And they're still nowhere near a finished game and trying to carry on making more money all the time selling digital ships. Now I've just lost interested in Star Citizen because of it, the fact the game should have done and dusted long ago. It's turned into a money making sham by the looks of things, with no finished game in sight
 
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Being an old Freelancer game player and a huge fan of the game at the time playing it for years online, which was also made by Chris Roberts and his brother. I was so excited (as was most ex-Freelancer players) when it was first announced that Chris Roberts would make a new space game to follow on from Freelancer called Star Citizen. However... I never jumped on the bandwagon of buying into the game early and decided to just wait until it was released. Now many years later it seems it's still only a DEMO type game (which should have been released as a proper game by now). I can see now why Microsoft rushed them to get Freelancer finished off and out at the time when under Digital Anvil, all those many years ago

All this money they've had with crowd funding for Star Citizen, far far more than they originally wanted to make the game. And they're still nowhere near a finished game and trying to carry on making more money all the time selling digital ships. Now I've just lost interested in Star Citizen because of it, the fact the game should have done and dusted long ago. It's turned into a money making sham by the looks of things, with no finished game in sight

I think CR is talented, he is a great game designer but he needs someone managing him, he doesn't know when to stop or compramise, every game developer wishes they could have done more but also understands there are limits, CR doesn't.
 
I think CR is talented, he is a great game designer but he needs someone managing him, he doesn't know when to stop or compramise, every game developer wishes they could have done more but also understands there are limits, CR doesn't.

I reckon if there’s one accolade Chris deserves, it’s that he’s a great pitch man. SC absolutely nails his reputation there. Just as it confirms yet again that he’s a dire producer. (That’s a reputation that predates Freelancer, but it really was shouted from the rooftops at that point).

Is he a good designer though? I don’t see it. His whole 'game as living movie' credo, his apparent belief in 'not faking' the underlying systems. Both of these strands suggest he’s just not really a game guy at all. He’s still all dream pitch, with no feel for how to make his ideas fun or workable. He just seems to think that 'make a real world, and real events will emerge' is a holy grail worth aiming for.

I could source examples of that stuff for days, but honestly, the last one mentioned kind of says it all ;)

the light roleplay elements, having to hydrate, having to eat occasionally, and you know potentially having to, ahh, you know, go to the rest room, or take a shower so you're not smelly.

Source: https://www.youtube.com/watch?v=G42MQ1aVjlA&t=3325s
 
I reckon if there’s one accolade Chris deserves, it’s that he’s a great pitch man. SC absolutely nails his reputation there. Just as it confirms yet again that he’s a dire producer. (That’s a reputation that predates Freelancer, but it really was shouted from the rooftops at that point).

Is he a good designer though? I don’t see it. His whole 'game as living movie' credo, his apparent belief in 'not faking' the underlying systems. Both of these strands suggest he’s just not really a game guy at all. He’s still all dream pitch, with no feel for how to make his ideas fun or workable. He just seems to think that 'make a real world, and real events will emerge' is a holy grail worth aiming for.

I could source examples of that stuff for days, but honestly, the last one mentioned kind of says it all ;)

See Jarred shaking his head, look closely, he's not impressed. This sort of crap is where someone needs to pull on the leash.
 
See Jarred shaking his head, look closely, he's not impressed.

There was a vid posted few pages back iirc from 2018 when 2 devs* were talking to Jared on video link and said if youre smelly NPCs wont talk to you and be like 'go away'. Jared laughs off screen and says 'Are you guys serious?', he thought it was a joke. When he realised it was true he said 'Shower Citizen'. He was not impressed.

iirc it was the one where in 2018 the German main dev guy had a T shirt saying 'SQ Forty Two 2015'

Comedy gold that one video for so many reasons. Not least coz it was called Reverse the Verse - as in 'Hey everyone we are going backwards, hold on'
 
A lot of people (the old Freelancer players) back in the day - they felt Chris was treated badly by Microsoft when they bought out Digital Anvil (Chris Roberts) and then forced him to stop the delays with Freelancer and wrap it up as a finished game. Which many of us know that's why some ships had unused hard points on on them and such, the game was actually not fully completed like Chris wanted. But now looking at how Star Citizen has followed a similar path and why Chris Roberts never wanted to be tied to another company working for them that could force his hand and why he crowd funded it instead. You can see the same pattern where he just can't seem to finish something off that he starts.
 
There was a vid posted few pages back iirc from 2018 when 2 devs* were talking to Jared on video link and said if youre smelly NPCs wont talk to you and be like 'go away'. Jared laughs off screen and says 'Are you guys serious?', he thought it was a joke. When he realised it was true he said 'Shower Citizen'. He was not impressed.

iirc it was the one where in 2018 the German main dev guy had a T shirt saying 'SQ Forty Two 2015'

Comedy gold that one video for so many reasons. Not least coz it was called Reverse the Verse - as in 'Hey everyone we are going backwards, hold on'

lol... eating and drinking, which is in now, i can tolerate, i'd rather it was not a thing but you can carry food and drink on your person or store it in your ships rest room / kitchen and it only takes a few seconds to take on subsistence.

But shower and taking a dump? come off it Chris this is stupid.
 
Just fallen off my chair. CR is most certainly not a good designer, if he were then SC would have been designed based on the limitations of his chosen engine. He's a great salesman.

CR tried to sell me a Porsche but when I tried to take it out for a test run, although it looked like a Porsche the engine didn't start, I opened the hood and realised although the engine had the Porsche logo, it was actually made up of refactored parts from other engines. I then spotted the weld marks and realised it was a cut and shut. I stood up and looked across the road at the busy car showroom of a competitor and watched an AC Cobra and a Lotus Elite roll down the ramp and speed off into the distance. I crossed the road...
 
I think CR is talented, he is a great game designer but he needs someone managing him, he doesn't know when to stop or compramise, every game developer wishes they could have done more but also understands there are limits, CR doesn't.
If after decades in the industry he does not understand compromise, he is neither talented nor is he great. If he did, he would not be an industry drop-out. There is no greatness without comprehending the limitations of one's craft.

Looking at the state of Star Citizen, and given the resources CR has had at his disposal, the results speak more to what CR's inner child wanted to play with rather than to his ability to design a game.
 
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If after decades in the industry he does not understand compromise, he is neither talented nor is he great. There is no greatness without comprehending the limitations of one's craft and if he did, he would not be an industry drop-out.

Looking at the state of Star Citizen, and given the resources CR has had at his disposal, the results speak more to what CR's inner child wanted to play with rather than to his ability to design a game.
This is what so many of the faithful can't grasp. He ended up making movies because he was basically railroaded out of town by the games industry after what happened with Freelancer and Digital Anvil but now he's already living the dream, which for him is to fart around with other people's money whilst playing at being the great impresario.

Personally and professionally, he's a delusional joke by any sensible standard.
 
See Jarred shaking his head, look closely, he's not impressed. This sort of crap is where someone needs to pull on the leash.

Given that’s the vid where Jared outright lauds Chris for 'absolving himself' of 2017’s (still utterly wrong) 3.0 roadmap, yeah, that shows just how off the scale absurd bathroom gameplay is ;)

Not that Jared is someone who could be laying down some practical limits for CIG to get creative within. That’s the producers.

Instead we see them nodding along with practically every crazed idea. Because Chris is the golden goose. He’s the talisman who brings in the readies with his dreamscapes of piped venting and firemen’s outfits and no compromises...

So instead we see Sean just nodding his head to insanity like this, in 2021...

Don't worry, all ships will need to be completely reworked for physicalized damage!

(This whole quote is insane 😄)

Sean Tracy said:
Physical damage is a big undertaking. It's not just about ships, this is about everything in the game, and generally the top level intent that chris has had for this system is broad. And the reason I say that is every material in the game should be a real material, has, you know, tensile strength and all all the things you would expect of a real material. So, you know, it's not a very gamified implementation where there's just some penetration value or whatnot. He wants to go through and have every one of those materials, whether it's a box, whether it's a character, whether it's a ship, uh, whether it's a space station, all be respected. That's mass, everything that comes with it, so you can imagine how many teams that affects.

And then on top of that because of the way our surface types work with physics, and where they're actually stored, is very art centric. So our physics type, and what the impact of that given surface will do, is defined actually by an artist when they do the the physical proxy. So it's also stored in the material, so anything that we do within here is not only going to affect all the the gameplay balance of of the ships again, it's not just health any more, or not just parts, but it's actual density and thickness and those kind of things that'll affect, uh. But it's also going to affect the art setup itself, um, because all of that stuff comes into play. Because obviously we don't want to have an aluminum on the ship, well maybe that's a bad example, but let's say aluminum on a ship, um, we don't want to have that aluminum act differently or read differently on a box, on a character, and do something different. So anyways long story short it affects a lot of teams.

Source: https://www.youtube.com/watch?v=8oxonCvCNZg&t=10m

Is there anything CIG don't do backwards on the art vs design side? 😄

EDIT:

Bonus insanity 😁

What's the kinetic sort of reaction of it? The radiant reaction? I've got a list here: Thermal, electrical, chemical, cold, heat, rarity. You know like there's there's so many layers of it.... Really right now it's a big excel sheet. (link)

It would be less complex if we didn't have any assets. But again, you know, here we are, a couple years running. So we've got a lot of, uh, assets already in place that need to be updated and converted to such a system. (link)

This also effects mass, and also centre of mass, and so our flight model will have to get, uh, updated to accommodate, um, the more realistic physics that, uh, will get informed by the art that's generated by the artists. (link)

It doesn’t seem hyperbolic to say that, unless Chris is wrestled away from the helm (Freelancer style), this deranged flavour of 'perfect is the enemy of good' will keep the project in an undeliverable state. Chris will never stop plumbing in un-fun 'realism' errata, and the devs will spend all their time plugging leaks in the over-pressured system. Or coding believable plumber AI ;)
 
Given that’s the vid where Jared outright lauds Chris for 'absolving himself' of 2017’s (still utterly wrong) 3.0 roadmap, yeah, that shows just how off the scale absurd bathroom gameplay is ;)

Not that Jared is someone who could be laying down some practical limits for CIG to get creative within. That’s the producers.

Instead we see them nodding along with practically every crazed idea. Because Chris is the golden goose. He’s the talisman who brings in the readies with his dreamscapes of piped venting and firemen’s outfits and no compromises...

So instead we see Sean just nodding his head to insanity like this, in 2021...



It doesn’t seem hyperbolic to say that, unless Chris is wrestled away from the helm (Freelancer style), this deranged flavour of 'perfect is the enemy of good' will keep the project in an undeliverable state. Chris will never stop plumbing in un-fun 'realism' errata, and the devs will spend all their time plugging leaks in the over-pressured system. Or coding believable plumber AI ;)

Chris is his employer.
 
Just fallen off my chair. CR is most certainly not a good designer, if he were then SC would have been designed based on the limitations of his chosen engine. He's a great salesman.

CR tried to sell me a Porsche but when I tried to take it out for a test run, although it looked like a Porsche the engine didn't start, I opened the hood and realised although the engine had the Porsche logo, it was actually made up of refactored parts from other engines. I then spotted the weld marks and realised it was a cut and shut. I stood up and looked across the road at the busy car showroom of a competitor and watched an AC Cobra and a Lotus Elite roll down the ramp and speed off into the distance. I crossed the road...

Thank your lucky stars those car doors didn't kill you. ;)
 
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