Game Discussions Star Citizen Discussion Thread v12

YOU DO need server meshing to put thousands of players in the same instance.
More importantly - you DO need competent socket slingers and an architecture that is designed to slug pertinent data at minimal rates with the lowest latency physically possible, arbitrated and audited by a trusted authority, and all the while let it loose on the open electricy interwebz.

CI-G hasn't.
 
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Honestly, if they could deliver on their promises, they would be working on a super secret project at Google or DARPA, not on the next iteration of Freelancer.

According to at least one of the faithful thats exactly what they are doing in the thread I posted earlier:

I am a pragmatist and am telling you like it is. Some backers are still so far parked on the idea that they backed a video game and are still just waiting for it to come out....That's not what is taking so long... if they took that approach, it would have been done long ago. Instead, they are using it as a research effort to see what's possible... and that possibility is constantly advancing, so they constantly shift.

But the OP rightly asks:

I don't understand the point you're trying to get across here... what do you mean by "long term R&D". R&D for what? What is this project to you then if not a video game?

And gets the reply:
It's a video game project... but it's a video game like no one has ever made before. It requires research, trials, more research, to gain an understanding of the possibilities and approach to take to reach them.

The idea that "it's a game that will someday come out like any other game" was gone years ago, and if you are sticking around that's something you should already know.

S42 may be released more traditionally, yes, because there's a defined deliverable there... but if I were you, I'd stop expecting Star Citizen to come out some day as a "complete" product will all 100 star systems, every game mechanics, etc. It's only an effort to see what's possible.

So its official, SC is not a game and never will be, its an R&D project to see whats possible and then do something with that knowledge that involves not building a game, just more R&D forever.

But my favourite bit is when they say development only really started in 2015 after wasting 3 years (and lying to backers in the KS about what had been done by 2012 ofc but lets ignore that). Someone says:

In 2030 you'll be saying development only really started in 2027 when they opened the Tel Aviv office

Apparently promising it nets you a nice house in Palm Beach.

tbf when he bought that mansion it was a big % of backers funds but soon it will be only be 1% of backers money. I think I'm beginning to understand game development.
 
According to at least one of the faithful thats exactly what they are doing in the thread I posted earlier:



But the OP rightly asks:



And gets the reply:






So its official, SC is not a game and never will be, its an R&D project to see whats possible and then do something with that knowledge that involves not building a game, just more R&D forever.

But my favourite bit is when they say development only really started in 2015 after wasting 3 years (and lying to backers in the KS about what had been done by 2012 ofc but lets ignore that). Someone says:





tbf when he bought that mansion it was a big % of backers funds but soon it will be only be 1% of backers money. I think I'm beginning to understand game development.
A very interesting thread which clearly shows the level of disappointment with Ci¬G among general backers...I even noted the plaintive appeal from one of the mods to cease and desist...which got buried very quickly under more comments of exactly the same sentiment as before...it was like the post from the mod went totally unnoticed.

However, we all know as soon as Ci¬G shove another ship out of the door, the Spectrum few will return to patting themselves on the back for chucking cash at such a visionary project ;)
 
According to at least one of the faithful thats exactly what they are doing in the thread I posted earlier:



But the OP rightly asks:



And gets the reply:






So its official, SC is not a game and never will be, its an R&D project to see whats possible and then do something with that knowledge that involves not building a game, just more R&D forever.
That sounds like Lethality, the harbinger of gaming doom
 
A very interesting thread which clearly shows the level of disappointment with Ci¬G among general backers...I even noted the plaintive appeal from one of the mods to cease and desist...which got buried very quickly under more comments of exactly the same sentiment as before...it was like the post from the mod went totally unnoticed.

However, we all know as soon as Ci¬G shove another ship out of the door, the Spectrum few will return to patting themselves on the back for chucking cash at such a visionary project ;)

It will be locked soon enough on some pretense.
 
About the new SRV


Money.
It was supposed to be for duos, but as you and others noticed yourself, it doesn't make a lot of sense.
It got buffed to have better stats than the ROC now, since CIG was afraid the upcoming sale would tank.
It's still not worth for duo mining, but "worth" buying since CIG buffed it to a point where it is simply better in every way than a ROC.
The cargo space wasn't a huge selling point, so CIG announced to take the option to store boxes away from the players, so the ROC is less valuable, and the DS with its 4x cargo space became despite its failed design worth it.

<salt>
Might have rescued the sale, and all it took was making a good vehicle obsolete while removing systemic gameplay. Good job, sales department. The sales team from Trion Worlds would be proud of you for using the exact same p2w sales tactics they alienated their playerbase with over the years. They no longer work there, since those tactics killed their company and forced them to sell to Gamigo, but where ever they are... I'm sure those guys would be proud.
Seriously though, you are endangering the project for no reason, and we all know you can and have to do better. Learn from the mistakes other MMO publishers made with their sales, instead of repeating them.
</salt>

And a thread heading for a lock... would have loved to see the original before mods got to it.


And of course, people rush to the defense.

Failure to inform yourself of what "Alpha" means is on you.

There is no game yet.

CIG are making features, for a game.

So, its fine when the faithful say there is no game, but we skeptics say there is no game and the faithful say we are just spreading FUD.
 
Source: https://reddit.com/r/starcitizen/comments/n0acta/scleaks_fleetweek_2951/


Apparently, this year's Fleet Week ship sale is scheduled to start on 18th May, so the day before Odyssey launches
It won't make any difference...especially not for Odyssey. Ci¬G's marketing department are continually forced into reacting to other game franchises rather than setting their own milestones. A new game appears? Ship sale... A perceived competitor releases new and exciting content with additional gameplay already complete?...Ci¬G shove out yet another ship sale thinly veiled under the pretentious nonsense of an in game 'event' as their only available response. They've nothing new to release...it's all as as predictable as the speaking clock.

All in all, there's nothing new appearing in Star Citizen for the next few years except for more money sinks by way of ships, more waffle and more videos of what some day will come :)
 
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If it were a problem CIG is capable of solving, you'd think they might have made some progress towards solving it in the last 9 years.
development only started back in 2016...what are you talking about?

edit: using this forum on a phone is nightmare
Tried it once....it is....never again

A very interesting thread which clearly shows the level of disappointment with Ci¬G among general backers...I even noted the plaintive appeal from one of the mods to cease and desist...which got buried very quickly under more comments of exactly the same sentiment as before...it was like the post from the mod went totally unnoticed.

However, we all know as soon as Ci¬G shove another ship out of the door, the Spectrum few will return to patting themselves on the back for chucking cash at such a visionary project ;)

SaltEMike syndrome ^^
 
Am I wrong then by thinking that server meshing is just a glorified term for a extreme case of server clustering? cause that’s exactly what I thought back then when CIG announced the damn thing... and that’s why I said some MMOs habe been doing this for decades... the differences, for me, lies on the scope of “space they each server is handling”
That is a really major difference actually. Everyone runs a "cluster of servers", that's a given, the question is how do you code each cluster node so that they communicate with each other ?
Currently SC has "dumb nodes" so they are just linked to the same common database (which is the slow thing that handles your inventory and ships, yes it seems to be a single instance for everyone, that would explain why it takes a few seconds at least to prop up your mobiglass sometimes). By "servery meshing" they certainly intend to have these nodes communicate with each other. To which extent, and will they partition the space in a same area, who knows, at that point it's been all made of handwavium...

IANAD, but wouldn´t that be possible by splitting Stanton in multiple areas each handled by a different server?
That was more or less what was suggested in the middle of a lot of waffling and handwaving... We do not really know though. That's what Dual Universe is doing (even in the same local area) by the way, and they make it so you do not notice that other players/objects are on another server.

To be honest, the more I scratch my head with how SC is doing things the more I appreciate Elite´s stellar forge procedural approach (to limit the impact of assets in server or client memory) and the p2p local instancing system.
The stellar forge is an amazing piece of technology. Shows the experience of DB and his team over the years (and that he probably thought that over for all of these years, after doing Elite II Frontier).
The p2p networking is not. It's the weakest point of ED, IMHO. It was very clearly put in there as an afterthought.
 
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