Hope you don't mind me posting your interesting comments from SA:Y'all seriously making me tear up today. Gonna go hug the wife now.
well boy howdy and hello
- "server meshing" in its original form is scrapped completely as of Q4 2020
- "no possible way to make it work" with thousands of players in a single instance
- going forward, areas will be partitioned into about 100 players although "might be less"
- this is not per system but per arbitrary "zone," that might include planetary bodies, outposts, platforms, etc
- currently this is working in test bed internals (lol yeah okay we'll loving see)
- this will be downplayed as "tier 0" or "test version" but will see "no significant improvements"
- being handled by Turbulent who immediately scrapped the earlier designs and brought in new ideas
- Pyro is coming "very, very soon" read: by end of year/next two patches (lol yeaaaah okay)
- "Our next updates skew heavily towards combat and improving the [PvE] combat experience."
- devs feel that PvP griefing "has been solved" and no further development time will be allotted for griefing issues
- there's yet another quest system internal redesign happening
- this might cause older quests to be dropped or reworked (what quests lol)
- some of these new quests will be labeled "quick action"
- these pit players directly into action with PvE actors with little to no travel times
- there will be no "quick action" for PvP players -- "that's Theaters of War" (I still think ToW is a goner, but whatever)
- there will be no capital ship PvP -- things "might change" if their servers can handle it
- larger ships (crew of 30+) will never encounter another player capital ship by design
- "The [capital ship] system is a God-drat loving mess."
- yet another new player experience is in the works
- this "tutorial" allows new players to explore without fear of PvP in their own sharded system
- "At the end of the questline -- if you decide to leave -- everything will be normal, including flagged for PvP."
- existing backers can go back and experience this content
- players in this shard have a limited credit cap but can rent different ships for reduced cost
- requires no ship package or purchase in order to access (????)
- there's a new group finder in the works with "some" automated process
- this will allow like minded players to group up easily across servers/zones
- new group flagging will disable friendly fire attacks
- grouping system will "more easily show" players you've grouped with
- UI redesign of the grouping system, chat, and HUD is in the works since early 2019
- "The design of the original mobiass [sic] is very dated."
- this is also being handled by Turbulent
- Chris Roberts and his family take "about ten percent" of all incoming revenue
- this was a decrease from previous years
edit oh I left one off about the grouping system that was pretty cool
- you can set your spectrum account to allow others to join your in-game group directly from the forums