Game Discussions Star Citizen Discussion Thread v12

In your opinion of course, and I'm fine with that...I don't really care much about the technicalities or business model behind all of it, the ship interiors have almost always worked just fine for me...it's just a personal preference, nothing more.
It's my opinion in the same way it's an opinion you don't start bridge roadway pavement before finishing the bridge. :)
 
And Bethesda didn't take 25 years to make Starfield. Dont insult other ppl's intelligence with such marketing tosh. What a nonsense.
I think they meant it's taken 25 years of developing games as Bethesda softworks before they got around to it...from the mouth of Todd Howard in a recent Washington post interview, Starfield has been on paper for just 5 years. They started concepting just after Fallout 4 :)

 
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Non-believer - thread development has only just started!

The glorious nature of this thread shall not be realised until such time as all the published written works of the world shall be contained within this very thread, upon such time a singularity will occur restarting this thread back to v1, while simultaneously containing all prior and future threads within it along with a completed SQ42.
 
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I've played a few hours of Shipbreaker...I really need to spend more time with it.
There is demo charges now. Haven't unlocked them yet - for some reason they made the progression longer and reset all our save games. I dunno - if you do that - why not give out some bonus goodies, currency or what so you dont have to do it all over again? Almost as nickel and dime like FD, but this is early access still. Ah well, we get a story. That is: only act 1. It's not very long. The datadrives are still in and I prefer them over the narrated story. It's more the setting that I'm interested in.
It also seems a bit more picky with rusty cutters. The layouts have been reworked quite. Mostly for the better. I was never killed by the sparkylectrics, Now I e-tocute myself regularly. Never generated so many clones. There is also weird mouse acceleration. Keys are gone and class 2 reactors I lost track how they work. Just pull out fast I guess.
There is a new ship class I still cant figure out. Kinda outer shell, inner core and you pull it out like innards.
Cut guards are gonne, too. Not that I bothered much - I got more salty about insta-incinerating class 2s. I filled one third of certification bar and still the Gecko class hasn't unlocked. The Mackerel has got multiple additional variants now though.
 
And Bethesda didn't take 25 years to make Starfield. Dont insult other ppl's intelligence with such marketing tosh. What a nonsense.
In fact the correct phrase is the first new IP from bethesda in 25 years....not that they took 25 years doing starfield. Better SC to look for another excuse.

Source: https://twitter.com/InonZur/status/1404129575676776450?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1404129575676776450%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=
 
The Starfield trailer is actually really clever. I am pretty sure the 25 years is an attempt to position Starfield as having a legacy in the past, like the competition and the in ship walk focuses on what is glaringly missing in ED, but present in SC. I am really struggling to get into Odyssey and part of it comes down to the transition from cockpit to on foot being so lack lustre. When I see the detail in Starfield, the crew space feels lived in and with the pilot pressing the buttons/switches, adjusting the screens, it feels like they are trying to give the impression that its the next step on from SC. We had ramps and a panel with Frontier on it which might be considered nods elsewhere. I wait with interest how it develops.
 
The Starfield trailer is actually really clever. I am pretty sure the 25 years is an attempt to position Starfield as having a legacy in the past, like the competition and the in ship walk focuses on what is glaringly missing in ED, but present in SC. I am really struggling to get into Odyssey and part of it comes down to the transition from cockpit to on foot being so lack lustre. When I see the detail in Starfield, the crew space feels lived in and with the pilot pressing the buttons/switches, adjusting the screens, it feels like they are trying to give the impression that its the next step on from SC. We had ramps and a panel with Frontier on it which might be considered nods elsewhere. I wait with interest how it develops.
I wouldn't count on what a CGI trailer shows to bet what we'll be able to do, or not in a game, though.
 
Trips down memory lane are so much fun

Source: https://www.reddit.com/r/starcitizen_refunds/comments/nzq65f/a_selection_of_stick_and_rudder_articles_20132015/


2013: https://www.engadget.com/2013-11-17-stick-and-rudder-how-to-be-an-informed-star-citizen.html
"Cloud Imperium is also making other software companies look bad with its attentiveness, its willingness to incorporate useful feedback, and its openness and desire to build a profitable business not by exploiting psychological payment model tricks or tired game mechanics but by iterating on things that actual gamers actually want."
2014: https://www.engadget.com/2014-02-23-stick-and-rudder-star-citizens-backlash-effect.html
If we're having this same conversation five years from now, after Star Citizen has crashed and burned or after it's rolled out a barely functioning shell of the feature set promised thus far, then fine. At that point I'll understand and probably even agree.
2015: https://massivelyop.com/2015/10/13/stick-and-rudder-the-best-bits-of-star-citizencon-2015/
Star Citizen has certainly taken its lumps in the court of public opinion this year, but despite the silly rhetoric put forth by low-information and instant-gratification types, it remains the most ambitious project in gaming history. And it remains quite far along at three years, especially when compared to various megabudget virtual worlds that delivered fewer features after twice the development time. I didn’t really need anything to reaffirm my fandom, but this year’s CitizenCon gave it to me anyway.
 
Is it me or are the forums starting to keel over and die? Maybe it's this super gigantic thread causing issues again? Maybe we have reacted the Limit again?

I mean post number #26226....

Non-believer - thread development has only just started!

The glorious nature of this thread shall not be realised until such time as all the published written works of the world shall be contained within this very thread, upon such time a singularity will occur restarting this thread back to v1, while simultaneously containing all prior and future threads within it along with a completed SQ42.

Something about monkeys and typewriters....you get the gist.
 
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