Game Discussions Star Citizen Discussion Thread v12

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And remember, you also would get something in SotA as well!

How is that project going these days anyway?

Oh....
 
So far:
  • Interactive loading screens in SC are special and ground breaking compared to interactive loading screens in other games because they are
  • Doors are more difficult and ground breaking, take more than a decade and 450M to make and will still kill you. Other games had bugs with doors and SC is alpha so this is ok
  • Commute Citizen is fun, engaging and immersive but should totally spawn on your ship so you don't have to do it except when you have to, then it's fun
Am I getting it right? Just getting the new bingo cards ready for The Con.
 
So in light of the above, a very experienced team finding it difficult to code/fix doors. Why would CIG, a company largely made up of inexperienced people, try to make the most complex damn space doors in the history of gaming?

There are people at CIG who have lots of the experience in the industry, should they not have said "doors are notoriously difficult so lets not make them any more complex than we absolutely need to!"
Chris fired them all years ago for insubordination.
 
I can't provide source because confidential leaks, but SQ42 is in far more advanced production stage than we are led to believe.

This is talking about a company that shouts from the highest rooftop about their progress making a roadmap for a roadmap. If they had anything more done they would be talking about it.

He's basically saying that CIG, most open company ever, aren't being honest and open with their status updates.
 
You know what, here you go. How hard is it to code doors? Exactly 764 lines of C code in the original Doom. That's how hard.

In CIG's case entire team's worth of people to make videos about how hard it is to make doors that don't kill you when you walk through. Because perpetual development makes more money.

Well, actually less money than Doom has raised over the years but Doom is an actual released and fun to play game, not a janky death door simulator.

Doom had a bug that the door closing sound played twice for a specific kind of door, the bug is in line 132. So getting doors right is indeed the hardest thing in video games ever.
 
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