And remember, you also would get something in SotA as well!
How is that project going these days anyway?
Oh....
When it's the womb of the All Mother I guessWhen is a door not a door?
When it’s ajar.When is a door not a door?
Including doors.Well, for me, its just taking the mickey out of CIG, since they love to portray everything as being hard, including things that have been solved time and again by other developers without making a song and dance about it.
When its an instrument of death?When it’s ajar.
Did all those other developers take 10+ years and 450 million usd to still fail at doors?I posted links from professionnals of the gaming industry clearly stating that door are complex to code and you still want to prove us it's easy.
I give up, I can do nothing for you... You should post your link to Kurt Margenau and give us here his response...
When it’s ajar.
Did all those other developers take 10+ years and 450 million usd to still fail at doors?
Am I getting it right? Just getting the new bingo cards ready for The Con.
Chris fired them all years ago for insubordination.So in light of the above, a very experienced team finding it difficult to code/fix doors. Why would CIG, a company largely made up of inexperienced people, try to make the most complex damn space doors in the history of gaming?
There are people at CIG who have lots of the experience in the industry, should they not have said "doors are notoriously difficult so lets not make them any more complex than we absolutely need to!"
When it's in the SDK? (https://docs.cryengine.com/display/SDKDOC2/Door+Entities)When is a door not a door?
Chris fired them all years ago for insubordination.
I can't provide source because confidential leaks, but SQ42 is in far more advanced production stage than we are led to believe.
You know what, here you go. How hard is it to code doors? Exactly 764 lines of C code in the original Doom. That's how hard.
In CIG's case entire team's worth of people to make videos about how hard it is to make doors that don't kill you when you walk through. Because perpetual development makes more money.
Well, actually less money than Doom has raised over the years but Doom is an actual released and fun to play game, not a janky death door simulator.