For me its the marketing. CIG try and sell it like a fully working product. "Playable now" and just look at their marketing videos. It screams "here is a game you can play", but the moment there is criticism, "you're not meant to be enjoying it, you're meant to be testing it" or "its alpha". Like i said, they (and backers) will use whichever position benefits them most at the time.
Yeah, that's not the game that backers were sold for years. However, it is funny how its looking like its going that way. I can see as time goes on there will be more and more disenfranchised early backers who didn't sign up for GTA in space.
Hmm... waiting for CIG to sell the equivalent of the Oppressor Mk2.
Well I if someone thinks a game announced and sold as being in alpha stage and takes it as a fully working product that's a mistake on the consumers part don't you think?
Doesn't matter what anyone interprets from whatever review he read or video it saw. Alpha stage is not a fully working product anywhere. And marketing videos don't have to be literal representations of expected gameplay. They are shiny stuff to engage you into being interested into looking into the game, not a gun pointed to the head forcing you to buy it.
ED launch trailer... A very smooth and cool group of 7 commanders in a hangar, a smooth walking into ships with open stairways ready for action. Same thing. Marketing nuances to convey the idea of gameplay, some with more liberties than others. But in the end it's up to the costumer to do it's homework.
One can very well criticize whatever it wants, doesn't mean it will have any merit just because one can though. Even if I'm allowed to visit a house I fully know It's under construction, If I review it as a finished house I'm not being very fair now am I.
Everyone is buying into the same thing though, if their expectations don't match it's something everyone has to deal with. Just like those who only care about flying space ships and play in VR did so after Odyssey. And after the many kickstarter goals, the mentions of ships beings made with interiors in mind and seeing concepts of EVA activity I'd bet many wouldn't be thinking that in 2022 they would be no where in sight, but worst, not even mentioned to be in development, and seemingly to be forgotten and even dismissed by Frontier. There's many more changes of plans along the way though, as it's the norm, we never had our CQC PVP prized money tournament, which I think, if well organized could do very well to increase engagement, viewership and awareness of not only Elite as a game but that game mode in particular. We were shown sneak peaks of graphical improvements in shaders and particles, specially with ice and reflections effect that we've never heard or seen more about. Sure the new updates and reports are a way forward, it shows Frontier is trying but the elephant in the room remains.
As for concurrent players I don't know how trustful are steam charts, the timeline of Odyssey and the exodus of refugees seems about right but still, at ~4000 concurrent players for ED seems very low considering it sold 4 millions units. That would be only 0.1% of the players playing concurrently but that only shows PC players.