Game Discussions Star Citizen Discussion Thread v12

Good thing that SC is still on alpha and not a released game so...
I will miss you till the release ;)
In theory I believe I could get a refund on the terms that were on offer when I bought a $35 package fropm CIG in 2012. In theory, it's a great deal, two games for the price of one. At least it would be if one existed and the other was out of alpha.

You may well miss me altogether as I'm not sure I'll live to a second system, let alone release.
 
So what is the state of Squadron 42, you ask? Let me clarify that for you:
  1. They are parametrising something something so that they can faster prototype combat animations for Space Vandals.
  2. They are reworking navy outfits because the game has been in development for so long, they need to redo assets time and time again to keep them in line with modern standards. In a game that has not yet been released.
  3. "Audio continued to investigate SQ42’s systems and planned their future support for the campaign." I KID YOU NOT, DIRECT QUOTE.
  4. They are still building ships for Space Vandals.
  5. Redoing the already redone animations, motion captures etc., including intro cinematic, and the entire character creator thingy.
This game is never coming out. It is a playground for Chris, nothing more. Why would he ever let go of his playground.

I'm pretty sure it does have to come out. It may not make crazy money (because they've already pre-sold it to their long-term fan base). And it may well come in some 'Episode IV, Part 1' format. But it probably does have to come out...

But yeah, 'not soon' doesn't even touch the sides.

Aside from the apparent basics still being fluffed in that report, the roadmap has a bunch of SQ42 tasks running up to at least Q2 2022. (Which just seems to be the current cut-off point for scheduling).

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That stuff will clearly require further massaging to fit it into a polished experience.

2023 here we come?

(As an aside, there are so many HUD reworks on that roadmap. Goddamn 😁)
 
So what is the state of Squadron 42, you ask? Let me clarify that for you:
  1. They are parametrising something something so that they can faster prototype combat animations for Space Vandals.
  2. They are reworking navy outfits because the game has been in development for so long, they need to redo assets time and time again to keep them in line with modern standards. In a game that has not yet been released.
  3. "Audio continued to investigate SQ42’s systems and planned their future support for the campaign." I KID YOU NOT, DIRECT QUOTE.
  4. They are still building ships for Space Vandals.
  5. Redoing the already redone animations, motion captures etc., including intro cinematic, and the entire character creator thingy.
This game is never coming out. It is a playground for Chris, nothing more. Why would he ever let go of his playground.
Level design? So it's no longer seamless open world officially. They probably need to investigate their pipeline a bit longer. Have you ever invested your pipeline? Or somebody else's? I feel it should be a doctor thing. I know some do it but is consensual thing. Consentual? Where you consent to. Is sensual too, but I'm kinda drifting off, I feel.
 
You seem to be confusing concurrent players with daily unique players again.
Once you've determined which (or both) stats you're actually interested in, feel free to ask.
My bad, I've missed the title of the steam chart and though it was daily players.

CR said the max unique players for one day in 2020 was 100 K. If those players were evenly distributed throughout the day (never the case but not enough data to extrapolate, I wonder what the peak player is) and played 1 hour (don't know either the average time) each, it's 4K concurrent players average for the best day in 2020.

You are correct, with the last numbers given by CR in 2020, SC alpha is certainly below the ED alpha.
 
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SC is out. THIS is Star Citizen. The Alpha excuse is there for eventual consumer protection action.
Yeah the game is finished and out. The medical gameplay coming next patch is just a little cosmetic addition. And the addition of SM or salvage will be like adding new emotes and absolutely not change the way we play the game.
 
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My bad, I've missed the title of the steam chart and though it was daily players.

CR said the max unique players for one day in 2020 was 100 K. If those players were evenly distributed throughout the day (never the case but not enough data to extrapolate) and played 1 hour (don't know either the average time) each, it's 4K concurrent players average for the best day in 2020.

You are correct, with the last numbers given by CR in 2020, SC alpha is certainly below the ED alpha.
Steam always just reports concurrent players. Has been like that for years. You're just deliberately misrepresenting the numbers.
 
Yeah the game is finished and out. The medical gameplay coming next patch is just a little cosmetic addition. And the addition of SM or salvage will be like adding new emotes and absolutely not change the way we play the game.

Source: https://www.reddit.com/r/starcitizen_refunds/comments/qdgd7v/this_is_the_live_game_always_has_been/


Just because you don't know the cat is dead, doesn't mean it isn't dear Ant ;)
 
For me its the marketing. CIG try and sell it like a fully working product. "Playable now" and just look at their marketing videos. It screams "here is a game you can play", but the moment there is criticism, "you're not meant to be enjoying it, you're meant to be testing it" or "its alpha". Like i said, they (and backers) will use whichever position benefits them most at the time.

Yeah, that's not the game that backers were sold for years. However, it is funny how its looking like its going that way. I can see as time goes on there will be more and more disenfranchised early backers who didn't sign up for GTA in space.

Hmm... waiting for CIG to sell the equivalent of the Oppressor Mk2. :D

Well I if someone thinks a game announced and sold as being in alpha stage and takes it as a fully working product that's a mistake on the consumers part don't you think?

Doesn't matter what anyone interprets from whatever review he read or video it saw. Alpha stage is not a fully working product anywhere. And marketing videos don't have to be literal representations of expected gameplay. They are shiny stuff to engage you into being interested into looking into the game, not a gun pointed to the head forcing you to buy it.

ED launch trailer... A very smooth and cool group of 7 commanders in a hangar, a smooth walking into ships with open stairways ready for action. Same thing. Marketing nuances to convey the idea of gameplay, some with more liberties than others. But in the end it's up to the costumer to do it's homework.

One can very well criticize whatever it wants, doesn't mean it will have any merit just because one can though. Even if I'm allowed to visit a house I fully know It's under construction, If I review it as a finished house I'm not being very fair now am I.

Everyone is buying into the same thing though, if their expectations don't match it's something everyone has to deal with. Just like those who only care about flying space ships and play in VR did so after Odyssey. And after the many kickstarter goals, the mentions of ships beings made with interiors in mind and seeing concepts of EVA activity I'd bet many wouldn't be thinking that in 2022 they would be no where in sight, but worst, not even mentioned to be in development, and seemingly to be forgotten and even dismissed by Frontier. There's many more changes of plans along the way though, as it's the norm, we never had our CQC PVP prized money tournament, which I think, if well organized could do very well to increase engagement, viewership and awareness of not only Elite as a game but that game mode in particular. We were shown sneak peaks of graphical improvements in shaders and particles, specially with ice and reflections effect that we've never heard or seen more about. Sure the new updates and reports are a way forward, it shows Frontier is trying but the elephant in the room remains.

As for concurrent players I don't know how trustful are steam charts, the timeline of Odyssey and the exodus of refugees seems about right but still, at ~4000 concurrent players for ED seems very low considering it sold 4 millions units. That would be only 0.1% of the players playing concurrently but that only shows PC players.
 
I can only recommend looking at Klei's Oxygen Not Included gameplay trailers. It's animated in the style of the game, but you know it's just a cartoon because the game is 2D and the animations aren't. And they are made in good humour. While outlining the key features of new updates.
And you could rely on what they were working on - because Klei wasn't so busy fondling their pipelines all the time. You had the roadmap and +/- (is really just plusses) of a couple months, the odd dropped feature.
That is how you release from alpha and treat early access.

Oh and it didn't take 10 years.
 
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As for concurrent players I don't know how trustful are steam charts, the timeline of Odyssey and the exodus of refugees seems about right but still, at ~4000 concurrent players for ED seems very low considering it sold 4 millions units. That would be only 0.1% of the players playing concurrently but that only shows PC players.
Lol, seriously? You doubt the trustfulness of steam numbers. Why? So you can make up you own bogus ones more easily? Do you even know what "concurrent" players means? And what numbers Steam actually reports? (Hint: it's not all PC players)
 
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