Game Discussions Star Citizen Discussion Thread v12

Funny you should mention joining org mates.

One theory is that the cap is not a hard cap. You can still get more in, just as long as you are joining friends/org mates. If you are a loner, and a server is already at 30, then you will be redirected to another server.

As i said, that's just the theory (or hypothesis to be more accurate). Still need more data to get a real understanding of whether there is a new soft limit.
Makes sense to me, I reckon you're on the right track there (y)
 
You know, despite all it's many problems, I am still having fun playing SC. Yeah, sometimes you are walking along and fall to the center of the planet, randomly get hit by some invisible force that hurls me ragdoll across the Lobby to my death, or my ship just disappears, or blows up for no reason, but I am still having fun. And the universe does seem alive. I imagine it calms down a bit when it is not a free play period.
I am considering a package, but only if we get an actual release date.
 
Went up to look at the expo since I haven't bothered during the free-fly...nice new armours there as well as the shiny ships. I must admit, the new wearable stuff is nice...all buyable in game and not just different colour palettes bashed up in MS paint but whole new textures. I like attention to detail on the cosmetic stuff :)

pC7qdSp.png


8QIALAp.png


g8Yb7fm.png


UIyQBD2.png


VKxQt0h.png
 
Last edited:
You know, despite all it's many problems, I am still having fun playing SC. Yeah, sometimes you are walking along and fall to the center of the planet, randomly get hit by some invisible force that hurls me ragdoll across the Lobby to my death, or my ship just disappears, or blows up for no reason, but I am still having fun. And the universe does seem alive. I imagine it calms down a bit when it is not a free play period.

Some might say that's the most fun part!

I am considering a package, but only if we get an actual release date.

Sanest possible stance i would say
 
Went up to look at the expo since I haven't bothered during the free-fly...nice new armours there as well as the shiny ships. I must admit, the new wearable stuff is nice...all buyable in game and not just different colour palettes bashed up in MS paint but whole new textures. I like attention to detail on the cosmetic stuff :)

pC7qdSp.png


8QIALAp.png


g8Yb7fm.png


UIyQBD2.png


VKxQt0h.png

The one thing CIG get right (well, most of the time) is assets. Sometimes it feels like CIG is comprised 90% of people work on assets.
 
<snip>
I am considering a package, but only if we get an actual release date. </snip>
It has been over 9 years since the Kickstarter was funded and release dates have come and gone , in the case of the illusive SQ42 that has happened multiple times, so I wouldnt hold your breath.
 
Went up to look at the expo since I haven't bothered during the free-fly...nice new armours there as well as the shiny ships. I must admit, the new wearable stuff is nice...all buyable in game and not just different colour palettes bashed up in MS paint but whole new textures. I like attention to detail on the cosmetic stuff :)

pC7qdSp.png


8QIALAp.png


g8Yb7fm.png


UIyQBD2.png


VKxQt0h.png
I cant deny that things do look good and the attention to detail can be impressive. But I would prefer them to have focussed on Core mechanics and pledge items before going in to such detail.

I get the impression that by making what is there look fantastic they are hoping to stop you noticing that the majority of the game doesnt work or is missing :)
 
A classic case of future-as-present tense.

Yeah as others have said, those are 3 ships that tackle exploration in different ways.

Endeavor: Science from a distance. Big telscope and the capabilities to process the science retrieved from the exploration ships that go into the dangerous waters to retrieve the raw science material. Honestly it's like a "refinery" for science materials.

Odyssey: Long-range science material retrieval specializing in geographical and mineral sciences. But can still scan for data sciences to a lesser extent.

Carrack: Science in the dangerous areas. Better protection from hazardous environments to retrieve science in places that the other two can't reach. Can also scan and gather geographical and mineral samples, but not at the same level that the Odyssey could.

None of this exists.
 
I'm not talking many hundreds of bucks here...since I was 90-odd percent there already...but you can, by clever melting and CCU'ing increase your pledge contribution. It means nothing of course since none of this has any intrinsic value outside of the world of SC...we're talking 'value' in Ci¬G's artificial terms, which is only a percieved value, truly meaningless and mostly pointless outside of Star Citizen. It was converting old cheaper packages and ships, some old horse traded grey market purchases via CCU to reflect their new prices...then melting them at the increased price to gain more store credit...etc, etc
I'm not so sure. I consider they record the in-game purchases as revenze on their tracker and maybe even the books. It would mean the whole thing would be grossly overinflated.
 
The one thing CIG get right (well, most of the time) is assets. Sometimes it feels like CIG is comprised 90% of people work on assets.
That’s probably because 90% of CIG seems to be composed of artists. Which is fairly normal for AAA studios, to be fair. The problem is that AAA studios will have several games in various stages of development, so it makes sense for them to keep them on staff. Once the core features and services are completed by the development team, the artists go to work on content (including assets) on fleshing out game from the prototype assets used

As we’re often told, “CIG had to build the company first,” which makes having 90% of the company be artists kind of… premature. In fact, IME “games as service” typically have a much higher developer/artist ratio, as do games in early access/“playable alphas” (with the emphasis on playable), which makes CIGs ratio seem extremely wasteful, because all these on staff artists are working on assets that will need to be changed once the core of the game is finalized.
 
That’s probably because 90% of CIG seems to be composed of artists. Which is fairly normal for AAA studios, to be fair. The problem is that AAA studios will have several games in various stages of development, so it makes sense for them to keep them on staff. Once the core features and services are completed by the development team, the artists go to work on content (including assets) on fleshing out game from the prototype assets used

As we’re often told, “CIG had to build the company first,” which makes having 90% of the company be artists kind of… premature. In fact, IME “games as service” typically have a much higher developer/artist ratio, as do games in early access/“playable alphas” (with the emphasis on playable), which makes CIGs ratio seem extremely wasteful, because all these on staff artists are working on assets that will need to be changed once the core of the game is finalized.

Is it fairly normal though? I would expect a healthy ratio of software engineering.

I remember being astonished with this early tour video there are rows of art/design staff and only a couple of "AI programmers" that seemed to be using visual tools for scripting stuff.

We can take a look at some credits for RDR2 here, a game Roberts and his backers like to compare with. There is a healthy ratio of both programmers and artists. I'd say it's almost 1:1
 
Last edited:
You know, despite all it's many problems, I am still having fun playing SC. Yeah, sometimes you are walking along and fall to the center of the planet, randomly get hit by some invisible force that hurls me ragdoll across the Lobby to my death, or my ship just disappears, or blows up for no reason, but I am still having fun. And the universe does seem alive. I imagine it calms down a bit when it is not a free play period.
I am considering a package, but only if we get an actual release date.
I spent 2-3 hours dealing with corpse runs in Satisfactory yesterday due to clipping through rock and falling to death. Severely impairs the enjoyment. Actually half of it was corpse running my dead body where I had mined Uranium. Uranium kills without hazard protection so picking up the tombstone killed me again but I figured out recovery in the end.

I had falling through world shenanigans in earlier builds. It's not what keeps me playing - it's rather the opposite.
 
Back
Top Bottom