Game Discussions Star Citizen Discussion Thread v12

When the massive scope increase happened from 2013-2014, they could have then changed to Unreal Engine 4: vastly more developer talent available, more tools, more experience, etc
Except for having that pesky contract with CryTek, perhaps, but part of the deal to have them make the faked demo for Roberts was that Roberts would use CryEngine for the game.

I see TheAgent beat me to it. Oh well.
 
They could have, but that would have meant switching to a vastly unproven engine that literally just came out a few months ago, and I highly doubt it would have had "more developer talent" or tools that early on in it's lifespan. Also, what game is there that uses Unreal and is developing proprietary server meshing? None that I know of, so they most likely wouldn't have been able to get past the server issues on Unreal either.

Unreal 4 released on March 19th. 2014

Still no game developing proprietary server meshing...
 
From reddit...

"Part of what makes Star Citizen so appealing is its uncompromising dedication to complexity and different methods from what is 'expected' in the industry. A major developer would very quickly axe a lot of things and focus on releasing the game, which would alienate a lot of early backers and the game would end up trying to broaden the audience too much, making it forgottable."

https://www.reddit.com/r/starcitizen/comments/saco59 Source: https://www.reddit.com/r/starcitizen/comments/saco59/do_you_guys_ever_think_starcitizen_will_ever/
 
From reddit...

"Part of what makes Star Citizen so appealing is its uncompromising dedication to complexity and different methods from what is 'expected' in the industry. A major developer would very quickly axe a lot of things and focus on releasing the game, which would alienate a lot of early backers and the game would end up trying to broaden the audience too much, making it forgottable."

https://www.reddit.com/r/starcitizen/comments/saco59 Source: https://www.reddit.com/r/starcitizen/comments/saco59/do_you_guys_ever_think_starcitizen_will_ever/

Love the historical retcon

The original vision for the game was significantly more limited and probably would be nothing like the SC we see today. It would probably just be some forgettable singleplayer space shooter, go back and watch some of the early videos on the Star Citizen Youtube, that's what you would've been getting.

The original vision was for the BDSSE, not some forgettable single player shooter.

All anyone needs to do is go back to the early days to see it as being hailed as going to be the best space sim ever.

and..

it would be quite impossible for anyone to create SC and SQ42 in 1-2 years, let alone from scratch with no studio in place.

Yes, that's what set the alarm bells ringing early on for some people, because that's almost what CR was saying. He was saying they'd already spent a year developing stuff and just needed 2-3 years to finish it.

CR said it could be done. People believed him... well, some people did. The same sort of people who are now trying to rewrite history to say it was clearly never possible.
 
Yes I mean per Server. Player Count + Entities + Playspace all tie into Server Performance.
My post was in reply to sovapid's surprise, but after a quick search it seems Tarkov maps have about 12-14 players at anyone time. They hit a peak of 200.000 concurrent connected players in December 2020.
 
From reddit...

"Part of what makes Star Citizen so appealing is its uncompromising dedication to complexity and different methods from what is 'expected' in the industry. A major developer would very quickly axe a lot of things and focus on releasing the game, which would alienate a lot of early backers and the game would end up trying to broaden the audience too much, making it forgottable."

https://www.reddit.com/r/starcitizen/comments/saco59 Source: https://www.reddit.com/r/starcitizen/comments/saco59/do_you_guys_ever_think_starcitizen_will_ever/
Star Citizen is a game that will explode in popularity once server meshing is done. However, it cannot explode in popularity because that would mean alienating too many backers.

What do you not understand.
 
Except Tarkov just works. Unlike SC which coughs its lungs out with not even 30. Not sure how attempting to normalize SC server all around crappy status is helping at all. Squad has 100 players no sweat for example, etc. Squad, as with Tarkov, works. SC just does not work.
No sh*t sherlock. Neither Squad or Tarkov have ~4 AU of un-instanced traversable space, all of which the server has to account for if players spread out through the system. It's not comparable at all.
 
Name one other game that takes an FPS engine that isn't good at large maps with lots of players/vehicles and designs a game requiring large maps with lots of players/vehicles with it.

Yeah, didn't think so, fudster.
 
Name one other game that takes an FPS engine that isn't good at large maps with lots of players/vehicles and designs a game requiring large maps with lots of players/vehicles with it.
Name one engine that's specifically designed for MMOs of SC's scale, doing all of that without a singular loading screen during gameplay.
 

Viajero

Volunteer Moderator
No sh*t sherlock. Neither Squad or Tarkov have ~4 AU of un-instanced traversable space, all of which the server has to account for if players spread out through the system. It's not comparable at all.

Well, some game design teams properly scope their work within the limits of what can be done. Others are so incompetent as to have absolutely no idea what they are capable to do and spend decades in development hell without realizing it.
 
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