Ah, you're assuming competence on CIG's part to actually set up safe areas where people can trade without being ganked.
The developer shouldn't have to set up safe areas.
Ah, you're assuming competence on CIG's part to actually set up safe areas where people can trade without being ganked.
Kickstarter isn't supposed to be a winning ticket in the lottery. Keeping money on what you can't deliver isn't honest business.Its over 20 million now.
But let me ask you, if you asked for 1 million, and some idiots gave you 20, would you complain?
Chris certainly didn't.
But Brandon, can't complain. Guy actually delivers.
There's a bit of a funny story behind this. Basically he started making posts about how he's done something not good. Guy pumps out multiple books per year. He's a writing machine. What could he have done wrong? Are we not getting the 5th Stormlight Archive this year? Or something else?
He finally fesses up... due to covid restrictions he's had more time, and he somehow ended up writing 4-5 more books in his spare time. 3 of which are Cosmere books (if you read Sanderson's books, you know how big this is).
The kickstarter is basically so he can self-publish rather than go through the publishers.
The developer shouldn't have to set up safe areas.
Kickstarter isn't supposed to be a winning ticket in the lottery. Keeping money on what you can't deliver isn't honest business.
You said newbies should stick to safe areas. How can there be safe areas if the devs don't set them up?
They develop organically in games that have mechanisms that allow it. Most of the galaxy in Elite: Dangerous is completely safe, and was long before there was any designated newbie zone, because the galaxy is galaxy sized and most action is concentrated in a small handful of systems. Most of Jumpgate was pretty safe due to the interdependence of players on each other and the ability of players to actually enforce formal and informal rules.
I suppose, same as Jumpgate, I.E. ship parts and ship being available only if there's a valid production chain to build them, thus enough resources, which means miners and space truckers bringing enough materials and not being constantly preyed upon. I suppose Morbad mentioned SC would rely a bit less on that since NPCs are supposed to do a lot of hauling too (as per the fabled "quanta" system) as opposed to Jumpgate which was 100% player driven.And, looking at SC, how would that happen? If it has to happen based on the actions of players, then once again, we are back to casual PvEers being dependent on other players.
Except for one minor problem, I very much suspect it would break immediately every time they turned on the server because lets face it, it's pretty unstable at the moment. Yes there are players who claim they haven't had a crash for a long time, but I think this is because CIG are constraining the players to a few activities that don't break the server. Throw dozens of huge ships in there and I wonder just how long it would last?
I suppose, same as Jumpgate, I.E. ship parts and ship being available only if there's a valid production chain to build them, thus enough resources, which means miners and space truckers bringing enough materials and not being constantly preyed upon. I suppose Morbad mentioned SC would rely a bit less on that since NPCs are supposed to do a lot of hauling too (as per the fabled "quanta" system) as opposed to Jumpgate which was 100% player driven.
It's all theory of course since SC economy is still a dreams.txt
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Jumptown today. Stolen Idris, 890, and a bunch of smaller fighters whizzing around. Played for a couple hours and witnessed the carnage, server worked fine.
Jumpgate just worked... 3 main factions, plus the pirates... hundreds if not thousands of player clans and a working, player driven economy. The only Ai were the squids inhabiting unregistered space between the jump gates...occasionally flown by the devs if they were feeling mischievousAnd, looking at SC, how would that happen? If it has to happen based on the actions of players, then once again, we are back to casual PvEers being dependent on other players.
Well there's certainly hundreds of NPC ships in the final Battle in the Ninetails Event.Yep, that's certainly a valid way to test hundreds of large ships running on a server, "hey if it works for 2 ships we can just scale it up to hundreds right?"
Lol.
And, looking at SC, how would that happen?
If it has to happen based on the actions of players, then once again, we are back to casual PvEers being dependent on other players.
That is just the same excuse and illusion Chris Roberts puts forward.We need to see what Brandon says about it. He might simply offer to write another dozen books in his spare time for the extra money.
Well there's certainly hundreds of NPC ships in the final Battle in the Ninetails Event.
Yeah, but virtual NPCs go on about their lives even without players being there you see. They even p00p in the woods when no one is looking.
Fidelity Roberts simulates everything! They have to send data back and forth - just because!Is there something wrong? Are you reading stuff different to what I am writing? NPC ships aren't player owned ships. I have seen set battles in LOTRO with thousands of NPC's, in a small place but you would never manage to get thousands of players together the same way before the server collapsed. NPC, don't need to send data back and forth to other players, NPC's don't have stacks of stuff that needs to be kept track of, NPC's are NOT players.
Good answerFidelity Roberts simulates everything! They have to send data back and forth - just because!