Game Discussions Star Citizen Discussion Thread v12

Depends on the ship, size and grade of the QT drive...bigger drives fitted to bigger ships are faster...Size 3 over size 1 and so on. You can't downsize or upsize the drive like in ED though, ships have a standard QT drive size requirement, big ships are size 3, mediums are S2's...etc...The main difference is in the grade and type. A grade A military drive is faster than a grade C civilian one (Equivalent to an E grade drive in ED), irrelevent of drive or ship size.

If you're in a small ship like an Aurora with a grade C, size 1 civilian or industrial short range drive fitted as stock on small ships, not only are you going to be permanently short of QT fuel just jumping around the system...it's going to take a while getting anywhere. There are 4 main types of QT drive, civilian, industrial, military or stealth. Faster drives use a lot more fuel...it's invariably a trade-off between fuel efficiency and speed when you upgrade, but there's enough variety to suit every purpose.

Just like in pre-RNGineering ED, first order of the day is to make some credits to upgrade the drive 🤷‍♂️
So basically the ships that are the less adapted for interior activities (because of lack of space and/or lack of subsystems that can bring gameplay) are the ones where quantum travels will be the longest, and vice versa?
 
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First question "What is your favourite race in Star Citizen?"

LOL, there are no alien races in SC.

"That's a lot of detail for greybox phase" - Hobo Lando

Greybox.... almost 10 years after it was first sold to backers.

Remember when backers funded the BMM in 2013?

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Backers paid 1 million dollars to fund that.

Then CIG sold it. Then they sold it again. And again. And again. And increased the sale price of it to boot.

This is one of the reasons why CIG is shady AF.
The price is still increasing, it went up by $50 from $550 to $600 just for the alien week 'sale'...

Mine is in buyback for the original concept price of $250... should I ever feel like melting something else to get it back out :)
 
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Viajero

Volunteer Moderator
Why then force the player into a meaningless mechanic like foolishly wandering around SC cities over and over again to be able to do the basic things just looking for a supposed realism and immersion that is, like everything else, limited when the developer has no more remedy than to limit it?
Nothing to do with immersion or realism. I think the answer is pretty clear, a couple main reasons. First the actual game play is very limited and game mechanics have tons of bugs, physics are broken and random deaths can happen at any time for no good reason. Might as well ensure the most basic thing of all (the one that is probably the less exposed to critical issues), i.e. moving from A to B, is as long and drawn out as it can be. Second, such long and unnecessary "walks" are explicitly designed to lie to the player, making him think the game is much more of what it is, telling him there is tons of areas to discover and interact with when in reality 99% of what you see outside your beaten path is dead and can not even go there.

Whenever I take a look at Twitch, very often I see players just wandering around those useless corridors or train for hours on end. "Chilling".
 
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So basically the ships that are the less adapted for interior activities (because of lack of space and/or lack of subsystems that can bring gameplay) are the ones where quantum travels will be the longest, and vice versa?
More that fighters and small inter-system style ships shouldn't be expected to be used for travel over vast distances on military grade drives. The size 2 QT drives fitted to the MSR...as an example...are countered by the MSR having larger than normal fuel tanks. If I fit the same drive into a Cutty black, with it having smaller fuel tanks, I use comparitively more fuel just getting around.
 
Nothing to do with immersion or realism. I think the answer is pretty clear, a couple main reasons. First the actual game play is very limited and game mechanics have tons of bugs, physics are broken and random deaths can happen at any time for no good reason. Might as well ensure the most basic thing of all (the one that is probably the less exposed to critical issues), i.e. moving from A to B, is as long and drawn out as it can be. Second, such long and unnecessary "walks" are explicitly designed to lie to the player, making him think the game is much more of what it is, telling him there is tons of areas to discover and interact with when in reality 99% of what you see outside your beaten path is dead and can not even go there.

Whenever I take a look at Twitch, most of the time what I see is players just wandering around those useless corridors or train for hours on end. "Chilling".
It is what it is...more so that it's always been that way from the very start. Folks who play SC regularly don't really pay much heed to it (barring inopportune 30k's or falling through floors or elevators). Certainly not to the extent implied on here 🤷‍♂️

That's not suggesting you're wrong in the assumption when looking from a new or non SC player's perspective or through using the usual comparisons...but I average visiting a city port and a train or tram journey about once a week...or whenever I've been forced to spawn in one after a patch wipe or character reset. Like most regular players, I kinda avoid it unless my gameplay choices force me to suffer it more than usual...but I know the areas in every station and spaceport intimately so I'm not bimbling around like a blind person not reading the signage.
My average time from hab to cockpit and flying at any city port are under 5 minutes unless I fancy a bit of shopping for armour or bits first.

...But, there's no getting away from the fact that the whole train/tram/endless corridor things are just utterly poor design choices...but so utterly Chris Roberts in a nutshell :)
 
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I think the answer is pretty clear. A couple main reasons. First the actual game play is very limited and game mechanics have tons of bugs, physics are broken and random deaths can happen at any time for no good reason. Might as well ensure the most basic thing of all (the one that is probably the less exposed to critical issues), i.e. moving from A to B, is as long and drawn out as it can be. Second, such long and unnecessary "walks" are explicitly designed to lie to the player, making him think the game is much more of what it is, telling him there is tons of areas to discover and interact with when in reality 99% of what you see is dead and can not even go there.
It is clear, each gameplay of 1 hour you really use 10 minutes of something interesting. You can say that you have been playing SC for 5 hours but it is a lie, it has really been 50 minutes of real game and the rest of the time you've been wandering around doing nothing interesting.

But your argument sadly has a flaw; You don't take into account the non-existent killer elevators, the deadly stairs, the trains that throw you into the void when you try to get on them...:giggle:

And when you've managed to escape all that, and you're with your ($200) supership, you're starving or thirsty because you forgot to buy a snack and a soda between platforms and trains. Yes, starving to death in a meaningless and unfinished supposed "survival mechanic", that no one has asked for, that makes no sense in this type of game, and that gives nothing positive and much negative.

Realism... immersion... can you call a lawyer to get you out of jail because you think the crime you've been locked up in Klescher for is a lie? Or file a claim with Lorville Hospital because you think they have charged you too much for medical treatment? Can't you? Bah, how unrealistic...

The limit of how realistic we want our game to be obviously has to be in the technology, but also in the gameplay and, of course and more importantly, in the development time that it implies with respect to what it offers playably. CIG don't know how to handle that, it doesn't care, the only thing they want is to incorporate unimportant but "cool" things that they can gradually incorporate because they don't need any core technology to work. And they do that because they can't put out more things that are needed by mainstream technologies simply because, after 10 years, they still haven't managed to do it.

By the way, speaking of the "realism" of Klescher, a "real" prison, with a "realistic" mechanics... where EVERY DAY thousands of prisoners escape queuing through a corridor of tunnels in a cave and the authorities do not notice (can anyone fix that damn hole in the blades?), all this by stealing a code that is very big written on a screen in jail... Incredibly realistic... wow. Well, the SC prison is like the nonsense of the train, or the hospital, the "hacking" of the Comm-links, removing the criminality in Kareah, etc, or the rest of the current mechanics of SC; a nonsense that makes you say "wow" the first time, but the eighth time you realize that it is very boring and repetitive, and that it really does not hold up at the plot level if it is done in an ordinary way (please, someone put a bloody security group at the "hole/entrance" of the Comm-links... the people hack us 500 times every day)

And I'd rather not talk about the "secret compartment" of the Mercury Star Runner ship... just copying the Millennium Falcon to make people say "wow" again. Very well, if you remove the queen from the board and put it in a coaster, you open the secret compartment... and?, everyone already knows... the rest of the players are NOT going to be fooled because they already know, and that mechanic doesn't make sense to use against AI (Did someone say AI?). It's ANOTHER stupid and pointless mechanic. If nobody knows in advance that this compartment existst (as happens to the Millennium Falcon) then perfect... but anyone can have a Mercury, it's not something special, it's a "secret" that really isn't a secret, and that loses its playable and plot value at the very moment of birth.

But of course, with that stupid excuse that it's a "smuggler's" ship they can sell it to you for $260 and justify its supposed "role" which is false because that role doesn't really exist in the game yet.

Realism and immersion...
 
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By the way, speaking of the "realism" of Klescher, a "real" prison, with a "realistic" mechanics... where EVERY DAY thousands of prisoners escape queuing through a corridor of tunnels in a cave and the authorities do not notice (can anyone fix that damn hole in the blades?), all this by stealing a code that is very big written on a screen in jail... Incredibly realistic... wow.
This requires Tony's Que Pasa. Once realistic NPCs are in ... and OMG I managed to bore myself trying to repeat the same kind of sarcastic comment again :cool: I need to take a rest from SC even if I am not playing it, patiently waiting for any SQ42 news instead.
 
This requires Tony's Que Pasa. Once realistic NPCs are in ... and OMG I managed to bore myself trying to repeat the same kind of sarcastic comment again :cool: I need to take a rest from SC even if I am not playing it, patiently waiting for any SQ42 news instead.

I've made an NPC to indistinguishably take your place!

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(But yeah, when you find yourself just riding the same 'Buy an Idris' jokes around, it's def time to flip channels to a different soap opera for a while ;))
 
Sounds like I was right then <sigh>

I wonder if any streamer has tried to cash in "Chris Roberts gave me this Javelin. He says it's worth £3,000. How much will you give me for it?"

There is the grey market for that. Specifically reddit starcitizen_trades. Doubt anyone would pay full price though.
 
There is the grey market for that. Specifically reddit starcitizen_trades. Doubt anyone would pay full price though.

It's quite a busy place. I'm not sure if a streamer would be able to sell off their gift without any attention

I couldn't see any equivalent Elite Dangerous Trades Reddit. I don't know if I wasn't looking hard enough, or if it's because FDev wanted to discourage that activity

Chris Roberts seems to encourage it. I guess the secondhand market legitimises the ridiculous prices he charges
 
It's quite a busy place. I'm not sure if a streamer would be able to sell off their gift without any attention

I couldn't see any equivalent Elite Dangerous Trades Reddit. I don't know if I wasn't looking hard enough, or if it's because FDev wanted to discourage that activity

Chris Roberts seems to encourage it. I guess the secondhand market legitimises the ridiculous prices he charges
Ci¬G's marketing snakes tolerate the grey market since it adds a form of intrinsic value to the jpegs they're peddling in the RSi store. If folk are buying and reselling those for real cash, it reinforces their belief (and Ci¬G's) that those digital jpegs are actually worth something in a real $ value sense. If the bottom fell out of the grey market all of a sudden...it would signal a very definitive end for Ci¬G's ability to continue funding the project via their current marketing strategy :)
 
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Ci¬G's marketing snakes tolerate the grey market since it adds a form of intrinsic value to the jpegs they're peddling in the RSi store. If folk are buying and selling those for real cash, it reinforces their belief (and Ci¬G's) that those digital jpegs are actually worth something in a real $ value sense. If the bottom fell out of the grey market all of a sudden...it would signal a very definitive end for Ci¬G's overall funding and marketing strategy :)

Just checked in and it's interesting that it's still running around the 60-70% mark for standard trades on the front page. Has been bumbling on in that kind of range for a couple of years now.

(With a few exceptions of course, like the BMM shuttling, and some very hopeful guy wanting $1.5K for his Pioneer ;))
 
Just checked in and it's interesting that it's still running around the 60-70% mark for standard trades on the front page. Has been bumbling on in that kind of range for a couple of years now.

(With a few exceptions of course, like the BMM shuttling, and some very hopeful guy wanting $1.5K for his Pioneer ;))
The grey market is always a good indicator as to Star citizen's relevance to the backers, new and old...and if Ci¬G's marketing strategies are continuing to be effective or if folk are beginning to show a general disinterest through a load of selling but no buyers. As long as the grey market continues to be fairly healthy with that 25% - 40% mark down to keep the bulk buyers and resellers interested, Ci¬G will be quite happy.
 
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The grey market is always a good indicator as to Star citizen's relevance to the backers, new and old...and if Ci¬G's marketing strategies are continuing to be effective or if folk are beginning to show a general disinterest through a load of selling but no buyers. As long as the grey market continues to be fairly healthy with that 25% - 40% mark down to keep the bulk buyers and resellers interested, Ci¬G will be quite happy.

Yeah still keeps everything cycling along for CIG, for sure. (Interesting that the demand / 'confidence' needle hasn't really shifted along with the crazy funding surges though ;))
 
Yeah still keeps everything cycling along for CIG, for sure. (Interesting that the demand / 'confidence' needle hasn't really shifted along with the crazy funding surges though ;))
I still strongly suspect that Ci¬G are being injected with occasional cash from some other source...like shadow investors buying into the online marketing venture via the shell companies or some other skullduggery going on somewhere. The grey market, outside of periodic surges coinciding with sales of some of the bigger interest ships, has for the most part been fairly consistent like you mentioned 🤷‍♂️
 
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I still strongly believe that Ci¬G are being injected with occasional cash from some other source...like shadow investors buying into the online marketing venture via the shell companies or some other skullduggery going on somewhere. The grey market, outside of periodic surges coinciding with sales of some of the bigger interest ships, has for the most part been fairly consistent like you mentioned 🤷‍♂️

Yeah something's off somewhere. All the other measures of sentiment haven't surged in the same way since 2020. Everything's... fine. Just not booming like the tracker.

So yeah, could be bonus investments getting bundled into the tracker. Or the sale upticks allowing for more purchases from a whale core / greater capture of new potential whales etc. Or a combo or something. Still feels like we're missing an element though yeah.
 
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