I ask myself if there are real reasons (other than wanting to keep milking the funders to keep getting funds) why, after 10 years, the development of SC and the first chapters of SQ42 is still not finished.
Talking about SC and PU, I always have the same doubt; they have spent years developing only things that don't involve the use of the 2 great base technologies of the game that obviously are not yet implemented, that is to say; Server Meshing that, in theory (we'll have to see it in practice), would allow to expand locations through Jump Points, expand simultaneous players and create a global universe, and total persistence, that would allow objects to have persistence in space and time.
As both technologies are not implemented, it is not possible to develop things that need those technologies, and that is why CIG only publishes; new ships and vehicles (many, which also bring money), new locations such as flying cities, bunkers, rivers, caves, etc... (which also look good because of their graphics) and mechanics in primitive states and without the need for those base technologies, such as the medical role or the expansion of the minery refining and selling the things you have mined.
That, which is hardly anything for a game in development after 10 years, can only be complemented (to give the feeling of progress and growth) with basic, repetitive events, with hardly any depth, and which are also working terribly and which, obviously, still don't need any new technology, such as the Nine Tails, or Jumptown.
By the way, I still can't understand why these events are called "dynamics" and "player-driven", because both things are absolutely exaggerated, but that's another subject...
It doesn't matter if they've been talking and showing Pyro and Jump Points in Citizencons, Insides, or promotional videos for 3 years, they can't implement them in the game in a decent way until they have Server Meshing, and that's why they haven't released them in the PU yet.
I see everyone very confident that both, Server Meshing (even if it ends up being very different from what they initially sold) and Persistence, are going to be developed and implemented in the PU. People obviously don't know when; whether in early 2023, or late 2025... but they are absolutely certain that they are going to be implemented. And I'm sorry, but I'm not so sure. Let me explain.
We are really talking about the 2 things that give sense to all SC. Without them, no matter how many ships with interiors, locations with amazing graphics, and infinite professions like being a stewardess of intergalactic flights or a space barista, SC would be "just another game" in space. The whole dream that CR initially sold through its "Death of a Spaceman" is based on those 2 things. So if they are so vital, it's not logical that they haven't implemented them already. It's certainly what they should have implemented from the start, along with the base game engine. Besides, having implemented it years ago would not have caused any harm, neither in the further development, nor in the continuation of funding... in fact, I think it would have been the opposite, and having them years ago would have boosted even more the funding (yes, I really think so).
So I don't see a reason not to have implemented them already, neither from a marketing point of view, nor from a development point of view. And, therefore, I see only one possible answer; they have not yet been able to develop them successfully. And my thought is that, if after 10 years of thinking about it, they still haven't been able to do it, maybe it's because it's not possible to do it the way they thought and sold it.
Of course, having published them some time ago would not have done any damage, but to say now that you are not capable of developing them... that really sinks the ship in 5 minutes. Now there is no turning back.
The problem comes with SQ42; it's a campaign game mode that doesn't need any of that, it just needs locations, characters, a story, etc... Why the hell haven't they released it already? What are they doing with SQ42 to not have released it for years if, besides, in 2019 we were supposed to have even the beta? I can understand the PU problems, I can even understand the ToW problems related to lag, desync, etc... but what's stopping them from releasing SQ42?
That's my biggest question right now.