Game Discussions Star Citizen Discussion Thread v12

Source: https://www.reddit.com/r/starcitizen/comments/yi5bov/sc_funding_chart_october_2022_projected_to_hit/


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The November feeding frenzy will push it over...especially the Corsair and Vulture sales amongst the newbies. That's why the Corsair is releasing to flyable with the 3.17.4 patch which is now carrying the marketing driven UAE end of year sales event. I suspect that the Vulture will be shoved in there too, even without the required salvaging gameplay tied to 3.18

I still predict 3.18 sometime during Q1 or Q2 next year, a December release...a stable working release... just ain't happening :)
 
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The November feeding frenzy will push it over...especially the Corsair and Vulture sales amongst the newbies. That's why the Corsair is releasing to flyable with the 3.17.4 patch which is now carrying the marketing driven UAE end of year sales event. I suspect that the Vulture will be shoved in there too, even without the salvaging gameplay tied to 3.18

I still predict 3.18 sometime during Q1 or Q2 next year, a December release...a stable working release just ain't happening :)
SC is kinda like EVE. Once I tried to figure out what it costs to play EVE and there was no price tag anywhere. Just in-game currencies, obscurities and a couple of voices that told something about playing for free.

So I never tried it out. I've spent my fair bit on games the last decade. Couple thousand quid. Is just that I spent it to guys who put a proper price tag on their items and (mostly) delivered what they promised.
And of course I hate to stick to just 1 game for a decade. That's like a punishment to me.
 
SC is kinda like EVE. Once I tried to figure out what it costs to play EVE and there was no price tag anywhere. Just in-game currencies, obscurities and a couple of voices that told something about playing for free.

So I never tried it out. I've spent my fair bit on games the last decade. Couple thousand quid. Is just that I spent it to guys who put a proper price tag on their items and (mostly) delivered what they promised.
And of course I hate to stick to just 1 game for a decade. That's like a punishment to me.
Sticking to one game isn't compulsory...even with the thousands of hours I've put into ED and SC combined since 2015...I've played hundreds of games as well. The few that have stuck around to be played regularly out of all of those multiplayer driven offerings since 2015 is ED, SC, RDR2, Witcher 3 (single player) and GR Wildlands...not much else of note bar the almost annually repeated offerings in the Assassin's creed series...but I can't really class that as one game since there's been 3 or 4 of them since 2015... at least.

The games I've spent the most time on over the last 6 months or so have been PS exclusives on the PS4 pro...Ghost of Tsushima, The Last of Us 1&2, Uncharted series..and Horizon Forbidden West. I'm playing through Uncharted 4: Legacy of thieves collection now on PC...since it got ported over a few weeks ago. Enjoying it all over again too. Naughty Dog sure know how to make a game both immersive and entirely engaging in equal measurement. As a gamer who prefers a good single player story driven epic to having other people ruin it all by just showing up in my games...CDPR, Rockstar and Naughty Dog are pure masters of the story telling genre :)
 
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Sticking to one game isn't compulsory...even with the thousands of hours I've put into ED and SC combined since 2015...I've played hundreds of games as well. The few that have stuck around to be played regularly out of all of those multiplayer driven offerings since 2015 is ED, SC, RDR2, Witcher 3 (single player) and GR Wildlands...not much else of note bar the almost annually repeated offerings in the Assassin's creed series...but I can't really class that as one game since there's been 3 or 4 of them since 2015... at least.

The games I've spent the most time on over the last 6 months or so have been PS exclusives on the PS4 pro...Ghost of Tsushima, The Last of Us 1&2, Uncharted series..and Horizon Forbidden West. I'm playing through Uncharted 4: Legacy of thieves collection now on PC...since it got ported over a few weeks ago. Enjoying it all over again too. Naughty Dog sure know how to make a game both immersive and entirely engaging in equal measurement. As a gamer who prefers a good single player story driven epic to having other people ruin it all by just showing up in my games...CDPR, Rockstar and Naughty Dog are pure masters of the story telling genre :)
Haven't played many story games lately. CP 2077 was the last. The Long Dark I actually prefer the survival mode of, the story mode is just a grinder - survival is actually the better stories because you play as the character and the feedback is so immersive (Jen Hale voice acts the character. Mark Meer version isn't as convincing). This is a focused tale you mostly make up yourself and it just deals about survival, the little progress, successes and the sudden wolf attack that almost killed you. I never had anything as convincing. Lone wolf at a map transition, got cocky, I got this but I didn't and I was on the ground in no time and no shelter or anything. The decisions you make - that's meaningful for the playthrough - doesn't need to be a big story. Just you and the character and I feel it's a very personal relation.

Is not so in the games where I control several characters. One dies and it's "Oh no!..... Anyway..." or just reload. Can't really tell why but the voice actor is a big thing for me. I wouldn't call Vermintide II a story game but Wilton-Regan voices Kerillian and so I ended up playing as elf. Or the Krogan characters in Mass Effect 3 MP. It's the feedback they give - it's believable and makes them a bit alive.
 
Haven't played many story games lately. CP 2077 was the last. The Long Dark I actually prefer the survival mode of, the story mode is just a grinder - survival is actually the better stories because you play as the character and the feedback is so immersive (Jen Hale voice acts the character. Mark Meer version isn't as convincing). This is a focused tale you mostly make up yourself and it just deals about survival, the little progress, successes and the sudden wolf attack that almost killed you. I never had anything as convincing. Lone wolf at a map transition, got cocky, I got this but I didn't and I was on the ground in no time and no shelter or anything. The decisions you make - that's meaningful for the playthrough - doesn't need to be a big story. Just you and the character and I feel it's a very personal relation.

Is not so in the games where I control several characters. One dies and it's "Oh no!..... Anyway..." or just reload. Can't really tell why but the voice actor is a big thing for me. I wouldn't call Vermintide II a story game but Wilton-Regan voices Kerillian and so I ended up playing as elf. Or the Krogan characters in Mass Effect 3 MP. It's the feedback they give - it's believable and makes them a bit alive.
The Last of Us part 1 destroyed me emotionally in the first 10 minutes...this was during the introductory level before the main story began. I was never so glad to see a set of opening titles in all my years. For me, the opening 15 minute or so sequence from The Last of Us part 1 is the best story driven and character acted event in computer gaming history.

This was from a PS3 era game, initially released in 2013. The voice and character acting is on another level, even a step up from RDR2 or The Witcher 3. It's had a remastered version for the PS4 (the version I played)...now totally remade for the PS5 and PC too using Naughty Dog's updated game engine. It's appearing on PC, probably early next year.

 
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Yay, crazy folk justifying spaceships blowing away like tissue paper.....


Never done before...

THEY AREN'T ALL CRAZY FOLK, BUT MORE THAN THE SOCIETAL NORM <AHEM>
 
The Last of Us part 1 destroyed me emotionally in the first 10 minutes...this was during the introductory level before the main story began. I was never so glad to see a set of opening titles in all my years. For me, the opening 15 minute or so sequence from The Last of Us part 1 is the best story driven and character acted event in computer gaming history.

This was from a PS3 era game, initially released in 2013. The voice and character acting is on another level, even a step up from RDR2 or The Witcher 3. It's had a remastered version for the PS4 (the version I played)...now totally remade for the PS5 and PC too using Naughty Dog's updated game engine. It's appearing on PC, probably early next year.

I can never tell if a console game managed to go PC at some point. They go exclusive, they go from my radar. Same with the stuff released in episodes, I think it's two different companies but I always confuse them. They usually get high praise so I guess zhere is something to it.
 
Yay, crazy folk justifying spaceships blowing away like tissue paper.....


Never done before...

THEY AREN'T ALL CRAZY FOLK, BUT MORE THAN THE SOCIETAL NORM <AHEM>

Oh my...

Wind blowing away ships is a known bug with the way the ship interacts with the current weather system. Since the existing weather system is just a stand-in, they haven't bothered to fix it. It is not worth the time and energy to fix a system that will be scrapped later.

Everything is Tier 0, to be reworked and reworked until the end of time!
 
The Last of Us part 1 destroyed me emotionally in the first 10 minutes...this was during the introductory level before the main story began. I was never so glad to see a set of opening titles in all my years. For me, the opening 15 minute or so sequence from The Last of Us part 1 is the best story driven and character acted event in computer gaming history.

This was from a PS3 era game, initially released in 2013. The voice and character acting is on another level, even a step up from RDR2 or The Witcher 3. It's had a remastered version for the PS4 (the version I played)...now totally remade for the PS5 and PC too using Naughty Dog's updated game engine. It's appearing on PC, probably early next year.
Sony's first party studios have put out some great stuff over the years. Naughty Dog obviously have the 3rd person story-driven games down to a fine art, but the God of War franchise is good when you want some mindless monster bashing, Killzone if you want first person shooting and for some platforming, Little Big Planet is charming (my wife knitted me a Sackboy after we had a few late night drinking sessions while playing it).

A lot of people criticise Sony (sometimes rightfully) but they were willing to invest in narrative-driven games when everyone was moving to multiplayer-centric stuff or try on totally off-beat stuff like Little Big Planet, Dreams and Home.
 
Oh my...

Wind blowing away ships is a known bug with the way the ship interacts with the current weather system. Since the existing weather system is just a stand-in, they haven't bothered to fix it. It is not worth the time and energy to fix a system that will be scrapped later.

Everything is Tier 0, to be reworked and reworked until the end of time!

Fortunately they've completely made that up :)

Source: https://www.reddit.com/r/starcitizen/comments/q9tg4q/i_got_knocked_down_and_my_ship_was_blown_over/hh3b3nx/


Unfortunately, the outcome is exactly the same... :/
 
Yeah, interesting intro:


That guy stood out as one of the few senior hires when I took a look at comings & goings. (Bioware / Ubisoft etc). Intriguing to hear he's another long-term fan.

(Less surprising to hear that the cargo refactor is still a jumble of conceptual boxes ;))
 
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