Game Discussions Star Citizen Discussion Thread v12

Boooo

Technical​

  • Fixed 1 Whiskey related player driven Server Crash

Umm...


I guess they really did only fix 1 crash type. Not, like, the root of the problem ;)

Whiskey and bomb games still abounding on twitch. (Although the bartenders, and inventories, and bartenders, still proving an obstacle ;))

EDIT: Oh duh yeah, the changes are just in PTU at the mo 😁
 
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Yeah well, what's gonna happen is you never put them down until they are empty. So if you had it still in hand then I guess it must've been you.

That's a tradition here in Georgia as well....

In contrast to other cultures who have used drinking horns, drinking beer from a khantsi is a big no-no. In Georgia, they’re reserved for wine or chacha – grape brandy. After toasting with a khantsi, you must drink the horn’s entire contents as you can’t put it down without spilling.

Wanted to buy some drinking horns recently... my wife said no :(
 
Source: https://www.reddit.com/r/starcitizen/comments/yxtefk/well_done_cig_almost_equal_and_iae_approaching/


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Known Issues
Sabre Raven - VFX - Green flickering light fills the screen when sat in the pilot's seat during weather VFX (Players will receive a loaner Sabre)
Players may have to restart the game after getting kicked to the main menu from a 30k server crash
Targeting - A ship's targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
Multivehicle - Ships floating in the hangar when stored with the engines left on then retrieved again
Ships / Character Animation - The player character arm will misalign when seated in ships, causing obstruction of HUD and view
Vehicle / Spawning - The Khartu-al spawns on the hangar floor sideways
Vehicles / Ships - Shields - Weapon fire penetrates shields when ships are moving
Vehicles / ShipRefuel - While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted
Vehicles – The Argo Raft's elevator controls cannot be interacted with from either deck
Crusader Ares - Headlights on Ares are too dim to notice at reasonable range
Animation - Weapons - All weapons are held like a pistol whilst moving in EVA
Combat AI - UGF Missions are sometimes missing NPC spawns to complete the mission
FPS Weapons - Weapon holsters or un-holsters unintentionally
Armor / Weapons / Utility items may disappear between sessions
Inventory - Weapons - Weapons looted directly equipped from containers/boxes are missing attachments
ASOP - Ships on landing pads end up in "unknown state" for location and have to be reclaimed after the ship is stored or streamed out
Missions - UGF / Bounty Hunter - Turrets around bunkers respawn very quickly, sometimes almost instantaneously
Multiple locations - R&R Stations - Stations are variably offset from the Lagrange point they are housed within
 
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