Game Discussions Star Citizen Discussion Thread v12

Someone in that thread has a thought...

"What is even more sobering is that after pledging so much money and waiting for so long, the game we get may not even be the game we wanted or expected."
This is what makes me feel quite sorry for the average backer, the ones who just wanted a different space game to have fun with in 2015.. 2016... 201........

I guess for most of them that expectation has gone stale by now. BDSSE.jpg

Buy an Idris Starfiled.
 
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Spectrum is quite salty these days


A huge meh from most of the respondees. Basically saying they will believe it when they have it in game. Interesting to note how Nyx has slowly become more of a realist over the years. Of course Munchalot is there defending CIG. Just waiting for J3PT to turn up to lecture everyone that they are wrong and don't understand game development.


They are dissing SC's most awesome best ever never been done before physics. What heretics!

Most of replies are blaming the server tick rate, and they might largely be right, but server tick rates are a problem CIG have been struggling with for a while.


10 years later and one system almost complete! 🥳

Oh, wait J3PT arrives to correct everyone

They literally said Stanton isn't complete yet either in SCL.

I apologize, 10 years later and they still are not near completing their only system 🤣
 
Stolen from SA...

So Chris really showed up for the Berlin bar citizen. And he did a Q&A that someone livestreamed! Sadly the livestream is behind a paywall (and I'm not paying 4 bucks for a SC streamer).

The same guy has a short video about the Q&A on youtube (timestamp). It's in German but the auto-translated English subtitles work well enough if you want to check them out. I'm paraphrasing this guy's summary of the Q&A below.

Source: https://youtu.be/8A-Y57BzY7M


Q: What's the state of the refinery gameplay and the Expanse ship?
A: They are working on the resource network, which manages all the in-game economy's resources, how they are used and transformed into goods. Salvage ties into this because it flows back into the economy. It's in active development and as soon as they reach important milestones (lol) they'll gradually integrate it into the game (read never) and also ships like the Expanse or modules for other ships. Star Citizen will feature a closed-loop economy just like Tony Zzzzz promised!

Q: When are dynamic hitboxes coming?
A: Dynamic hitboxes for player models are in game but not used because assets are missing (lmao). The goal is that wearing different armor gives you different hitboxes (???) which means that you cannot wear heavy armor while flying your chariot. But it's not that bad because the inventory system is really clunky right now so it wouldn't be fun to change your clothes all the time. So we'll stick with non-dynamic hitbox for now (forever) but the new setup will come and then the drop ships will be very important.

Q: Will there be IAE pants?
A: Chris gave a super detailed answer about this (of course). The character art teams that deal with clothing are very small (sounds like a clogged pipeline to me) so they simply cannot generate a large amount of clothes and items. It's very difficult to hire these experts! But they plan to hire a lot of new people to make new pants.

Q: Can you watch youtube while in quantum travel?
A: There are big changes coming to quantum travel. You'll have to steer yourself, at least over short distances, so you won't be able to watch anything while travelling (no watching the latest cringe of Jax McWhatshisface). On longer trips you can do virtual Arena Commander or Star Marine (no mention of Theatres of War lmao) matches. Furthermore there are plans for more things to happen during quantum travel. You'll receive signals or get attacked by pirates. (how does this square with virtual Arena Commander matches I don't know).

Q: How is modularity coming along in the future?
A: CIG has made technological breakthroughs (no more winning please) which allow modularity to be integrated much easier than before (wait was there every ship modularity apart from sticking a gun to your ship?). It's connected to the new power gameplay mechanic. All (!?) ships will receive modularity but that will require reworks (back to the drawing board for all ships another ten years!).

Q: Are Vanduul space ships coming to Star Citizen?
A: All Vanduul ships that play a role in Squadron 42 will show up in Star Citizen too. All those ships have been reworked for Squadron 42 but will probably come to Star Citizen only after the release of Squadron 42 (Chris is protecting us from spoilers I guess)

Q: What does Server Meshing/Persistent Entity Streaming entail?
A: With patch 3.18 will get a new graph database which prepares server meshing to come with patch 4.0. The universe will be on shards on separate servers. These servers will be merged by server meshing, and eventually all the servers will be one huge server mesh. You won't notice changing servers and every spaceship can be its own server. (so just the usual server meshing dreams.txt)

Q: Will you be able to transfer ships that you bought with real money to other players?
A: They are discussing it internally because of customer support and legal issues, but it's not planned for the time being. You can do that with ships you bought in game though. Furthermore as a ship owner you can use an admin UI which lets you assign roles, so you can give the captain role to another player.

Q: Will there be more options for the character editor?
A: Yes, you can be an overweight space trucker. There will be a better character editor!


It's disappointing but it's the closest we get to a 10 for the chairman these days I guess
 
You just don’t understand game deleopment. We are at the very earliest stages here
No Pyro then, ever.

Foulest doubter!

Pyro is right around the corner! Ci-G just need to flick a switch, and Pyro will be there for all us eager alpha testers at this very earliest stage of development, shipped on a BMM with a special environment module, and then hand-delivered, on a silver space-ship shaped USB drive no less, by a Sandwurmie just after it finishes it's game of SATAball.
 
Chris Roberts: "...every spaceship can be its own server."

ForeverAlone.jpg
 
How many players were they planning on having? Does that mean they require 1 server per player/ship? That will certainly up the performance a bit!

Don't be silly! Everyone knows most players only dream of serving under a whale on a big ship! That will keep costs down when one Idris has 50 crew mopping floors, saluting, cleaning the toilets, etc.

Gameplay bro! You heard of it?
 
Source: https://youtu.be/99wHaVeDii0?t=1996


33:16, so at least these guys from Montreal will not be doing a lot of work on Pyro for over a year. Pyro Q4 2023 at the earliest? (it was originally announced for 2020 iirc) Or is that now too optimistic?

The producer does say Q1 to start Turbulent work on Pyro. But yeah, it's still all super late. And locked behind 'Server Meshing Mk1 Tier 0' actually arriving and working etc.
 
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