Seen in the June 26th Calling All Devs video talking about ToW (where they gave no hint of when it will be released).
- Sean Tracy: last seen? working on ToW
Seen in the June 26th Calling All Devs video talking about ToW (where they gave no hint of when it will be released).
- Sean Tracy: last seen? working on ToW
I get banished from there quite a lot for exactly the same thing...although not so much nowadays since everyone else including evocati are now having at it tooOoof.... good job you don't say that sort of thing on Spectrum.... oh, right... hehe.
Oh yep so he did! There’s only room for one rockstar dreamer
(Honestly I start to doze off when Tony starts freeforming, so I’m absolving myself off forgetting that )
I get banished quite a lot for exactly the same thing...although not so much nowadays since everyone else including evocati are at it too
That pic looks exactly like me a few minutes ago reading this forumTony is another dreamer. A more likeable one, although less of the salesman. CR is a good salesman. If Clive Sinclair had CR on board a few decades ago we would all have been driving C5 believing we were driving Mercedes, except for those on the /r/c5_refunds sub who would be posting memes about CR and CS.
However, i'd like to propose Tony for President of Earth for Life, because he just seems like a chill guy who wouldn't really mess anything up by implementing silly things like policies. He'd probably be more concerned about the state of his rug....
That pic looks exactly like me a few minutes ago reading this forum
I play it so I don't need to mainly rely on other people to see what's happening.You don't seem very informed about most of the stuff you described...considering you obviously play. Try popping into the test chat and reading how many folks are affected by all those game breaking issues you so blithely dismiss as occasional or not important.
Except for the transitions out of prison. Regarding "seamless", why can't players turn their ship in quantum? Or quantum to arbitrary locations? How much have you spent on SC? Why aren't there any planets or moons on the roadmap?The strongest point in my opinion...is the seamless transition from the bed in the hotel room to space. Everything happens in real time with no loading sequences nor transitions.
I play it so I don't need to mainly rely on other people to see what's happening.
It's an alpha release so it's clear it can't be as stable as a gold release. Still you can play it and have fun for several hours like many other finished games.
Probably playing an alpha release is not for everyone. It requries maturity and patience because you have to take into considerations that poopoo may always happens.
The same maturity and patience that requires to talk about Star Citizen in this forum becaue tough critics are to be expected, and for some good reasons too.
For exemple I did some trading and I did not spend all the credits I had just because I'm aware of the issues I could have experienced. Some people would not accept this and I can understand, we're not all the same.
Anyway in the last week I put around 10 hours in the game and I only had a single server disconnect. The rest was smooth with some small issues but no game breaking.
The strongest point in my opinion (based on my play style) is the seamless transition from the bed in the hotel room to space. Everything happens in real time with no loading sequences nor transitions. And the best part for me is when you walk to your ship, you take a look around to see it and pretend making some inspection, then open the cargo door, get on board, walk through the corridor and sit in the cockpit. Take off and see the blue sky turning dark and unvealing the stars. This is what I've been waiting for in ED since 6 years.
The weakest point is instead that the developing time is taking ages without clear indication about the final release and it needs a more cohesive and deeper gameplay.
What the what?!?even the official website doesn't mention Chris Roberts anymore that I can find
So basically what's already in and mostly working in the PU? No secret super advanced build that'll silence us haters all?Early parts of the campaign focusing on comms arrays and rest stops sounds completely riveting. Loads of things still at the concept phase. In 2020.
So many of them in fact it would be pointless to list them again. Empyrion ? did i mention that one too ? I think i forgot about it (it's still in beta)And i'm sure others can mention other games where similar experiences can be had.
We dont either since most of us are backers. People like MoleHD here, or myself are trying regularly to get something out of that alpha.I play it so I don't need to mainly rely on other people to see what's happening.
Here comes the usual contradiction. Can SC be judged as a finished game and thus, compared to them (hint: that would not look good at all for SC..) or do we claim it's just a jumbled mess of an alpha thus we cannot compare or judge it ?It's an alpha release so it's clear it can't be as stable as a gold release. Still you can play it and have fun for several hours like many other finished games.
Infantile quip. We are not children. We can manage ourselves pretty well without your help, thank you. Again, we do get in there regularly, having spent way too much money on that thing to start with, and that would be any amount over $0, given the product we have at the moment. Some of us are experienced space truckers even And yes we know about the rules and risks of space trading, especially in a game where server crashes happen every few minutes.It requries maturity and patience because you have to take into considerations that poopoo may always happens.
(...)
For exemple I did some trading and I did not spend all the credits I had just because I'm aware of the issues I could have experienced. Some people would not accept this and I can understand, we're not all the same.
Good for you. I could describe my 10s of hours trying to milk some "fun" out of this product, but who cares. Most of it is boring repetition of staring at the same commute.Anyway in the last week I put around 10 hours in the game and I only had a single server disconnect. The rest was smooth with some small issues but no game breaking.
Fixed that for you.it needsa more cohesive and deepergameplay.
You're preaching to the choir here mate....I've been around SC for a few years like some others on here, trucked a few millions of aUEC worth of cargo with my Caterpillar during that time...mined a gazillion tons of rocks in a Prospector or Mole too.I play it so I don't need to mainly rely on other people to see what's happening.
It's an alpha release so it's clear it can't be as stable as a gold release. Still you can play it and have fun for several hours like many other finished games.
Probably playing an alpha release is not for everyone. It requries maturity and patience because you have to take into considerations that poopoo may always happens.
The same maturity and patience that requires to talk about Star Citizen in this forum becaue tough critics are to be expected, and for some good reasons too.
For exemple I did some trading and I did not spend all the credits I had just because I'm aware of the issues I could have experienced. Some people would not accept this and I can understand, we're not all the same.
Anyway in the last week I put around 10 hours in the game and I only had a single server disconnect. The rest was smooth with some small issues but no game breaking.
The strongest point in my opinion (based on my play style) is the seamless transition from the bed in the hotel room to space. Everything happens in real time with no loading sequences nor transitions. And the best part for me is when you walk to your ship, you take a look around to see it and pretend making some inspection, then open the cargo door, get on board, walk through the corridor and sit in the cockpit. Take off and see the blue sky turning dark and unvealing the stars. This is what I've been waiting for in ED since 6 years.
The weakest point is instead that the developing time is taking ages without clear indication about the final release and it needs a more cohesive and deeper gameplay.
Apparently the bartender is with Evocati - "You literally gotta wait in line at the bar, just like real life lmao "
what? is that true? this should've generated massive news and speculations... has DS said anything about this? has anyone on both sides of communities said anything?Chris & Sandi are no longer active on twitter and even the official website doesn't mention Chris Roberts anymore that I can find
CIG looking for a lead producer who has shipped at least 2 games.
I think everyone is just so relieved they've gone, they're just keeping it quiet in case they come backwhat? is that true? this should've generated massive news and speculations... has DS said anything about this? has anyone on both sides of communities said anything?
Chris & Sandi are no longer active on twitter and even the official website doesn't mention Chris Roberts anymore that I can find
I think everyone is just so relieved they've gone, they're just keeping it quiet in case they come back
That's not my point to defend CGI. My discussion I think was taken from another thread that started talking about VR.You're preaching to the choir here mate....I've been around SC for a few years like some others on here, trucked a few millions of aUEC worth of cargo with my Caterpillar during that time...mined a gazillion tons of rocks in a Prospector or Mole too.