Game Discussions Star Citizen Discussion Thread v12

You are like most looking at the current Star Citizen alpha and thinking this is substantially what the Star Citizen universe is to become, maybe with a few more places and player professions added - it isn't even close. The current Alpha is a tiny test-bed of features they want to test at scale.

Full Persistence - why? Why bother with all the trouble it brings like gowns and ship wrecks littering the place?
It's because the final game will have a universe simulated (as realistically as they can make it) that runs permanently whether there are any players around to see it or not. Hardly anyone has noticed, or commented on, that the persistence database has been running continuously since 3.18.0 went live - that is why it needs to be reset because as in all things the first run is never perfect. That is the plan, to have an endlessly running universe simulator so that there can be dynamic populations, a dynamic economy, a dynamic schedule of events, natural disasters and wars and pandemics. Places will boom and bust, things will age, some things will be destroyed and some things will be built, there will be mass migrations of populations, tourism that both the NPC AI and players can engage in - it is not going to be static like other games.

The servers are designed to run inter-connected cloud services, that's why they use AWS rather than the simpler backbone that other multiplayer games use. What would be the point of doing the R&D for things like Object Container Streaming, Quantum, Quasar, the DNA system if Cloud Imperium were simply taking the same approach as other games? There wouldn't be any point.

People see things going on on the RSI website like lore posts, little snippets of shows like Empire Report, Imperator elections, faction fighting, The Spectrum - they think it is just 'lore flavour' like other games. They think things like whale watching on Orison, Murray Cup Racing, Invictus Launch Week, Intergalactic Aerospace Expo, the Hadesian Artifact are just scripted one off events a McGuffin for a mission that has no other meaning or effect once completed, or made up modules that only players will experience and that don't connect to the daily life of this permanently running 'Living Breathing Universe'.

Star Citizen and Squadron 42 are about players being able to create their own unique character and story arc and live the life of that character in an ever evolving dynamic universe.

Players will log into the game, as they do now and they will do their stuff - but in the future a big part of the Star Citizen experience will be FOMO - because there's always something going on somewhere in the game universe every minute of every single day and you can watch it, read about it and follow it all on The Spectrum. You can contribute to The Spectrum using equipment like the Reliant MAKO News Van. Why would a game that is only for dog-fighting and trading have a ship equipped with cameras and an editing suite? Why is it that people who follow the game's development don't even ask the obvious questions about things like this? Why on Earth would they spend so much time and money on 'lore flavour' before the game is even close to being ready for primetime?

You'll be able to follow all the events going on in this living breathing universe on other platforms like mobiles and streaming media. Star Citizen is going to be the most streamed game of any other, because when you're not logged in watching it all will be the only way to keep up with all that's going on. It is going to be the content makers dream game because it's always changing, there's always something happening. Politics, faction fighting, celebrities and their antics, famous criminals. The Galactapedia isn't just some background reading for those who like to immerse themselves, it will be an essential guide to players if they want to make their way in this universe because the most valuable commodity of all in this game universe like no other - is knowledge, up to the second, up to date knowledge.

Don't look at all the parts and assume they aren't intimately connected. Don't look at what there is now and assume that is what they are aiming for. It isn't even close to what's coming. People think development is slow and expensive - in the future they'll be wondering how did they do all of that so fast and with so little money compared to other game's budgets.

If you want to immerse yourself in the daily whining and gripes of the impatient and unimaginative then you are missing the best part of all of this - taking part in something, seeing something truly massive, magnificent and unique being brought into the world - there is, and likely will be, nothing else like it for a very long time to come. It isn't just a game, it has always intended to be a long running franchise like Star Wars or Star Trek, except you can live in it. It's early days yet (yes I know 10 years, but small can be made quick and this ISN'T small), the foundations are still being put in. It's hard for people to see the amazing, never imagined before, structure that will be built on those foundations.

Faithful accidentally speaks some truth...

but in the future a big part of the Star Citizen experience will be FOMO

Just not in the way they imagine. :D
 
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"I spent 2k on this game, let me believe."
Oh man, I dreamed last night too.
 
Faithful accidentally speaks some truth...



Just not in the way they imagine. :D
I'll tell you what...this one must have bought the Kool-Aid in quarter gallon drums...It's the purest form of the finest copium I've ever witnessed coming from anyone, anywhere... except from the idiot Roberts himself...are we sure that's not an alt? It certainly reads like the utter drivel the great Pretender would write 🤭
 
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I'll tell you what...this one must have bought the Kool-Aid in quarter gallon drums...purest form of the finest copium I've ever witnessed coming from anyone, anywhere... except the idiot Roberts himself...are we sure that's not an alt? 🤭

It goes on...

There's a couple of things to remember:

No great change happened easily. If all you are doing is copying what everyone else does then yeah sure it's game building using a known set of tools and that is something you can quantify. When you're building the systems and tools as well as building the game it's a darn sight harder to quantify. We all knew that coming in, definitely anyone who joined after 2014 SHOULD know that.

Sure, everyone who joined the Kickstarter was happy with the original plan, but when it became obvious we could go far bigger and far better only a minority weren't saying do it, do it, do it! Chris had a choice, stick to the plan and perhaps waste this golden opportunity, or trust his community and go for it even though he knew it would take many more years of his life to achieve.

The community had it's ideas of what the BDSSE should look like and Chris had his ideas of what the BDSSSE should look like and the output is an amalgam of both - this never happens in any other game development. We can push the boundaries precisely because we found a development team and said to them.. whatever you need, either time or money, we'll get it to you so that you don' have to limit yourselves or OUR game... and that definitely never happens in other game development. It was the community who told CIG you don't need to advertise the game, we'll do that. It was the community who demanded that CIG don't take a penny from the development funds to make entertaining and informative videos etc, that's why we have subscribers.

That is what this project is all about. Without it we would have had Chris's 2016 version of Starfield. Some may have been very happy with that, but obviously enough in the community let them know - we want MORE! Since December 23rd 2015 when the PU went live we HAVE been getting more than was originally planned. It was the community who howled in derision when they unveiled their 'loading screen to land' (just like you're going to get in starfield), and they demanded we have seamless flight from space to ground with no invisible walls to prevent free roam. Chris originally said 'No' but one of the dev team in Frankfurt heard the community and in his own time made it possible and presented it to Chris. The impossible became possible because of the community's will to make it so.

So here we are paying for MORE with time. Daring to dream bigger. It's a community effort, a collective where the dev team are just another part of that community. Anyone who doesn't like it can do what they do with any other game they are waiting for, what do you know about GTA 6? Why aren't the fans of GTA over there demanding to know why it's taking so drat long, or what's going to be in it?

Yeah, there is a reason why fans of GTA aren't getting angry waiting for GTA6... because nobody has given Rockstar money for GTA6. And Rockstar won't ask for money for the game until its close to release... then they'd do the usual pre-order bonus garbage that almost everyone seems to do these days.

What a doofus!
 
It goes on...



Yeah, there is a reason why fans of GTA aren't getting angry waiting for GTA6... because nobody has given Rockstar money for GTA6. And Rockstar won't ask for money for the game until its close to release... then they'd do the usual pre-order bonus garbage that almost everyone seems to do these days.

What a doofus!
Nope...that's absolutely from the pen...and imagination... of the idiot Roberts himself. Of that, I'm 100% certain. The composition, form, syntax, structure and subject matter of this absolute drivel is practically and paragraphically identical to any and all of his previous efforts.

Damn, even referring to himself in the 3rd person... there's such a degree of utter narcissism and hubris attached to that, it truly beggars belief :)
 
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Nope...that's absolutely from the pen...and imagination... of the idiot Roberts himself. Of that, I'm 100% certain. The composition, form, syntax, structure and subject matter of this absolute drivel is practically and paragraphically identical to any and all of his previous efforts.

Damn, even referring to himself in the 3rd person... there's such a degree of utter narcissism and hubris attached to that, it truly beggars belief :)

I don't think so, its S1r Munchalot if i understand correct. He's up there with ChatJ3PT.

I think they just take Chris' words as gospel, and that's why they sound so much like him.
 

Viajero

Volunteer Moderator
Same place as DBOBE, in very rarely to be seen (publicly) land.
To be fair, not sure that comparison really holds. SC is still allegedly being crowdfunded with zero products yet released in gold and where one of the dev top management roles would be precisely being visible heads showcasing their proper stewarding of backers money and how they spend our money in their development plans. They have not been doing that for quite a while.

Also, 3.18 has proven to probably be the most disastrous release in SC so far. Several orders of magnitude worst than EDO including significant numbers of players not being able to even log in for over a month already. Whereas Braben apologized publicly after a few days, Roberts is still to even say "hi" after a month following the much worse release state of 3.18. Nevermind apologize.
 
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Where are Erin Roberts, Tony Zurovec or even Chris Roberts really? Letters from the Chairman that can be written by anybody notwithstanding where are these guys? Is Chris Roberts really in control of CIG? Who is in charge of the 3.18 mess?
Same place as DBOBE, in very rarely to be seen (publicly) land.
David Braben is publicly-active on Twitter https://twitter.com/DavidBraben

Erin and Tony haven't been publicly-active for years, and Chris we only hear from a few times a year.

Or was that a salty false-equivalence that you hoped nobody would verify?
 
Where are Erin Roberts, Tony Zurovec or even Chris Roberts really?
Erin is like "I don't want to put my face on this project anymore but I will gladly continue accepting the dosh". Tony is spending huge amounts of handwavium while developing the next Que Pasa video. Chris is enjoying his dream of playing a movie director and mo-capping sessions with the movie and TV stars of yore.
 
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