There are only two currently viable models for MMOs post launch.
More than 90% of the market goes for the F2P model as it does not rely on a core base of players to keep supporting the game in order for it to survive. Many more players are willing to spend one off fees just to play a few hours, than players are willing to commit to monthly subscriptions.
MMOs need not just cover running costs, but to make profit on top of cost of development. This is just business sense, larger market means more money.
Will notice there is no option where sales of one game pays for running costs of another game. This is not a business model. Companies are in it to make profit, not to fulfill some loopy promise. Whatever CR said about SC that does not fit into one of these models is the same as any other thing he's said - manure.
This has nothing to do with SC, CIG, CR, crowdfunding or anything of the like. It's just business. MMOs that cannot even cover their running costs by one of these models go the way of the dodo. If this is still hard to understand perhaps pick up a business management book and do some reading on the subject.
At the very least, CIG will have to continue selling ships, currency, skins, pets and what not post release. Given how expensive their infrastructure and support seems to be to run, due to how inefficient the game is, there will have to be a lot of sales in the released game state.
Of course, there's always the fan community when code is finally released once the project goes under 10 years from now.
- Subscription based
- Free-to-play, buy-able extras on top of the free to play game
More than 90% of the market goes for the F2P model as it does not rely on a core base of players to keep supporting the game in order for it to survive. Many more players are willing to spend one off fees just to play a few hours, than players are willing to commit to monthly subscriptions.
MMOs need not just cover running costs, but to make profit on top of cost of development. This is just business sense, larger market means more money.
Will notice there is no option where sales of one game pays for running costs of another game. This is not a business model. Companies are in it to make profit, not to fulfill some loopy promise. Whatever CR said about SC that does not fit into one of these models is the same as any other thing he's said - manure.
This has nothing to do with SC, CIG, CR, crowdfunding or anything of the like. It's just business. MMOs that cannot even cover their running costs by one of these models go the way of the dodo. If this is still hard to understand perhaps pick up a business management book and do some reading on the subject.
At the very least, CIG will have to continue selling ships, currency, skins, pets and what not post release. Given how expensive their infrastructure and support seems to be to run, due to how inefficient the game is, there will have to be a lot of sales in the released game state.
Of course, there's always the fan community when code is finally released once the project goes under 10 years from now.