So CIG will never be able to deliver SQ42 ?
Now you got it....and maybe in 2022 or 2023 you ll think back about this point in time and admit...."those people did see it...:"
Of course CIG and its most faithful are hard at work to
move that goalpost. Its not about SQ42 in all its promised glory anymore. Today people speak about a SQ42 roadmap or a beta
next year (enter the "what is release/ beta/ alpha/ etc anyway?" debate) as if that would prove capability and represent a victory over all the naysayers. The game SQ42 aspired to become is being chipped away bit by bit by what we see. By CIGs inability to make very basic core technologies work reliably, by its current modus operandus to take out assets and objects in order to improve performance. Making continous growth or development next to impossible.
Reality comes knocking and it looks like a rainy day.
Thats what I have over all the new defenders and white knights making a scene. I
remember what SC promised to be and the far cry it is today doesnt bode well for Star Citizen ever becoming the game that was promised to people back in 2012. Very possible that at some point old promises and announcements dont matter anymore becoming "old news" but the criticism CIG receives over old stuff will still be legit and SC then will still be a far cray from what it was supposed to be. Star Citizen at this time is the
epitome of underdelivering...and its not even in beta yet. I dont think any other game in active development ever has been that bad. Most games in alpha keep the fascination and hide the ugly until they are close to release or after release (Anthem, NMS etc).
Keeping development going is not a sign of progress or success....something most SC defenders seem to understand that way. Its just a measure to avoid collapse or admit defeat and I reckon Chris knows very well he failed already. He might hope for some technological breakthrough provided by others (and the new AMD GPU series is one of these breakthroughs) instead of using his skill and competence to accomplish what he promised but after a decade of showing "what he got" I doubt very much Chris could ever triumph over his competition in the field. CIG is great at making promises and they produce mouth-watering glimpses of said promise but so far....they have not delivered on most of their promises and it doesnt help to point to the few and select things they DID promise because Star Citizen requires
all of the promises to be delivered before it ha a chance at life. What most people claiming to "have fun" are doing (from what I can see...) is to "make the best out of it" and thats really not so great looking when you consider how far away from release we are right now. Sure they enjoy what they have but its already "second best" to their very own expectations if they would be honest.
Most people in this thread have been following the project for years and they experienced and witnessed its development and slow degradation in scope. Not in what CIG promises but what SC potentially is capable to provide. More and more facts come to light that show how unrealistic and delusional most statements coming from CIG are or have been. Debating technicalities doesnt negate or counter the purest truth there is and which ASP likes to repeat once in a while.....
"there are zero games" and thats after 8 years and more then 350 million dollars of funding. You dont really need to know more to form an opinion and most people hearing about SC do exactly that.
With Star Wars Squadrons and Cyberpunk 2077 launching over these next few months, the odds of Sq42 being delayed yet again for more changes/additions are extremely high
Quick remind me, why is Star Wars Squadron of any relevance to SCs development? I thought its a pure space flyer/arcade shooter game?