Game Discussions Star Citizen Discussion Thread v12

Spectrum is salty as hell at the moment.

Guess its time for another ship sale. I mean, they haven't had one in a few days!
 
I particularly like this comment. Not only because they cover a lot of stuff, but they make each successive line just that bit longer, creating a nice stair effect!

1721121018376.png
 
This anecdotal is fun...



That suggests both the replication layer and the servers themselves struggle at higher tick rates.

(The RL I could kinda get. A faster stream of updates being harder for it to process perhaps, leading to lag / conflicting states).

Why the desync itself would worsen, god knows. (Perhaps the absurd bandwidth usages seen over the years stack up? For ships I could get that. But surely players aren't wearing that many grenades 😁)

Would be pretty funny if so many of their design / engineering assumptions have been built on a 3fps world though ;)
CIG has never understood what persistency means in games so the trash just accumulates and eats away the frames.
 

Viajero

Volunteer Moderator
LevelCap did a video a few days ago. Guy has often talked up SC/CIG, so the comments are interesting...

Source: https://www.youtube.com/watch?v=mQwhhqTMpoI
Suspect he is just simply referring to all the promises made past CitCon, correct? And not really discussing at all the more relevant and actual deadlines for the Calders and other investors´ put option in Q1 2025 and then in 2028?
 
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The only reason I know there is a free fly is because one of my PUBG friends saw a YT advert thought it looked amazing and then said there was this huge disconnect from YT to the game.

He made some unpleasant remarks about the game and called me a SC simp for trying to explain to him that the prior patch was actually really nice and this patch had alot of content - he wouldn't have a bar of it saying some other colourful commentary

src: https://robertsspaceindustries.com/...rum/3/thread/star-citizen-for-free-12-19-july

Advertising money well spent (y)
 
Some intriguing logic here...

Over the past 9 years and 11 months, I've acquired 87 ships and 7 packages worth a total of $21,671.77, all currently stored in my hangar. My total spending amounts to $52,671.41, which averages to about $182 per month.

I believe strongly in this project and wanted to focus more on future upgrades, tuning, and other enhancements rather than dealing with insurance. My goal was to minimize the time spent grinding to buy ships, so I opted to invest upfront.

At the beginning, I started with an Aurora LX for €24, which included the Star Citizen and Squadron 42 game packages. I used this for about 1.25 to 1.5 years (from August 2014 to late 2015) before purchasing anything else. After a week of research, I confirmed that Star Citizen is a sandbox game without a pay-to-win model.

Back in 2014, I was a Middle Test Engineer with only a year of experience and a modest salary. Now, I am a Test Team Lead / TestOps with a somewhat better salary, allowing me to support my passion for this game even more.
 
Lol

Bug Fixes​

  • Possibly Fixed - PU - Locations / Law / ATC - Personal Hangars - A Player's ship will sometimes be impounded when they land in their assigned Hangar (STARC-119655)
  • Possibly Fixed - PU - Personal Hangars - Locations - Personal Hangars do not open when contacting ATC to take off or land at a destination (STARC-118808)

 
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