Game Discussions Star Citizen Discussion Thread v12

To be fair to CiG - did anyone else ever put a Crow's Nest on space station? Never done before!

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I was just thinking about how, from this angle, it looks like the Cygnus from The Black Hole.

Cygnus-4032875798.jpg
 

Viajero

Volunteer Moderator
These are estimates Based on tax filings up to 2021 (original source). It may be inaccurate though.

Comment by VeritasXIV: "How the hell are the people on the Star Citizen forums letting Chris Roberts get away with paying himself $567,843.79 EACH YEAR, along with $400,602.45 for hos brother Erin, + a similar 6 figure amount for Sandi who does NOTHING?" ...... "That's $1.3 MILLION dollars per year going to his family rather than to trying to hire 1 of like 20 people on earth who have the technical skills required to actually create the netcode to make Star Citizen even close to the MMO Chris Roberts pitched us."

See CLOUD IMPERIUM UK LTD. filing history:

14 Oct 2021Group of companies' accounts made up to 31 December 2020

The highest paid director must be Chris Roberts.

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Remuneration disclosed above includes the following amounts paid to the highest paid director:

In 2020:

  • £292,322 (Remuneration for qualifying services)
  • £12,875 (Group pension contributions to defined contributions schemes)
Total: £305,197 = $414,372 USD on 31 December 2020. VeritasXIV mentioned a higher figure. Maybe that includes additional benefits.

This is only Cloud Imperium UK. There is also Cloud Imperium US LLC and some subsidiaries in the Cloud Imperium Group.
If that´s the UK, the highest paid director should be Erin, not Chris. Chris´ pay is probably much larger than that. Add Sandi´s to that, plus annual bonuses and what not, and you have easily close to 1.5 mil per year just to the Roberts clan. Plus all the dividends and proceeds from IP sales already reported.
 
These are estimates Based on tax filings up to 2021 (original source). It may be inaccurate though.

Comment by VeritasXIV: "How the hell are the people on the Star Citizen forums letting Chris Roberts get away with paying himself $567,843.79 EACH YEAR, along with $400,602.45 for hos brother Erin, + a similar 6 figure amount for Sandi who does NOTHING?" ...... "That's $1.3 MILLION dollars per year going to his family rather than to trying to hire 1 of like 20 people on earth who have the technical skills required to actually create the netcode to make Star Citizen even close to the MMO Chris Roberts pitched us."

See CLOUD IMPERIUM UK LTD. filing history:

14 Oct 2021Group of companies' accounts made up to 31 December 2020

The highest paid director must be Chris Roberts.

Page 29:
Remuneration disclosed above includes the following amounts paid to the highest paid director:

In 2020:

  • £292,322 (Remuneration for qualifying services)
  • £12,875 (Group pension contributions to defined contributions schemes)
Total: £305,197 = $414,372 USD on 31 December 2020. VeritasXIV mentioned a higher figure. Maybe that includes additional benefits.

Ah ok nice one. Yeah I think they've made too many assumptions there. (The top director for the UK branch is Erin, not Chris). Unless they've got some other source they're not revealing, but the UK filings were the topic there ¯\(ツ)/¯

Not to say that CR isn't pulling in green, he surely is. But this doesn't nail down number etc.
 
Ok, so, I know I mention student hires a lot...

But a student hire from 2014 was made Assistant Art Director back in January.

EDIT - That brings my little tally to:

CIG Senior devs who've never shipped a game: 27 [+ 13 more who left]

He's the first to hit Director tier I'm aware of though.
 
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I guess you're talking about this one:

funny to see obvious downgrade, but I assume 2023 was pre-rendered because impossible to run realtime with as much details.

I'd add it's pretty obvious its their M.O. since the beginning, just by mentionning the numerous times the Mess Hall was present in the monthly reports :)

Oh by the way, anyone fainted from Stendhal Syndrome during the Mess Hall scene?
That's the one!
 
It's such a shame, I see why people/players get so involved, its a dream, a game you've always wanted.. But it's not going to appear in the way it was first set out. Of course, we know that, it's changed so many times...... And that is where the problem is.

I think that the players still pushing this game, streamers or whoever and whatever they do, are very much responsible for the hype and misleading of others to part with cash for this game. It is not going to appear as you imagine, and why! it's impossible, they intend to drag it out and keep it right upto date (C Roberts said) with current tech, but they have moved from 2012 to now and haven't released much in way of a game, they just keep trying to keep up with what is happening around them in the industry, that is why it will never appear, they say they want it to be the best most upto date tech (also VR).
It's crazy, not so much a scam, more a myth.

No longer does Roberts have to apppear for long, he has many doing the job for him, because so many rely on this project for their salary/money, they can't let players see the truth and that is it is never going to release as players expect, with what they expect. It merely needs to persist onwards for as long as possible or even for decades. There are always gullible people around to invest in the 'perfect space game', when in reality it isn't even a game and the more it goes on 'Space' is getting mighty small when compared with the original idea.

Just sad.

It's not Roberts pushing this now, it's those that get a wage/commision/salary/dividend/or whatever else, 'Earnings'! from this mess. They are the ones responsible, they are the front line in this Myth/Mess. Star Citizen will never release as players expected, it can't! when you promise the world you have to deliver, so look at the track record so far... Look at the game, it's a mess after 12yrs and it will still be a mess in 12yrs time.

Do not back a Myth with cash, believe! yes. But don't part with cash, there is a difference.
Look at the money already collected and then look at what is there. The games crap, the team behind it is huge and the spaces they inhabit are very costly.
Just stop and think for a minute.

It just ain't going to happen people.

It's fast becoming a 'Cult', I'm not even joking there.

Yes CEO and Chairman of the Board of Directors totally at the whim of players and streamers /s
 
So the Store LTI gets you level 1 - which doesn't include any non-custom modules (so you will lose any crafted modules unless you also buy higher grade insurance).

Pretty sure at Citcon that also talked about using blueprints to upgrade the ship (as they can now be different grades) and it isn't clear if you upgrade a ship using crafting will the level 1 insurance / warranty keep the crafting on the ship. I'm betting not.

So it feels like the LTI is pretty worthless as you will want to upgrade ships to level 3. How long until they start offering 'Comes with Level 3 insurance' on ship sales :)
 

Viajero

Volunteer Moderator
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Love how they speak with absoloute certainty about something completely unknowable, yet if a skeptic said that the rest of the game would be linear they would jump in and say there is no way to know that.
As @thistle would perhaps say, that ken guy is not wrong. The rest of the game isn´t linear because there is no rest of the game. And the demo at Citcon was linear not because it was a tutorial but because CIG hacked it for CitCon, pretty buggy and crashy at that, like all previous demos hacked just for CitCon. Amiright? 😋
 
Not sure if ppl are really complaining about it being linear? Hell, Mass Effect is well loved but main story linear as hell - you just get to choose the final ending and who you turn up with.

Most worries are about the cutscene lengths - Camural made a good point that they don't even seem to be skippable as Rich had to replay some after crashes. I don't mind cut-scenes but on 2nd playthroughs I don't want to sit through them again - especially if they are 50% of the time.
 

Viajero

Volunteer Moderator
Most worries are about the cutscene lengths - Camural made a good point that they don't even seem to be skippable as Rich had to replay some after crashes. I don't mind cut-scenes but on 2nd playthroughs I don't want to sit through them again - especially if they are 50% of the time.
And which lends a bit more credence that this was actually hacked together just for CitCon. For Chris to show off his film related "abilities", parade the star studded cast and perhaps even try to save some Hollywood face given this is 10+ years after mocapping them... The demo 20 out of 90 min gameplay part was totally an after thought, and a "tutorial" was the most convenient lowest effort possible.

Poor guy, I suspect Chris Roberts must have been feeling so guilty all these years. But not because we have in our PCs a crappy piece of biowaste, no. He couldnt care less as long as he, his brother and wife keep getting a combined 1.5 million a year all together, plus dividends, plus IP sales proceeds etc. But rather because he could not "make justice" to the cast he convinced to pose for this...
 
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Love how they speak with absoloute certainty about something completely unknowable, yet if a skeptic said that the rest of the game would be linear they would jump in and say there is no way to know that.
I can without any reservation, completely guarantee that the 30-40 hour campaign of Sqn 404 will be 26-30 hours of walking dialogue sim or cinematic cutscenes with absolutely zero player agency bar clicking on limited dialogue options or pressing the W key :)
 
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