Game Discussions Star Citizen Discussion Thread v12

The Shard is split in to 10 regions across the player space, 5 regions in each system, 500 players, on top of that a 100 player buffer so that party members can still join the shard even if there are already 510 players on it.
Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?
 
Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?

You can join friends on their shards, but yes, there is a definite issue here relating to base defense. The idea is, you should be able to defend your base from attack or risk losing it, but if you don't instance with the attacker, then you can't defend.
 
Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?
It's complicated, of course. Bases are supposed to exist across all shards in a region and there are some rules about when and how they can be raided.
I didn't bother to watch the full thing:

7:03 How does all this work with shards?
9:09 How will this look like in terms of offline raiding and base defences?

Source: https://www.youtube.com/watch?v=JR8CtbQXLw8
 
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It's complicated, of course. Bases are supposed to exist across all shards in a region and there are some rules about when and how they can be raided.
I didn't bother to watch the full thing:

7:03 How does all this work with shards?
9:09 How will this look like in terms of offline raiding and base defences?

Source: https://www.youtube.com/watch?v=JR8CtbQXLw8

So, a few thoughts.

The best way to protect your base is not actually play the game :p

The second best way to protect your base is be on a different shard.

If you are on the same shard, and your base comes under attack, the best thing to do is log off/switch to another server.

If you insist on defending your base, good luck with that if you are nowhere near your base, because by the time you get to your base, it will probably already be a pile of rubble.
 
So, a few thoughts.

The best way to protect your base is not actually play the game :p

The second best way to protect your base is be on a different shard.

If you are on the same shard, and your base comes under attack, the best thing to do is log off/switch to another server.

If you insist on defending your base, good luck with that if you are nowhere near your base, because by the time you get to your base, it will probably already be a pile of rubble.
The answer is more alt accounts for $50+ each. A base owner, a land owner, a blueprint owner and at least one pop-up defender per base.
 

Viajero

Volunteer Moderator
So, a few thoughts.

The best way to protect your base is not actually play the game :p

The second best way to protect your base is be on a different shard.

If you are on the same shard, and your base comes under attack, the best thing to do is log off/switch to another server.

If you insist on defending your base, good luck with that if you are nowhere near your base, because by the time you get to your base, it will probably already be a pile of rubble.
Is it a surprise that CIG think through these things less than a toddler with crayons? PvP players and logoffski detractors in particular must be ecstatic.
 
Orgs or friends work too.

Issue there is, if you want to protect your base, due to travel times, someone has to be at the base (or very close, due to travel times) at all times to defend it, if it happens to get attacked in that shard. Now, i think its fair to say most base attacks won't be carried out by individuals but by orgs/groups of people looking to cause a bit of mischief, so a lone defender isn't going to put up much of a fight.

This is where automated base defenses/shields come in, but we will need to see what CIG do in this regards. We know they plan to have NPC forces defend bases that have insurance (land claims), and we will have to see if those land claims become purchasable with in game money on some potential future release or it will be a P2W feature only.
 
Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?

They are..... Every server with in a shard has a live connection to eachother, you can see and effect anything and everything on the neighbouring server as if its on the same server, that is you can see those on the neighbouring server across the server boundary and shoot them, as if the server boundary doesn't exist, like its all one server.
The shard is its own game instance, you can't see anyone on other shards but what you do on your shard is replicated on all other shards, so if you build a base that base is there on the entire game, that's what the replication layers does, every world change is feed in to the replication layer and then copied through the entire game world for everyone.

Please excuse my none existent MS Paint Skills.

MYSAENy.jpeg



You should really watch this, all 20 minutes of it, it will answer many questions you may have.

Paul Reindell, the man who built this.

 
Every server with in a shard has a live connection to eachother
Are you sure that's how it works? The full server mesh is the superior tech of AoC.
I understood that servers in a shard talk to a replication layer (a message broker) for that shard, there is no global RL that all shards talk to.

I didn't watch the video though.
 
They are..... Every server with in a shard has a live connection to eachother, you can see and effect anything and everything on the neighbouring server as if its on the same server, that is you can see those on the neighbouring server across the server boundary and shoot them, as if the server boundary doesn't exist, like its all one server.
The shard is its own game instance, you can't see anyone on other shards but what you do on your shard is replicated on all other shards, so if you build a base that base is there on the entire game, that's what the replication layers does, every world change is feed in to the replication layer and then copied through the entire game world for everyone.

Please excuse my none existent MS Paint Skills.

MYSAENy.jpeg



You should really watch this, all 20 minutes of it, it will answer many questions you may have.

Paul Reindell, the man who built this.


Its like the BGS in ED in a way. No matter what mode or instance people are in, changes are reflected to everyone playing the game.
 
I understood that servers in a shard talk to a replication layer (a message broker) for that shard, there is no global RL that all shards talk to.

Back in 2021 they only talked about player inventories having a global database. (See 'what about write authority between separate shards?'). With hopes for player bases and mineables etc.

Who knows what form the current jumble of services takes ;). (Kinda notable that mineables are pretty busted tho :oops:)

Interesting to see the toiling Xmas devs say the black screen issue is the hybrid service falling over. (IE the 'Replicant' service etc).

We've begun rolling out a Hotfix to mitigate the leading Hybrid crash. This should greatly reduce the chances of encountering a black screen.


With the resulting '30K style' back to main menu behaviour.
 
Back in 2021 they only talked about player inventories having a global database. (See 'what about write authority between separate shards?'). With hopes for player bases and mineables etc.

Who knows what form the current jumble of services takes ;). (Kinda notable that mineables are pretty busted tho :oops:)

Interesting to see the toiling Xmas devs say the black screen issue is the hybrid service falling over. (IE the 'Replicant' service etc).



With the resulting '30K style' back to main menu behaviour.

I played it for 2 to 3 hours earlier today, not had a single blackscreen, it was running nice....

Ahmed was working yesterday, he popped in to global chat to say he was aware of the blackscreen issues and was fixing it.
 
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It's complicated, of course. Bases are supposed to exist across all shards in a region and there are some rules about when and how they can be raided.
I didn't bother to watch the full thing:

7:03 How does all this work with shards?
9:09 How will this look like in terms of offline raiding and base defences?

Source: https://www.youtube.com/watch?v=JR8CtbQXLw8

@Taller Ghost Walt This ^^^

In a lawful system (Stanton / Terra) your base can only be raided if you're online on the shard that the base is being raided on, if the attackers are on a different shard from you they will get a message saying they need to change shards.
That's just a protection system in a lawful system, if the base owner is offline you can still use the base if it has a shop or a repair / refuelling pad, this is also true for shards, it doesn't matter what shard the base is on anyone on any shard can use its public access facilities.

If in a lawless system (Pyro / Nyx) the base can be raided even if the owner is offline, in that case its for the owner to protect it, base shields, planetary shield, defence turrets ecte...
 
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I should add the shards are connected, as i said before they are populated and controlled by the replication layer, they just aren't connected in the same way that the savers are with in a shard, those act as a single server, you don't even know where the server boundaries are, that is unless you're running the data readout script, Tilde Key: displayinfo 3, among a lot of other information it will tell you what shard you're on, what server with in the shard, how many are on the shard and how many are on the server.
I'll post an screen shot below...
What the replication layer does for the shards is update the game world state as its happening, it doesn't plonk a dead ship or a dropped water bottle from every shard to every shard, that's wasteful, but permanent structures like bases it will.
I'm a member of multiple orgs and with that i'm moving between shards all the time, sometimes multiple times in a gaming session, every time i do that it moves my player sate and everything that belongs to me with me, always exactly how it was the moment i logged off.

Ok, in this example i'm on shard number EU 230 (ShardID pub euwlc 9472985 230) there are 530 (population shard / server) on the shard, the server is the one you can barely see, its the authority server, that long number changes when you cross the server boundary. there are 27 on this server, its the 27 in the /27 (530/27)

wtbKzbM.jpeg
 
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