Btw, have you seen anything odd in televised Contested Zones when a player was down?
Not that I've noticed.
(Did see a reddit post claiming PU info was being displayed in AC though )
Btw, have you seen anything odd in televised Contested Zones when a player was down?
Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?The Shard is split in to 10 regions across the player space, 5 regions in each system, 500 players, on top of that a 100 player buffer so that party members can still join the shard even if there are already 510 players on it.
Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?
It's complicated, of course. Bases are supposed to exist across all shards in a region and there are some rules about when and how they can be raided.Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?
It's complicated, of course. Bases are supposed to exist across all shards in a region and there are some rules about when and how they can be raided.
I didn't bother to watch the full thing:
7:03 How does all this work with shards?
9:09 How will this look like in terms of offline raiding and base defences?
Source: https://www.youtube.com/watch?v=JR8CtbQXLw8
The answer is more alt accounts for $50+ each. A base owner, a land owner, a blueprint owner and at least one pop-up defender per base.So, a few thoughts.
The best way to protect your base is not actually play the game
The second best way to protect your base is be on a different shard.
If you are on the same shard, and your base comes under attack, the best thing to do is log off/switch to another server.
If you insist on defending your base, good luck with that if you are nowhere near your base, because by the time you get to your base, it will probably already be a pile of rubble.
Orgs or friends work too. But then bases are no in game so CIG has time to reinvent the wheel.The answer is more alt accounts for $50+ each. A base owner, a land owner, a blueprint owner and at least one pop-up defender per base.
Is it a surprise that CIG think through these things less than a toddler with crayons? PvP players and logoffski detractors in particular must be ecstatic.So, a few thoughts.
The best way to protect your base is not actually play the game
The second best way to protect your base is be on a different shard.
If you are on the same shard, and your base comes under attack, the best thing to do is log off/switch to another server.
If you insist on defending your base, good luck with that if you are nowhere near your base, because by the time you get to your base, it will probably already be a pile of rubble.
Orgs or friends work too.
Do I understand correctly that the servers within a shard are connected, but not the shards themselves? If that's true and you can't choose which shard you want to play on, how is something like base building (or persistence in general) supposed to work?
Are you sure that's how it works? The full server mesh is the superior tech of AoC.Every server with in a shard has a live connection to eachother
They are..... Every server with in a shard has a live connection to eachother, you can see and effect anything and everything on the neighbouring server as if its on the same server, that is you can see those on the neighbouring server across the server boundary and shoot them, as if the server boundary doesn't exist, like its all one server.
The shard is its own game instance, you can't see anyone on other shards but what you do on your shard is replicated on all other shards, so if you build a base that base is there on the entire game, that's what the replication layers does, every world change is feed in to the replication layer and then copied through the entire game world for everyone.
Please excuse my none existent MS Paint Skills.
You should really watch this, all 20 minutes of it, it will answer many questions you may have.
Paul Reindell, the man who built this.
Players can't even shoot each other standing next to each other on the same server.
I understood that servers in a shard talk to a replication layer (a message broker) for that shard, there is no global RL that all shards talk to.
We've begun rolling out a Hotfix to mitigate the leading Hybrid crash. This should greatly reduce the chances of encountering a black screen.
Spectrum - v7.17.1
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...robertsspaceindustries.com
Back in 2021 they only talked about player inventories having a global database. (See 'what about write authority between separate shards?'). With hopes for player bases and mineables etc.
Who knows what form the current jumble of services takes . (Kinda notable that mineables are pretty busted tho )
Interesting to see the toiling Xmas devs say the black screen issue is the hybrid service falling over. (IE the 'Replicant' service etc).
With the resulting '30K style' back to main menu behaviour.
It's complicated, of course. Bases are supposed to exist across all shards in a region and there are some rules about when and how they can be raided.
I didn't bother to watch the full thing:
7:03 How does all this work with shards?
9:09 How will this look like in terms of offline raiding and base defences?
Source: https://www.youtube.com/watch?v=JR8CtbQXLw8