I think they will change their mind and work more effectively
We had a lot of limits in how many materials we could use. How many polygons we could use. Limits that we don't have here. Because we use... different tools...
Believe me, they won't even notice. Once you've spent the cash, you're already yesterdays news...refunding or notYes, true but I'm still spending money to at least reach High Concierge rankand then make a big refund in front of their eyes, may this make some regrets for them
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In most professional organisations this is what happens. The PIR - post implementation review. Either as a formal process, or informally when the fan gets struck with a tsunami of 'woe'...., I think they will change their mind and work more effectively, by looking at current and previous issues, to avoid more issues with upcoming updates (in general they needs a giant push).....
The safe rule of the current patch is that you need a "decoy" ship if you want to call up your stored ship.
Call the decoy ship on the ASOP so the game spawns you an instanced hangar, go to that hangar then call your intended ship.
If your intended ship is stuck under the hangar platform, go out of your hangar so the station automatically store that ship so it won't get destroyed
I did a Stanton hauling mission today. Loaded up my ship. Left the station, spent several minutes in QT, arrived at destination, and called for a hangar. Was a slight glitch when entered hangar, but didn't think anything about it. Unloaded my ship into freight elevator. Then sat there wondering why mission didn't complete.
Somehow, I was warped back to the starting station hangar! So, reload, reptry, repeat. Double checked map that I was in correct station before unloading. Mission complete.
10/10 would do it again.
I remember, at around the $60-70million mark I think, Roberts making the incredible claims that not only did they have enough money to complete the games if funding dried up, but also that they adjust the development goals month-by-month according to how much money they raise. "Incredible" because he was obviously lying about having enough, but also because it would be absurd to operate that way. Which is probably why, a decade or so later, we are where we are. They're way, way past the point where there is any sort of path to an acceptable MVP 1.0 if there's a significant downturn in funding. All that would happen is Roberts and his inner circle would quietly depart the project and hand it over to one of their over-promoted minions to oversee the final shuttering, so that Chris can absolve himself of responsibility.
Most immersive game ever, though of course immersed in what exactly is the question..
The game really didn’t want us going to Ruin
I was playing last night and I see someone in global having issues getting through the jump portal to Pyro. I reached out to chat about possible solutions and we landed on me taking him to Ruin myself and he can call his ship there. Easy task, right? We were thrown nearly every major bug making one hell of a roller coaster adventure. This case was pulled from the Star Victims Unit or S.V.U. These are their stories.
Problem 1: We decided to meet at Pyro Station and he’ll jump into my ship. Sounds like a plan! Only I can’t quantum jump. It kept disengaging no matter what spot I chose. Nearly 10 minutes of power cycling, choosing different targets, and trying any target to get quantum jump working.
Problem 2: I finally QT to Pyro and try to find his ship. We can’t find each other in the list of people since the list didn’t go past the G names.
Problem 3: Eventually, we find each other, he gets in my ship, and the game yeets him to a random point inside the station before we could even add each other. Then, I get yeeted to a random landing pad.
Problem 4: We find and party up. I call in my ship and…. Ship doesn’t come until many attempts later.
Problem 5: We take off and holy crap it’s happening!! We make it into portal!! Well of course we do a complete loop and get spat out into Stanton. Back to where we started. No big deal, we will go again.
Problem 6: Finally we make it to Pyro this time!! Yes!! I QT to Ruin and make it half way there. My Quantum fuel goes from 68% to 9%. We gotta stop for fuel… Are you fricking kidding me?!?!?
Problem 7: Hallelujah! We make it Ruin and wait in a queue line for 600.0000 seconds. Dude, we’ve been at this for an hour at this point.
Problem 8: We finally land in the station and spirits are high. After all that rubbish, we have made it. My new found friend and I have been through so much together and now it’s time to say our goodbyes. I turn and watch him excitedly run towards the elevators. There’s a twinkle in my eye and a smile on my face reminiscing about the adventure we just had. The elevator doors open and he falls through elevator floor, dragging him Star Citizen Hell.
Poor guy has never gotten this far and just wanted some armor. Just to be taken out by the goddamn elevators. REALLY?!?! THE FRICKING ELEVATORS?? BAHAHAHAHA!!! I hate to laugh, but goddamn that was funny. Sometimes, all you can do is laugh.
Maybe the real Star Citizen was the friends we made along the way.
Don't be a bum and spoil what these are meant to do(Which they currently don't do btw sadly).
12 years and we finally have an alien, sort of:
This is one helluva trip report![]()
I turn and watch him excitedly run towards the elevators.