Game Discussions Star Citizen Discussion Thread v12

I didn't like the video. It started middle-of-the-road but veered off into fantasy land.
Listen I can give you that"It's an alpha"excuse maybe for the first few years but we are getting in almost a decade of development soon....also many people here are not annoyed that much by all those bugs and ridiculous game stability but they are annoyed by stupid flight mechanics and lack of some basic game features that CIG constantly keeps delaying...

Don't you know it is early days? The development only began just a couple of years ago. All the pipes were securely fitted together then. They're just waiting for the fluid rush of content and tech. Unfortunately, the project's substance is rather viscous and slow moving.

I've been watching and reading in silence. I tend to observe for a while before getting involved. In my years of playing and researching video games, I have never come across another project that required such a zealous defense by its player base.
 
So when they posted yesterday they are committed to "open and transparent development", you agree that is a lie?
You're confusing "open roadmap" with "open development". If you want to know what they are working atm, just watch all "calling all devs", "citizen con" and "inside SC" videos. You will find a lot of dev responses in the forums threads too.
 
You're confusing "open roadmap" with "open development". If you want to know what they are working atm, just watch all "calling all devs", "citizen con" and "inside SC" videos. You will find a lot of dev responses in the forums threads too.

In CAD, Inside SC ect they are only talking about things and dreams. Delivering those „mechanics / contend“ is a totally different story.
Most open development? The „Bord“ is in submarine mode since the beginning of the year.

Have anyone seen this mysterious SQ56 movie wich should have be ready two months ago?
 
In CAD, Inside SC ect they are only talking about things and dreams.
False.
They have talked by the past about a lot of techs, gameplay, assets, engine... that you can see ingame now. Just some few examples of elements released that have been discussed there : planetary tech, grid mechanics, foip, persistance v1, shaders, prisons, bounties, caves, wind, lightning engine, sound engine, building block, hunger&thirst, etc.
 
You're confusing "open roadmap" with "open development". If you want to know what they are working atm, just watch all "calling all devs", "citizen con" and "inside SC" videos. You will find a lot of dev responses in the forums threads too.
You keep assuming I'm unfamiliar with all of that content. I am not. Showing a screenshot of Pyro is not the same as having it in-engine, with all the other objects (players, ships, hot dogs, etc.).

To summarize your hilarious answers so far:
  • CIG is transparent and open, while hiding major development items on the roadmap.
  • Development is delayed because they had to build companies (ignoring the obvious that they could have released as they built, like Frontier and Mojang did).
  • Development is delayed by things like complex FOIP (ignoring the obvious that FOIP could wait until after release)
  • SC is a great and playable game! But it can't be criticized because it's not a game.
  • The roadmap is so short because everyone was complaining about lack of hitting goals
  • Poor little CIG got surprised by the success of the Kickstarter so that makes it OK they chose the wrong engine.
  • Heroic CIG hired developers from Crytek after Crytek "collapsed"
 
False.
They have talked by the past about a lot of techs, gameplay, assets, engine... that you can see ingame now. Just some few examples of elements released that have been discussed there : planetary tech, grid mechanics, foip, persistance v1, shaders, prisons, bounties, caves, wind, lightning engine, sound engine, building block, hunger&thirst, etc.
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In conclusion, CIG say a lot of things. The roadmaps and StarCitizenTV are useful to get a very rough indication of what might arrive relatively soon. Unfortunately, the timeframe predictions are as always waaaaay off.

Also: massive credit to QuaversAndWotsits for making these quotes so easy to find
 
But this project certainly triggers an extreme defensive reaction. I also havent seen anything like it before
Mainly because of the scam thing. It's not easy to let someone call the alpha you have fun with a scam.
And a lot of false statements are made about the alpha on the web. They are still some persons claiming there is only jpg of ships in youtube comments for instance. I've even found someone one month ago still claiming that there is only a hangar in the actual game.
 
False.
They have talked by the past about a lot of techs, gameplay, assets, engine... that you can see ingame now. Just some few examples of elements released that have been discussed there : planetary tech, grid mechanics, foip, persistance v1, shaders, prisons, bounties, caves, wind, lightning engine, sound engine, building block, hunger&thirst, etc.

And utterly true to form - CI-G do not, under any circumstances, have a network architecture and implementation to achieve any of that in a playerfield of 1000's of independent entities with a robust scaleable backend inserting AI NPC's providing 90% of the content in real time. At all.

Ever.

They cannot manage something as simple as audio levelling within their own produced videos. Now they are arguing about Aegis vs Anvil and how that is somehow important for, - urm, I have no idea. There is no game for any of this fluff to exist in.
 
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False.
They have talked by the past about a lot of techs, gameplay, assets, engine... that you can see ingame now. Just some few examples of elements released that have been discussed there : planetary tech, grid mechanics, foip, persistance v1, shaders, prisons, bounties, caves, wind, lightning engine, sound engine, building block, hunger&thirst, etc.
Okay where is the SQ42 video, where is salvage where is the new Ui where are the 1000 player instances? Where is the VR support, where is the subsumption AI, where is ship to ship refueling, where is the docking mechanic, where is the sandworm, where is the is the PvP slider, where are the 100 star systems, where is server meshing, where is the exploration gameplay loop, where is the cloud tech, where are the working physics grids, where are the gameplay loops? I could add a lot of more question. And guess what? They talked all about these in some of their video. Because they say something doesn’t mean they do it.
 
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I don't know if you react to my post but I am a long time backer (since 2013) and I know a lot about the game (fond of tech aspect of SC). When I say I enjoy the game in its current state, it's genuinely true even if I have at least the same knowledge of the project as you. 45 $ is a lot for some but you talk about the game like a finished product. The 45 dollar you talk about are a pledge for a game that 'will' be released, not the actual one. What you have bought is the game 'released' (notice the quote), not the game now. You can participate to the alpha, but the alpha is not the game. I know you didn't like it here, but the current, long promised and delayed alpha is not "the game". "The game" will come in x years. The main difference between you and me, is I will wait patiently those x years. And I know I've already made a good investment because for 45 $ I already had 45 hours of fun game. 1$ by hour of fun is more than a lot of AAA games I've bought.


are pretty void statements if you only listen to people from this forum or forum alike. From some communities I talk too, I honestly can say too "People like Mole are the majority." A well known french community "Canard PC" have for instance good mitigate points of view about the game (nor haters, nor fans) and is full of people like Mole.




You do generalization here. You will find bad people in every games. I am a player of SC posting here and I haven't called one of you "hater, troll or worse". It's the same ingame. The worse I can tell is "so this game is not for you". It's the same in others forum too. For sure if you say SC is crap on the reddit dedicated to SC you will not be listened. But if a player come to the ED reddit to do the same, it will not be listened too. If a player come to the ED channel in game just to explain how bored he is and why, It will be dismissed, nothing more natural. And it's of no use to explain to a player whom enjoy a game why he should not enjoy the game. The SC's forums are full of those players enjoying the game.


they are not told here because no-one is really willing to hear them, just simple as that.




the same sentence apply to haters and fanboys of SC. The haters "CR mansion" trick is as bad as the fanboy "never done before" trick .


all players deep following the project have the same infos. The answers they give come from the same source and are often the same.


they are not excuses but explanations. It's complex, the project had/have it's fair amount of mistakes and mismanagement, they were small at the beginning, the engine was not the good one, CR is too perfectionist and makes everyone loose time, etc. So what ? I have fun with the game but I should tell everyone to stop playing it because I want CIG to fire CR ? Or jump in my time machine to come back in 2012 to tell CR to choose Unreal instead of Cryengine ?


I and a lot of my friends know all the red flags you talk about. We don't dismiss them at all. But you know what ? We play and enjoy the game since several months and poured a lot of hours played in it, even if we know all those problems. So what ? We have to stop having fun because we know CIG is slow and that the game would be much better directed by CD project ?



ask some normal SC gamer if he put SC on a pedestal. Not me nor my friends.
An excellent post...well put :)
 
Okay where is the ...
All your points are valids, there are not yet there. CIG is extremly slow, but they deliver patch after patch. You can't say they doesn't work on all those points, you have secret infos you can tell us about it ? One year ago persistance v1 was not there, now we see it in game (broken but here).
One year ago, some people were saying that CIG will never put persistance in because they weren't working on it or will never be able to deliver it.
The mining gameplay was not here 2 years ago. Now it's a complete and fun loop. The deliver gameplay loop is here too. Progress are made and all those progress were discussed in videos by CIG.
 
All your points are valids, there are not yet there.
This project continues to take tons of backer money. Where is Chris? Where is Sandi? Why have the two top people disappeared? Why doesn't Chris answer backer questions anymore? Why didn't Chris publicly acknowledge the $300 million milestone?
 
One year ago persistance v1 was not there, now we see it in game (broken but here).
That means it isn't there.

One year ago, some people were saying that CIG will never put persistance in because they weren't working on it or will never be able to deliver it.
“Persistence” has “been in” on, what, three different occasions now? At no point was any kind of persistence actually implemented.

The main reason why persistence isn't in and, by all evidence so far never will be, is that CI¬G aren't capable of delivering on a stateful game world. There is nothing that can change. There is nothing that could persist. Until there is, persistence isn't in because it can't be in. The game remembering what cruft a player has unlocked or accumulated on their account is not persistence — it's just account data (and for the longest time, they couldn't even get that to work).
 
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