Game Discussions Star Citizen Discussion Thread v12

Heh. It was better when she went to uni to give lectures. That way i could have speakers on instead of having to wear headphones. Now she just complains i'm not listening to her when she's trying to talk to me from the other room while i've got the headphones on.

I do have the luxury of being able to browse forums whenever i want though except when i've got lots of work on. Self-employed, so my time is my own. ;)
A little less focus on the forums and a bit more focus on the job might buy you that extra 8gigs of ram, just saying 😉
 
A little less focus on the forums and a bit more focus on the job might buy you that extra 8gigs of ram, just saying 😉

Nah, i'm on the forums when i don't have work or anything else to do. Today i've done jobs for several clients, done some stuff for the family, took my son to camp where he will be for the next two weeks, cleaned the house, and now i'm relaxing with some beers, which i think i've earned. All while doing some posting on the forums.

Also, @Dooguk has got me sorted on the ram front. Will be buying new mobo and CPU in the new year.
 

Viajero

Volunteer Moderator
yes but is usless.
Actually, it is. You just happened to use a very poor illustration for what you presumably wanted to say. I say “presumably” because…


…aaaaaaand it is therefore quite useless. In those kinds of games, going prone has the exact opposite effect of the one you're describing: you just end up being easier to hit with no real benefit. Pretending otherwise is just ignorant.


Two of those aren't mechanics and aren't reliant on there being a prone position in the game.
The other two are just things that could happen, and that's just just classical begging the question.

My question is what mechanics are in the game. Since you don't know, let's just cut to the chase: you are asserting without evidence, experience, or any other support that something that requires a host of game mechanics to serve a purpose is somehow useful. So, what you're actually saying is that you have no idea whether it is useful or not, but you are assuming that it is like in other combined-arms games, where it is indeed the exact opposite of useful. It really serves no purpose that you know of other than to let Chris spend more backer money on his dreams of doing Hollywood things, like lots of mocap.


You are also skipping over a very key assumption in saying that, so let's repeat the question: describe to me, if you please, the full mechanics that determine on-foot accuracy in this marginal portion of the game…

Cmon Guys, give it up already, being prone has definitely great uses in SC

Source: https://youtu.be/-DgZQ2lm1Xo
 
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ok i defo wont read 710 pages plus 10k posts from the first thread, but i am curious whats it all about here (yes i know what star citizen is, watched many videos).

can someone sum this thread up in a nutshell for me? :)
In 1977, a young Chris Roberts watched some kind of Star movie and was enthralled, setting off a life-long dream of doing the same kind of Star thing by himself! In Hollywood!

13 years later, he tricked some suckers at Origin to let him do that, and it was pretty buggy and shallow but managed to time and ride a wave of increasing PC hardware capability (VGA cards, the advent of audio cards) to moderate success. And thus, Wing Commander was born. So Chris decided to do the exact same thing again. Three times. Once with jets, once with an adult entertainment star, and once with him not doing the game and just pretending to be director instead. Over six years, he made the exact same game over and over again, with increasing emphasis on requiring fancy hardware and decreasing emphasis on originality and artistry, to increasingly absurd costs for decreasing amounts of success. During all that time, he was constantly chafing against such torturous limitations as budgets, deadlines, and making it compatible with actual computers.

A man can only take such much abuse! So he started his own company to make the same game again. And also a movie based on the same game. Again. To make the movie, he siphoned off cash he was given to make the game, and the money people got mad. Also the move sucked and was mindbogglingly stupid and only got views because it was preceded by the SW:EP1 trailer (as in, people paid movie tickets to his movie just to see the trailer, and walked out when the horribly idiocy began). The actual game dragged and dragged and dragged and the mad people who hadn't gotten what they paid for tossed him out on the street for not staying within budget or deadlines.

A man can only take so much abuse! So he started his own movie company to make the same kind of movies. Again. Over the next six years, he spent money on getting 18th producer (not even executive producer) credits on a bunch of movies, and also put his name on a dozen (or two) different companies in fields varying from stud farms to car rentals to… ehm… “stud farms” (of the adult entertainment kind). He and his wife were also stalked by a weirdo Australian woman who once broke into his house and tried to strangle him. Domestic problems aside, he promised to spend money on a Kevin Costner comedy, but it dragged and dragged and Costner got mad at him. One lawsuit and one antagonised Hollywood bigshot later, he was thrown out in the street for not sticking to budgets and deadlines.

A man can only take so much abuse! So he married his weird Aussie stalker (who had some rumoured ties to the adult entertainment industry) and started to look for ways to do that game he had promised to do a decade earlier. But with blackjack! And hookers! Fortunately, he find a receptive audience in people who remembered his one game that he did four times (he actually made two other games, but no-one remembers those because they were very derivative and same:y, unlike his one game that he did four times). They decided to give him the most amount of money ever to complete that thing that the nasty evil developers took away from him by insisting on budgets and deadlines and being compatible with actual computers. And now, here we are, where it has dragged and dragged for — according to the man himself — a decade…

…and he has not met even one of the budget limits or deadlines he set up when he sold the thing to the suckers who paid him and who are now, by their own aggressive admission, not actually owed a game. Also, it's not all that compatible with actual computers. And we've been discussing that ridiculous mess for a while, explaining to a new class of suckers every year that they've been had. They tend to react poorly to the news and come up with all kinds of excuses and dreams and theorycrafting and dismissive accusation towards mythical “haters” to desperately try to avoid the inevitable realisation.

That Derek Smart was right. :ROFLMAO:
 
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