We don't though. We are pretty sure they gerrymander their numbers as they see fit.If we are to believe CIG´s own report statements those 500+ are own staff, not including contractors or external studios though.
We don't though. We are pretty sure they gerrymander their numbers as they see fit.If we are to believe CIG´s own report statements those 500+ are own staff, not including contractors or external studios though.
I'll give you a clue to why I use chrome vanadium Snap-On tools instead of an old iron hammer...the iron hammer will more than likely shatter when I hit a tractor with it. They don't just look good, they have a lifetime guarantee as wellBiggest number of promses and goals to accomplish? I d like to say "biggest hole in peoples wallets" but there are other games out there who put Star Citizen to shame in regards to possible money spending....as insane as it sounds. Yeah....SC and CIG run along with those games and I wouldnt call them "big dogs" ^^
...and play it too ^^
And I think thats exactly what happened too. CIG utilizes a horde of third party developers who they all claim to "be their own" which results in the 500+ team size they like to shout around. The core team size will most likely be marginal with CIG bringing more people in on demand and when funding allows it (you know....after the company scumbags are done funneling "their" shares off into whatever dark regions).
The core of the matter is....after the run since 2012 CIG had I simply dont believe anything coming out of the company anymore without hard proof....or when its being parrotted by its defenders. Not that we get any kind of information from CIG apart from propaganda and damage control news but the few things people have managed to glean out of the surrounding paperwork reveal uncomofortable and outright ugly scenarios....all of which are again treated with stooic silence by CIG because....they dont owe us anything, not even a game. They made that abundandly clear so far.
That depends on your own knowledge and experiences in the field. At my age I have become somewhat disenchanted with movies in general as there is hardly any new format or story to be had. Its all pretty much the same old same old in a new dress or with new effects. I can enjoy the colors and the actor performances but I usually dont credit the movie itself with "innovation" or "never been done before".
Avatar has been one of those examples. I LOVED that movie. It ticked all the boxes. It was beautiful, It had iconic actors and the others did a solid/good job. The CGI was spot on and allowing for breathtaking scenes. I gave it an internal 10 out of 10 after exiting the cinema.
....its pretty much a 1:1 copy/re-run of "Dances with Wolves" and that movie certainly is a copy/re-run of some other movie/novel.
In combination with "each day a new sucker is born" this becomes a winning formula. If your old trick fails to turn heads and generate attention....simply move to the next corner on the street where people dont know your performance yet. We humans have the uncanny ability to refuse to learn from past generations knowledge or mistakes. So many of us have to "experience it ourselves" before the coin drops. Some hard rules are idoctrinated or schooled because we cannot allow people to completely start from zero.....our species wouldnt get anywhere if that was the case. But pleasure or entertainment isnt one of them, beyond the "drugs are bad" mantra which fails to reach many anyway.
Nothing Star Citizen is doing is in any way "new" or "unique"....what they aim for is but you know.....its also impossible so a wet dream at the moment. I am not surprised that many people describe their SC experiences like the second coming and our skeptical thought processes "how little does this guy know?" are probably spot on. I m pretty sure when my nephew is enamored with "Transformers 12 - old rust" in 2025 he wont be impressed or understand the connection I m making when I show him 30 year old footage from a story-/plot-identical movie.
The winning aspect in these cases is not quality but eye candy. There are many old movies (and games) which to this day are unmatched in regards to quality, depth and complexity. But they also look like old boots and people flock to the new shiny thing. Works in every other field as well. Fashion, cars, tools (whats wrong with the iron hammer my grandfather used?) etc.
I ve got close to a 1000 games sitting in various libraries waiting for me to install, touch or play them. Many of them genres I absolutely love but I hardly have the time (or motivation) these days to do so. I still buy new games even tho I have so many I probably never will play but when I do I try to make sure I get what I pay for meaning its a good game.....not a good-looking but shallow copy of a game I already have.
Looking good and being good are two different things. I know that. Looks like a lot of people cannot differentiate between the two. Its the main reason why Star Citizen discussions turn nova every so often
If we are to believe CIG´s own report statements those 500+ are own staff, not including contractors or external studios though.
We don't though. We are pretty sure they gerrymander their numbers as they see fit.
Shrach on SA said:Confirmation on the average employee numbers for the year, outside USA.
![]()
2019 - 391 employees - £17,623,737 - Average salary = £45,073
2018 - 338 employees - £14,722,463 - Average salary = £43,557
It's like saying to your missus, 'it's ok honey, you've cheated on me for the 73rd time but you said you wouldn't again so we're cool'...
Comedy is nothing without tragedy...and we are due.So, thanks Calders for the continued comedy I guess![]()
It's beyond time the idiot Roberts hired some cheap actors, gets some more MOCAP shot in the expensive studio we backers paid for, call it what it is... another Wing Commander movie... and be done with this pretense of game development bumfarcery.
Yes we have talked about it before. My opinion haven't changed.
Said it also before, all CR says is 'hypothetical' for me but I'm convinced he tries to deliver his vision. And as the glimpse of his vision in the alpha enjoy me since I test it, it's enough for me to give him credit for the future.
And what if that man is a micro managing nightmare who's vision cannot be realised?
There is also the aspect of Chris' own biological clock ticking.
In your 50's you start to look at exit plans i.e. retirement and I can't see CR doing what he's doing for any more than say another 5-10 years...
People send tons of money. CIG uses it to improve the game; you can walk anywhere in the ship, walk around it, kick the landing struts, use the ships restroom (head), etc. Potential players are impressed."There are some people that are just fine with [the monetization model] but they shouldn´t be fine with a game that has taken this long and is in this state"
People send tons of money. CIG uses it to improve the game; you can walk anywhere in the ship, walk around it, kick the landing struts, use the ships restroom (head), etc. Potential players are impressed.
Problem: People send tons more money. CIG uses it to improve graphics; you can see every single screw that holds in every single plate in the wall. If you have a screwdriver with you, you can unscrew the panel and see the wires behind it. Potential players, bored of their drab, dreary reality, send tons more money.
CIG uses this money to improve the one or two planets available. The bases you land on have shops, restaurants, hotels, motels, a dozen hangers to allow you to use your screwdriver to make an infinite amount of adjustments to the exhaust nozzle under the ship. You would need a ladder to do the same to the upper area of your ship. Potential players send tons and tons more money for the now necessary ladders.
It's like a tribble: if you stop feeding it, it stops reproducing. If you stop feeding CIG, they'll 'get it' and release the game so it can make money so they can add more stuffs. Otherwise, you end up with an infinite loop of "sending tons of money, get tons of 'things' to play with but still need to be tweeked so send more tons of money, etc."
SC? Indie Game? 2021?Star Citizen and Squadron 42 get mentions in Obsidian Ant's second "space games for 2021" video
Source: https://www.youtube.com/watch?v=Hv4Yl2DXhhI
sorry but when I said "copying" I meant "litterally" copying the same scenes seen in other movies.
For example there is exactly the same scene of 2001 a space odissey, the same scene of alien Prometheus, the same scene of alien covenant and so on.
And what if that man is a micro managing nightmare who's vision cannot be realised?
It will get clicks from SC zealots as they share it all over Reddit and Spectrum. Those clicks will get ad revenue and that all OA is interested in.OA correctly says SQ42 has no chance of release in 2021 but leaves the possibility open that SC might release in 2021. This is extremely uninformed.
OA correctly says SQ42 has no chance of release in 2021 but leaves the possibility open that SC might release in 2021. This is extremely uninformed.
And best case scenario from now ?Worst case scenario, backers don't get a game, CIG shuts down, and CR rides off into the sunset with his money.