Game Discussions Star Citizen Discussion Thread v12

Biggest number of promses and goals to accomplish? I d like to say "biggest hole in peoples wallets" but there are other games out there who put Star Citizen to shame in regards to possible money spending....as insane as it sounds. Yeah....SC and CIG run along with those games and I wouldnt call them "big dogs" ^^




...and play it too ^^




And I think thats exactly what happened too. CIG utilizes a horde of third party developers who they all claim to "be their own" which results in the 500+ team size they like to shout around. The core team size will most likely be marginal with CIG bringing more people in on demand and when funding allows it (you know....after the company scumbags are done funneling "their" shares off into whatever dark regions).

The core of the matter is....after the run since 2012 CIG had I simply dont believe anything coming out of the company anymore without hard proof....or when its being parrotted by its defenders. Not that we get any kind of information from CIG apart from propaganda and damage control news but the few things people have managed to glean out of the surrounding paperwork reveal uncomofortable and outright ugly scenarios....all of which are again treated with stooic silence by CIG because....they dont owe us anything, not even a game. They made that abundandly clear so far.




That depends on your own knowledge and experiences in the field. At my age I have become somewhat disenchanted with movies in general as there is hardly any new format or story to be had. Its all pretty much the same old same old in a new dress or with new effects. I can enjoy the colors and the actor performances but I usually dont credit the movie itself with "innovation" or "never been done before".

Avatar has been one of those examples. I LOVED that movie. It ticked all the boxes. It was beautiful, It had iconic actors and the others did a solid/good job. The CGI was spot on and allowing for breathtaking scenes. I gave it an internal 10 out of 10 after exiting the cinema.

....its pretty much a 1:1 copy/re-run of "Dances with Wolves" and that movie certainly is a copy/re-run of some other movie/novel.

In combination with "each day a new sucker is born" this becomes a winning formula. If your old trick fails to turn heads and generate attention....simply move to the next corner on the street where people dont know your performance yet. We humans have the uncanny ability to refuse to learn from past generations knowledge or mistakes. So many of us have to "experience it ourselves" before the coin drops. Some hard rules are idoctrinated or schooled because we cannot allow people to completely start from zero.....our species wouldnt get anywhere if that was the case. But pleasure or entertainment isnt one of them, beyond the "drugs are bad" mantra which fails to reach many anyway.

Nothing Star Citizen is doing is in any way "new" or "unique"....what they aim for is but you know.....its also impossible so a wet dream at the moment. I am not surprised that many people describe their SC experiences like the second coming and our skeptical thought processes "how little does this guy know?" are probably spot on. I m pretty sure when my nephew is enamored with "Transformers 12 - old rust" in 2025 he wont be impressed or understand the connection I m making when I show him 30 year old footage from a story-/plot-identical movie.

The winning aspect in these cases is not quality but eye candy. There are many old movies (and games) which to this day are unmatched in regards to quality, depth and complexity. But they also look like old boots and people flock to the new shiny thing. Works in every other field as well. Fashion, cars, tools (whats wrong with the iron hammer my grandfather used?) etc.

I ve got close to a 1000 games sitting in various libraries waiting for me to install, touch or play them. Many of them genres I absolutely love but I hardly have the time (or motivation) these days to do so. I still buy new games even tho I have so many I probably never will play but when I do I try to make sure I get what I pay for meaning its a good game.....not a good-looking but shallow copy of a game I already have.

Looking good and being good are two different things. I know that. Looks like a lot of people cannot differentiate between the two. Its the main reason why Star Citizen discussions turn nova every so often
I'll give you a clue to why I use chrome vanadium Snap-On tools instead of an old iron hammer...the iron hammer will more than likely shatter when I hit a tractor with it. They don't just look good, they have a lifetime guarantee as well ;)
 
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If we are to believe CIG´s own report statements those 500+ are own staff, not including contractors or external studios though.
We don't though. We are pretty sure they gerrymander their numbers as they see fit.


The required UK filings should be more reliable than the financial bloggings. And they do roughly line up.

Shrach on SA said:
Confirmation on the average employee numbers for the year, outside USA.

6IG0EpM.jpg


2019 - 391 employees - £17,623,737 - Average salary = £45,073
2018 - 338 employees - £14,722,463 - Average salary = £43,557


The latest blog has 'rest of the world' as:

5243d19f1d884313951e5440d8a2ec2c.png


2019: 354
2018: 310

(I'm guessing that the different financial years could explain the discrepency. But either way, they're in a similar ballpark.)

It still seems possible, given the investment, that they have been running both sizeable staff numbers and extensive outsourcing. It'd certainly explain the $7m burn rate in 2018 and the $10m burn in 2019 ;)

So, thanks Calders for the continued comedy I guess :)
 
Yes we have talked about it before. My opinion haven't changed.


Said it also before, all CR says is 'hypothetical' for me but I'm convinced he tries to deliver his vision. And as the glimpse of his vision in the alpha enjoy me since I test it, it's enough for me to give him credit for the future.

And what if that man is a micro managing nightmare who's vision cannot be realised?
 
"There are some people that are just fine with [the monetization model] but they shouldn´t be fine with a game that has taken this long and is in this state"
People send tons of money. CIG uses it to improve the game; you can walk anywhere in the ship, walk around it, kick the landing struts, use the ships restroom (head), etc. Potential players are impressed.
Problem: People send tons more money. CIG uses it to improve graphics; you can see every single screw that holds in every single plate in the wall. If you have a screwdriver with you, you can unscrew the panel and see the wires behind it. Potential players, bored of their drab, dreary reality, send tons more money.
CIG uses this money to improve the one or two planets available. The bases you land on have shops, restaurants, hotels, motels, a dozen hangers to allow you to use your screwdriver to make an infinite amount of adjustments to the exhaust nozzle under the ship. You would need a ladder to do the same to the upper area of your ship. Potential players send tons and tons more money for the now necessary ladders.

It's like a tribble: if you stop feeding it, it stops reproducing. If you stop feeding CIG, they'll 'get it' and release the game so it can make money so they can add more stuffs. Otherwise, you end up with an infinite loop of "sending tons of money, get tons of 'things' to play with but still need to be tweeked so send more tons of money, etc."
 
People send tons of money. CIG uses it to improve the game; you can walk anywhere in the ship, walk around it, kick the landing struts, use the ships restroom (head), etc. Potential players are impressed.
Problem: People send tons more money. CIG uses it to improve graphics; you can see every single screw that holds in every single plate in the wall. If you have a screwdriver with you, you can unscrew the panel and see the wires behind it. Potential players, bored of their drab, dreary reality, send tons more money.
CIG uses this money to improve the one or two planets available. The bases you land on have shops, restaurants, hotels, motels, a dozen hangers to allow you to use your screwdriver to make an infinite amount of adjustments to the exhaust nozzle under the ship. You would need a ladder to do the same to the upper area of your ship. Potential players send tons and tons more money for the now necessary ladders.

It's like a tribble: if you stop feeding it, it stops reproducing. If you stop feeding CIG, they'll 'get it' and release the game so it can make money so they can add more stuffs. Otherwise, you end up with an infinite loop of "sending tons of money, get tons of 'things' to play with but still need to be tweeked so send more tons of money, etc."

Nice analysis with one teeny tiny problem. I don't think they can release what they have. It would get eviscrated by the gaming press and players one the ALPHA shield is gone.
 
sorry but when I said "copying" I meant "litterally" copying the same scenes seen in other movies.
For example there is exactly the same scene of 2001 a space odissey, the same scene of alien Prometheus, the same scene of alien covenant and so on.

Its called "homage" and thats why Star Citizen has space kittys ^^

And what if that man is a micro managing nightmare who's vision cannot be realised?

Then he gave it his best shot and all's good ^^ Chris Roberts already absolved himself and so did his fans.
 
OA correctly says SQ42 has no chance of release in 2021 but leaves the possibility open that SC might release in 2021. This is extremely uninformed.

That's strange. Maybe he mixed up SQ42 and SC? Or you did?

Even CIG don't seem to be suggesting either game will come out in 2021.
 
Ah, i see where OA is coming from. Basically that SC is a buggy mess but it is "playable".\

One thing i didn't quite get where he was coming from was about how the gaming press can't talk about SC without talking about the funding. For me they have to be mentioned together along with the time. If you look at SC in isolation, without considering the time, the money, or the source(s) of money, you could say "Ok, not bad, at least for an alpha". But once you factor in the time and money, that's when all the alarm bells start ringing.

Especially since the source of most of the funding is from individuals. CIG/CR risk nothing, except their reputation, and CR's reputation wasn't exactly stellar after Freelancer. Worst case scenario, backers don't get a game, CIG shuts down, and CR rides off into the sunset with his money.
 
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