It's almost the dyslexic version of the song in a way... ♫ "Old MacRoberts had a farm, AEUAC!" ♫<<< Feels an uncontrolable urge to hum the tune of Old McDonald
It's almost the dyslexic version of the song in a way... ♫ "Old MacRoberts had a farm, AEUAC!" ♫<<< Feels an uncontrolable urge to hum the tune of Old McDonald
I'm nice and asked
The procgen design isn't there.
It could well be this year's lame excuse for delays since they haven't used procgen in their lies for a couple years now.It's actually worse than that, they started out with the idea that planets, and probably entire systems will be made by procgen, but abandoned that approach because they couldn't get it to work to the standard they desired (well the standard the "boss" desired) so they went back to handcrafting the few planets they had in, which of course gives players an entirely false idea of what they can achieve. They can't hand craft 110 systems with all the planets in the time they have left to live, there has to be some procgen, but going back now from handcrafting to procgen would mean starting the entire system from scratch all over again, hey haven't we been there before?
Imagine the thrillingly fidelicious fun of waking up, walking, taking the train, receiving a job offer, go to the local mall to stuff up, taking the train to the spaceport, waiting for the job provider to take you, wait while the ship reaches its destination (imagine if it's in another system... brr...), just for the ship to get "oneshot" by a PVP gang.![]()
A single multicrew facet that would make EVERYONE want crewmen: Reloading ballistics - Star Citizen Spectrum
You're comparing which weapons to put on your ship and every time no matter what the ship it always comes down to the question of; What happens when it runs out of ammo? Right now we're in a small...robertsspaceindustries.com
Ah yes, make people need multicrew, but not would make people want to multicrew.
Can't imagine anything more gripping in an online game than sitting near an ammo loader running back and forth feeding ammo into it while the actual fun is happening in the pilot's seat.
I cleaned my M.2 by finishing some games in my backlog recently, so I decided to install SC, perfectly aware my old rig (Q6600/1070/24Gb RAM, even though I played through Cyberpunk2077 in medium/low at roughly 30/50fps with only few drops sub 20fps) isn't fit for the fidelities of the Verse.
What the poor performances throw at your face is:
- SC hasn't loading screens: it IS a constant loading screen
and as it's both assets streaming and network negociations, no wonder how a tiny grain of sand can topple over this exquisite machinery of fidelity. Makes you realise good old loading screen, or the punctual hangs happening in ED, aren't heresy
- The hardest part for playing was the different screens and HUDs disappearing while getting closer, quite an adventure to click on the good stair in an elevator
- Some debug log lines in the console are pure looniness
I'm nice and asked
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Star Citizen on Twitter/X: "Good morning! How will you earn your UEC today?" - Star Citizen Spectrum
https://twitter.com/RobertsSpaceInd/status/1752270519167050095 Do CIG marketing know that we're in alpha and using aUEC? Or is the game's full launch happening very soon so we can use UEC?...robertsspaceindustries.com
Marketing is playing a completely different game.....
It could well be this year's lame excuse for delays since they haven't used procgen in their lies for a couple years now.
Machine Learning in SC - yeah right.They've already primed that pump. Machine Learning to the rescue...
Source: https://youtu.be/LLp4MVpyN0c?si=6e1BOcWtOq-sSh0y&t=1m18s
I think again, it might suprise you. We have this discussion a fair bit, but this sort of Multiplayer functionality is something folk do enjoy.![]()
A single multicrew facet that would make EVERYONE want crewmen: Reloading ballistics - Star Citizen Spectrum
You're comparing which weapons to put on your ship and every time no matter what the ship it always comes down to the question of; What happens when it runs out of ammo? Right now we're in a small...robertsspaceindustries.com
Ah yes, make people need multicrew, but not would make people want to multicrew.
Can't imagine anything more gripping in an online game than sitting near an ammo loader running back and forth feeding ammo into it while the actual fun is happening in the pilot's seat.
Gun crew and powder monkey is quite different. Also cannon is different from howitzer. Direct fire is a much more active role.I think again, it might suprise you. We have this discussion a fair bit, but this sort of Multiplayer functionality is something folk do enjoy.
Not now (due to time issues) but we had a 30 man crew for Holdfast, where we played the Naval element of the game only.
Moving around the map, each gun crew working in perfect harmony and firing as one, with each player knowing their role and carrying it out was an amazing gameplay experience to behold, and put us ahead of most of the other player groups in that area.
Gun crew and powder monkey is quite different. Also cannon is different from howitzer. Direct fire is a much more active role.
I've not gone a good tanker multicrew since WWII online (I found ArmA's somewhat lacking). I've yet to try postscriptum.Best multicrew is probably tank crews in WWII sims. Vade makes excellent tank commander in Postscriptum and puts those sessions on the YT.
I find the howitzers in Foxhole too boring (they're static). It's a very repetitive job to reload a and fire without seeing results. I always made sure commenting the effects to the crew so they had feedback on what was going on.We still had 'powder monkeys' (ones who loaded the cannon, did the sponging while the gunner resighted it). TBF, we did rotate through roles though, so everyone could jump into a key role if someone got gubbed in a 'one life' game, and powder monkey players (as you describe them) made up the core of the boarding team.
As to the relevance of that with howitzers etc, don't even get me started on my days in ArmA with a mortar detachment![]()
Machine has learnt. It said no. It has been decommissioned on Chris's order.Machine Learning in SC - yeah right.