Game Discussions Star Citizen Discussion Thread v12

Reminds me of Berks' streams - always full of people telling him to hydrate as he gets down to 10% hydration. ofc Berks knows he will seldom survive in game long enough to need to drink :D

meanwhile in Mike's stream a dev talks about more team members who have 'left' recently

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All signs of a healthy company [...]

Looks like a mix of old and new leavers.

Kirk is definitely the LA Lead Designer who got dumped in Feb 2024 as part of the US draw down.

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The only Corwin that crops up is an LA Producer dumped at the same time.

But then Simon is almost certainly Simon B the Vehicle Content Designer who worked on the MSR [hence chess pieces]. He's still marked on Linkedin as being at CIG. (So a recent leaver most likely).

(No idea on Adrian. Could be the Snr Art Outsourcing Manager from 2015 on. Could have worked on the A50. He doesn't have a public profile).
 
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Not sure this year's narratives are going to astound people...

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StuartGT - Sq42 2yr away, always
there's really no excuse for the missions of Save Stanton, Fight For Pyro, and Supply Or Die, not being voiced at minimum

Elfiann-CIG - Technical Designer
We don't have it for technical limitations reasons just yet, but obviously is something we are working towards as mentioned in Citcon, we want you to interact with mission givers

Elfiann-CIG - Technical Designer
It's because streaming and server meshing, if it's a comms call, that guy needs to stream in, but if it's say, a contracter, who isn't there at the location during the mission, you can't start a comms call with him

Elfiann-CIG - Technical Designer
SQ42 is a whole different realm because it's singeplayer, game on rails you don't need to worry about multiplayer, we can take more bespoke actions

[Just like any regular videogame, if a guy talks to you from say, a comms centre, we'd just make a room somewhere where the player can never reach, and use that to show the guy on your screen

But in the PU, we can't do that kinda stuff easily

Elfiann-CIG - Technical Designer
For the scale of our game, isn't not very scalable We don't want to have 10000+ pre-recorded videos It's better to have conversation lines we play on an NPC

demongneebevouy
That's true, how do you deal with multiple people needing to talk to an NPC at the same time

Elfiann-CIG - Technical Designer
Exactly, these are also things that need to be adressed, say if a misson giver talks to you, now anyone who has the contract, needs that guy to be streamed in for all the people who have the mission, and mission only Say it's something like doing a bounty, you'd need to spawn in the mission giver, in his room, near you, but invisible in his own OC/Bubble, in runtime, and somehow till make it render on everyone's visor/MFD's without the player ever noticing

sladuog =
and if you're in an instanced hangar as well that probably breaks

Elfiann-CIG - Technical Designer
Uhu

Elfiann-CIG - Technical Designer
So it's not as straightforward, it's the reason why we can do it in SQ42, but not PU just yet We have the tech to do comms calls, obv, but it's the stuff around it that needs working, then you also need to support being able to call it from missions in a scalable way that's not 10000+ files for each call, etc etc

Elfiann-CIG - Technical Designer

We are working on a platitude of things to improve the narrative and missions to be more immersive Both you, me and everyone else knows that what there is in the game right now lacks I won't reveal or go into detail about exactly what, as I don't want to spoil things, but just know that obviously things like contracts descriptions, datapads, loading screens and an evolving game world based on player actions, are just the low hanging easy wins we can tackle first without any new major feature work
 
2025 could be the year that CIG defines how their space ships are going to fly.

2024 wasn't really a focus year for the FM, but we started getting back to it directly after X-Mas break. Progress on the flight model in last two months has been really good ... I am really excited about it but it is just not ready for the public or even public testing. We will announce things for this when we're ready.
https://robertsspaceindustries.com/...-to-the-atmospheric-flight-shown-at-c/7748660
 
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