StuartGT - Sq42 2yr away, always
there's really no excuse for the missions of Save Stanton, Fight For Pyro, and Supply Or Die, not being voiced at minimum
Elfiann-CIG - Technical Designer
We don't have it for technical limitations reasons just yet, but obviously is something we are working towards as mentioned in Citcon, we want you to interact with mission givers
Elfiann-CIG - Technical Designer
It's because streaming and server meshing, if it's a comms call, that guy needs to stream in, but if it's say, a contracter, who isn't there at the location during the mission, you can't start a comms call with him
Elfiann-CIG - Technical Designer
SQ42 is a whole different realm because it's singeplayer, game on rails you don't need to worry about multiplayer, we can take more bespoke actions
[Just like any regular videogame, if a guy talks to you from say, a comms centre, we'd just make a room somewhere where the player can never reach, and use that to show the guy on your screen
But in the PU, we can't do that kinda stuff easily
Elfiann-CIG - Technical Designer
For the scale of our game, isn't not very scalable We don't want to have 10000+ pre-recorded videos It's better to have conversation lines we play on an NPC
demongneebevouy
That's true, how do you deal with multiple people needing to talk to an NPC at the same time
Elfiann-CIG - Technical Designer
Exactly, these are also things that need to be adressed, say if a misson giver talks to you, now anyone who has the contract, needs that guy to be streamed in for all the people who have the mission, and mission only Say it's something like doing a bounty, you'd need to spawn in the mission giver, in his room, near you, but invisible in his own OC/Bubble, in runtime, and somehow till make it render on everyone's visor/MFD's without the player ever noticing
sladuog =
and if you're in an instanced hangar as well that probably breaks
Elfiann-CIG - Technical Designer
Uhu
Elfiann-CIG - Technical Designer
So it's not as straightforward, it's the reason why we can do it in SQ42, but not PU just yet We have the tech to do comms calls, obv, but it's the stuff around it that needs working, then you also need to support being able to call it from missions in a scalable way that's not 10000+ files for each call, etc etc
Elfiann-CIG - Technical Designer
We are working on a platitude of things to improve the narrative and missions to be more immersive Both you, me and everyone else knows that what there is in the game right now lacks I won't reveal or go into detail about exactly what, as I don't want to spoil things, but just know that obviously things like contracts descriptions, datapads, loading screens and an evolving game world based on player actions, are just the low hanging easy wins we can tackle first without any new major feature work