Game Discussions Star Citizen Discussion Thread v12

And you know that CIG is not using Redis or Kafka ? Because for me, I don't know... Icache is just the name of the whole system, not of its ingredients.
I know because after several years, i suppose i would have figured which button to click on AWS to get a running Kafka instance. From that latest dev interview, they were clearly stating they are writing this system completely from zero as it's "never been done before". Note that's not something that is specific to CiG, i heard this very sentence (or close variations of it) in other contexts, e.g. "we are not like our competitors, thus we cannot buy the same tools !" - etc. this kind of fallacy. But in the case of CiG it's a really deep rooted illness and that's one of the aspects has been killing the project for 8 years now.


FWIW we only know that CR has disappeared from screens since about November last year. Everything else is pure speculation until we have more solid proof than the Word of Derek.
 
The "investigation" could very well be the latest investors putting a clamp on CiG and auditing the company. If i had tens of millions of $$ at stake i would certainly book a travel and visit every desk and server room...

From perfectionist, to visionnaire... to legend, to myth?
We both know what his word is worth :D He was entertaining i'll give that.
 
Dear sir, not putting something on roadmap while working on it does indeed make roadmap a lie.
Definition of actual roadmap:
No lies. You can say a bad roadmap if you want.
So it's a good news that CIG want to change the actual roadmap form no ?

I know because after several years, i suppose i would have figured which button to click on AWS to get a running Kafka instance.erview, they were clearly stating they are writing this system completely from zero as it's "never been done before".
Can you link me where a dev said CIG is writing this system completely from zero ? I've missed this interview...
So, your proof is "I suppose because personally I can do it in one click and better". That's a cool new info :)
If I had your knowledge, I would offer my service to CIG. Solving the problems they have been working on for years in just 1 click would allow you to make a lot of money. Just go there as a freelancer and show them where to click on Redis and Kafka, you should ask at least 100K, it's not a lot to save them.
 
And it's certainly we therefore have absolutely no idea if it's more complex than WOW or Warframe...
Wrong. We know it's more complex than WOW or Warframe just by the way the alpha works atm, the amount of data and the persistence they want to achieve with SC. I don't talk about efficiency here, just complexity. I'm sure the structure and flow of the database of WOW is a beautiful one and they could teach a lot to CIG.
The real points of comparison in terms of complexity are more on the side of Eve Online, Planetside or Dual Universe.
 
Wrong. We know it's more complex than WOW or Warframe just by the way the alpha works atm, the amount of data and the persistence they want to achieve with SC. I don't talk about efficiency here, just complexity. I'm sure the structure and flow of the database of WOW is a beautiful one and they could teach a lot to CIG.
The real points of comparison in terms of complexity are more on the side of Eve Online, Planetside or Dual Universe.
I'm sure we can't ignore efficiency in this matter.
 
Wrong. We know it's more complex than WOW or Warframe just by the way the alpha works atm, the amount of data and the persistence they want to achieve with SC.
No, we don't because of that crafty change of mood half-way through the sentence.

Nothing they do at the moment is complex, in terms of data requirements. It may be hugely inefficient, but that's not the same thing and to be ever so slightly charitable, they've actually made strides to reduce that nonsense. And by your own admission, beyond the horrorshow of stupidity that was gleamed through early traffic analysis, we don't actually know anything about the complexity of the game at the moment. You are confusing you wild fantasies about things that may at some point come into existence though liberal application of magic Germans with what might actually exist behind the scenes at this very moment.

The fact that they have no real persistence or world state, alone, means it is inherently insignificantly complex in relation to any and all MMOs ever produced.
 
Yeah, i'll take that with a pinch of salt. I doubt any sort of investigation that could happen here would cause them all to dissapear like that, unless things are even shadier than any of us suspect. I'm sticking with the investors having something to do with it.

It does seems that things are happening behind the scenes, and I agree it's likely that the investors will ensure their investments are rewarded. Let's just hope that everything they were shown has been proven to be genuine.

So, whilst this time it's not Microsoft, this is starting to look like Genuine Cobblers' history repeating itself.

As I've said before this is really just sad for the fans and particularly the backers. I wonder how many would have given their money if they had known where the project would be now.
 
No, we don't because of that crafty change of mood half-way through the sentence.

Nothing they do at the moment is complex, in terms of data requirements. It may be hugely inefficient, but that's not the same thing and to be ever so slightly charitable, they've actually made strides to reduce that nonsense. And by your own admission, beyond the horrorshow of stupidity that was gleamed through early traffic analysis, we don't actually know anything about the complexity of the game at the moment. You are confusing you wild fantasies about things that may at some point come into existence though liberal application of magic Germans with what might actually exist behind the scenes at this very moment.

The fact that they have no real persistence or world state, alone, means it is inherently insignificantly complex in relation to any and all MMOs ever produced.

Never done before, Herr FUDster! This game is conceptualised without persistency and world states - rigid restrictions of the past boldly done away!
 
The fact is they have started to test iCache with Pico on the actual 3.10.2.
And the fact is that this changes nothing as far as complexity goes.

If they are, then they're testing a system that might at some point allow them to reach the bear minimum level where they could conceivably start becoming comparable to MMOs from two decades ago. In terms of the complexity race, they're still in the locker room, trying to colour-coordinate their socks and their shoe laces.
 
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Wrong. We know it's more complex than WOW or Warframe just by the way the alpha works atm, the amount of data and the persistence they want to achieve with SC. I don't talk about efficiency here, just complexity. I'm sure the structure and flow of the database of WOW is a beautiful one and they could teach a lot to CIG.
The real points of comparison in terms of complexity are more on the side of Eve Online, Planetside or Dual Universe.

My experience is that unless you are working on the project in question, on the specific issue, and are a subject-matter-expert (SME) it is almost impossible to 'know' enough in detail to have anything other than half-baked opinions.

My experience is also that the further you get away from the coal-face the more people know.
 
The fact is they have started to test iCache with Pico on the actual 3.10.2.

That all sounds impressive.

Assuming one knows what where they were using for the previous 8 years, what iCache with Pico changes, and how these chages improve matters.

Assuming of course they can actually implement it.

8 years in. Still making it up as they go. Let's hear it for TLA's and technobabbling!!! NBDB!!!!
 
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