Well, the ’P’ is for peak, not mean, so it still fits.1 instance doesn't neccessarily mean it's full of players.
Well, the ’P’ is for peak, not mean, so it still fits.1 instance doesn't neccessarily mean it's full of players.
I thought it was "persistent".Well, the ’P’ is for peak, not mean, so it still fits.![]()
You can see it in action with your bare eyes in the alpha + in the task manager performance tab. That's why you have also some "useless" blind corridors before arriving at space ports, to let the assets finish loading before taking your ship.
Streaming assets like that is rare in game atm not because developpers don't know how to do it, but because every PC AAA game has also to run on PS4 and XBOX. Those consoles can't physically stream assets fast enough (their HDD is too slow). With the new generation of console with SSD, what SC have done will also be found in a lot of future AAA games.
Streaming rapidly assets while you move, not at initial launch or during cutscenes. PS5 will be more efficient to do it than SC because of its hardware but the principle is the same.What does this have to do similarities to Sony's I/O Complex?
Bad news, CR have not flown away, nor is dead![]()
Sidenote : no date from CR, has he learnt to keep is tongue ?
I said the exact opposite. Developers know how to do itIt is not because developers don't know how to do it. Just lol. This idolisation fetish you have for CIG is just so weird...
Streaming rapidly assets while you move, not at initial launch or during cutscenes. PS5 will be more efficient to do it than SC because of its hardware but the principle is the same.
I said the exact opposite. Developers know how to do it![]()
The moving is so slow in skyrim that you don't need an SSD to do it. It's not the same for a game where ships can fly through a big bunch of assets in 3 seconds.Skyrim streamed the world assets too while you moved. Loading screens were only for the dungeons, not in the overworld
Maybe not everything needs to be streamed then?The moving is so slow in skyrim that you don't need an SSD to do it. It's not the same for a game where ships can fly through a big bunch of assets in 3 seconds.
Forza Horizon 4 streams in assets while you're speeding around its huge British mapThe moving is so slow in skyrim that you don't need an SSD to do it. It's not the same for a game where ships can fly through a big bunch of assets in 3 seconds.
See.., there’s this thing called “Level of Detail.” It’s where you send only as much visual detail as the player can perceive. While it’s usually used for details at a distance, games will also use it where speed is concerned. If something is going to whiz by in the space of a few frames, there’s no need to have as much detail as something that will be in a player’s field of view for many seconds. Especially if the developer is fond of using motion blur.The moving is so slow in skyrim that you don't need an SSD to do it. It's not the same for a game where ships can fly through a big bunch of assets in 3 seconds.
Actually, it's exactly the same — you have a specific speed moving through the world that is balanced against how quickly assets can be loaded. Higher speed is just higher speed, not something quintessentially different.The moving is so slow in skyrim that you don't need an SSD to do it. It's not the same for a game where ships can fly through a big bunch of assets in 3 seconds.
The problem is about the highly detailled assets of SC. They are huge in size. So the game had to constantly load and unload them to fit them in the memory available. If everyone had 64Go of memory, CIG would not have installed this technology. And with less detailled assets like in ED, you don't need to stream them constantly. SC can't run on a 16Go computer whithout streaming assets.Maybe not everything needs to be streamed then?
How do you know it's treaming assets constantly ? Show us a video with the disk performance tab opened on disk usage, it's the only way to see it on the client part.Forza Horizon 4 streams in assets while you're speeding around its huge British map
That's called "Being really bad at optimising your hardware use"The problem is about the highly detailled assets of SC. They are huge in size. So the game had to constantly load and unload them to fit them in the memory available. If everyone had 64Go of memory, CIG would not have installed this technology.
Only a thing on planets, where you don't travel at cosmic speeds, or near stations, where you shouldn't be travel at cosmic speeds either. In combat you don't travel at cosmics neither. In Quantic drive where you do, you don't need to stream anything at all.The problem is about the highly detailled assets of SC. They are huge in size. So the game had to constantly load and unload them to fit them in the memory available. If everyone had 64Go of memory, CIG would not have installed this technology. And with less detailled assets like in ED, you don't need to stream them constantly. SC can't run on a 16Go computer whithout streaming assets.