It's about fueling the dream so people don't stare at the poor state of the game for too long
+1 really all there is to it by now
Unless multicrew is ultimately a mandatory chore thing (pun intended), the same as for ED will (already has?) emerge: why MC a ship when you can group with multiple ships and so being far more effective and secure assets (cargo, minerals...) by splitting them between ships?
Not everything a game offers needs to be effective or improving you. Some games offer a wide variety of busy work or tedium to offer you a different pace or the chance to relax or to fullfill different needs of different people at different times. Usually this doesnt work for long as people grow tired of doing
useless stuff quickly. Watching a sunset on an alien planet is cool the first couple of times (or 20...depending on the person obviously) but ultimately it ll grow boring and people will stop doing it in pursue of
real stuff to do.
This is where Star Citizen has a problem because there is next to no meat on its bones. I know of all the bloated lists of activities shills like to post. Listing the same point 5 times in a slightly different wording to make it appear longer. Use unnecessary words to describe a simple thing etc. I m not against all of these techniques per se tho I find them tiresome but the same can be done with ED and if you did EDs list would be 20x the size yet its usually disregarded with "lol its shallow"...what the heck is Star Citizen then? Obviously this conclusion requires an unbiased mind free of double standard.
So a game having non-critical gameloops isnt a problem. It becomes a problem when thats all it has. Or it doesnt offer much more than just those chill-activities. And making these things relevant (note: transformation required because adding new critical gameloops seems to be outside CIGs reach of competence) sounds like a balancing
nightmare to me. Same as survival mechanics sounding cool at first or peaking your interest it ll drop into tedium very quickly being more annoying than challenging or fun. Same as running everywhere. Obviously it works for some people who simply dont get tired of running through ships or stations or over planets but at the same time theres a whole lot of people who grow tired of it quickly and look for more to do.
And the only replies they get when they raise demand for more things to do....
- take a break
- be more patient
- change your perspective
- rewrite history
- why you hating?
Without a question all of what CIG is doing
is working for a select group of gamers. The question is if this is really what you want to do if you want to create the BDSSE or create a huge market hit. Yet everything SC does is adressing a niche market. They have grand and ambitious ideas but we ve been talking about these things since 2014 already...get it done CIG.
The Star Citizen community (its
supportive core) isnt running into an
ever increasing pool of envious or hateful people like they think they do. The number of dissent and criticism increases because their dream rubs against reality and not in a good way. When there isnt anything new coming or whatever comes isnt all that great people tend to describe it in a better way than it really is to convince themselves or others. And voila you are at paradise, some fictious place that you cannot describe in detail or how everything will be but "trust me, it will be super duper"
This movement wont stop. CIG would need to actually deliver/release what their fans expect and due to the stellar communication and hype management from CIG over the years thats going to be bloody impossible. The question today is rather who and how many people you want to disappoint. Backers or your investors?
I m sorry to say but I dont think backers rate very highly in this competition ^^
Multi-gameplay is a core feature (and a big one indeed). Actualy you can pilot and use turrets but nothing more to do in the ship for the crew. Managing and repairing the ship is awaited by a lot of players since a looong time. It's not a small addition to the game, it's a main part of the game. This gameplay should come also with a largely higher TTK for all big ships to let the crew some time to use it and make it relevant.
Actually, multi-crew was IN since the PUs first iteration as in "get into the same ship and do stuff" but it had no purpose. Over 8 years of active development CIG has managed to add a couple things for multicrew to be meaningful (mining and turrets which is basically the same thing) and again hasnt fleshed it out in any way.
Multicrew is a big important core feature
IN THEORY but it doesnt look like CIG has an idea how to accomplish that. There are a lot of grand ideas and suggestions but pretfy much all of them run into "problems" or being pushed back again and again because of reasons. At what point do you start to think "are these guys for real?" and does that make you a hater? We know about modular repair/fixing/maintanance since 2015 when Roberts ran his mouth yet not only do we NOT have any of those things, none of it is even available in its most basic form. Ship interior is a nicely painted BLOCK. Its a single entity meaning you cant break off panels or chairs or stuff. The damage model offers a different visual skin but the necessary foundation simply isnt there or is it? As others have noticed a serious addition of multi-crew functionality would require a massive rework of almost all ships to date. Because ship interior right now is nothing but surface show. None of the other cockpit spots has a functionality. The engine room isnt where power is generated because its not simulated. For multic-crew gameplay such things would be a necessity and Star Citizen doesnt have them. Now all of this can be added but this represents more work that wasnt announced, wasnt started yet and will easily pack another few years on top of the running development.
You can of course say "...yet" but it flies against every sensible piece of experience in these matters. People like Derek Smart have asked the real questions from the early days and these questions have never changed or stopped because CIG has never demsontrated that they are or were wrong. It doesnt have the foundation to allow for the dream to become a reality. Its potential is superficial fluff, unreachable and more time or money wont change that without its core changing. Star Citizen has never proven the haters wrong. Some fans like to say thats exactly what happened ("they said its impossible in 2015, today we are doing it") but it hasnt really. Instead it looks like CIG has read those points of criticism
very carefully and adjusted their language or fluff to make it
appear like they can do any of those things. Seamless transitions. Simulated environment. Procedural generation.
Perfecting the illusion and I think CIG knows exactly thats what they are doing = scam.
Now what you constantly do is saying "lets wait and see if they can do it, more changes are coming.....maybe it ll all work out" and I can understand it but at what point does hope and optimism turn into desperation and denial? How much longer can you walk that straight path waiting to reach that turn when all you have is a single bottle of water. You are getting tired and thirsty, you
started out hungry at the very beginning yet regardless how far you go and how much you push yourself...that "turn" you can see on the horizon doesnt come any closer. You dont want to give up..."maybe all it takes are 5 more minutes and I ll reach that turn" but water/patience isnt infinite. At some point you GOTTA stop or start to damage yourself by ignoring exhaustion or available resources.
Now obviously....you continuing on this path doesnt affect me directly. Why do I care...right? Its your decision, your money, your time, your sanity. And you are correct in all of those things. The arguments we have across multiple platforms comes from the fanatics inability to
endure silently. They cannot smile and continue without getting into a fight, a debate or an argument. And reality isnt on these peoples side. Thats why talking with SC fans (I d like to say fanatics but yeah....) degenerates quickly into something I m seeing in religious debates or when you deal with addicts. All of this outside the available echo chambers of course.
Lying, exaggeration, denial and of course the aggression.
...not to describe reality but to
win a debate.
You constantly run into opposition because many of the things you uphold or defend in regards to Star Citizen are not accepted. Not on faith and certainly not due to real things. You usually apply the best possible eventually to make it all look promising and while you listen to criticism or nod your head at plausible risks you disregard all of them going all-or-nothing on that lottery ticket. And without a doubt there are a lot of people like you within Star Citizens core community. People who only look forward, who ignore the projects past or play down past and current events. These exchanges have stopped being innocent a while ago mostly because you claim expertise in coding for decades and also knowledge of the project. And still you have a drastically different opinion or view. Now the sad part is that we have progressed so much that one side in this exchange is completely wrong. I cannot see a middle ground anymore, dont think its even possible. One side will be wrong and once thats verified by the game itself it ll reveal your true understanding or expertise in these matters (or mine, I m talking general here). And I dont mean the shame or possible exposure to ridicule and teasing by others. I know that if I would take and defend such an absolute stance and be proven wrong by the very thing I defend I wouldnt even care about others. My focus would be the complete fail and how I was unable to see it coming.
One side will be wrong, the other will be right.
Thats where we are. You and I both know our camps I suppose ^^ The thing is that if I am wrong....you and I both benefit. Even tho I dont believe in Star Citizen, in the case of it actually releasing despite all my expectations (collapse, failure) I still will have access to it. Nobody is going to deny me buying and playing and enjoying it. A simple name change will spare me ridicule and teasing. I am holding zero risk but will receive 100% of the reward. You on the other hand....you already make efforts to diminish a failure by rationalizing your time, money spent but at the same time you continue to uphold the best possible outcome. So if you are wrong I am the only "winner" while you lose your dream and have nothing to show for your patience or goodwill. Worse if it comes to light that SC was a running scam as I suppose it is by now. Taking a risk is a part of life of course but the remaining SC supporters remind me of reckless 16 year olds thinking they are immortal, all-powerful and the word is theirs for the taking. Experience or age usually beats some sense into people if they survive their previous follies. Star Citizens risk or cost has outweight its possible reward by oders of magnitude already and if
all you can do is increase the possible reward to negate the negatives you already know you lost. CIG certainly knows thats what they are doing and they also realize where it ends which explains their counter course to "adjust expectations" and "prepare people" for less then impressive results. I m just surprised that there are so many people left who dont pick up on this. All of these people show readiness to react in kind when faced with opposition. They become personal, angry, delusional.....riled up. But when it comes to CIG putting long things into various body holes they demonstrate a near limitless endurance to abuse.
I am sorry for throwing such large walls of text at you but I find it hard to simply ignore you. Because you seem honest and serious in what you write. It makes me care about what you write to begin with. Others here I simply shrug at and ignore. If I could I would write these parts in french to honor your effort but I suck at french (D grade in school) and we all know what google translate really does....it
abuses the input ^^
damn....