The PTU is working well enough between the 30k's as usual...liking the new lift panels (elevators for the colonials) which are now installed everywhere. Haven't tried the tractor beam attachment for the multi-tool yet... nor have I visited the new lagrange clouds at the R&R stops or attacked the Idris perma parked outside Grim Hex...mainly because of the usual bugs trying my patience... like ships vanishing from underneath my bum as soon as I enter QT, leaving me floating in space... which also renders them completely unclaimable at the ship terminals, forcing a relog... or a variety of the old, faithful reproductions of the perennial bugs present in every patch since 3.0 like the refuelling bug, a myriad of physics bugs, mining bugs or randomly exploding ships.
The reclaim times and insurance costs for reclaiming ships have also been revisited...even expediting the reclaim for credits still leaves you shipless for up to 10 minutes (ship dependent) or forcing you to use something else if you have the luxury of owning more than one ship...if you don't, hard luck, you'll be sitting around in a spaceport quite a bit.
The new Tobii eyetracker support in 3.12 is most welcome however...I missed the ability to just look around the cockpit using a combination of eyetracking and head tracking...going back to purely headtracking via a 3rd party TrackIR emulator was irritating...enough that I rarely used it except for landing. You get used to using your eyes in combination with your head when sitting in a cockpit and once you've experienced it in the likes of Elite, MSFS 2020 or IL2, it's difficult flying without it.
I even use eye/head tracking in most of my FPS or action games like GR Breakpoint/Wildlands, Watchdogs: Legion, Assassin's Creed titles as well as ARMA...so it's not like the Tobii isn't used outside of flight sims.
Apart from all that stuff, I'll no doubt go out and visit the Lagrange clouds next time I venture into SC...