Game Discussions Star Citizen Discussion Thread v12

They are -ing backers with those timelines and then will claim to be geniuses when they do stuff quicker.

No need for that because the actual shills will do it for them the moment they appear to make any progress even if it aint so.


Yeah! It’s like people with comb overs! They started the comb over as an extension of their normal haircut but over years of gradual hair loss they don’t realise how bad it looks?

Uh a sensitive topic, thanks for reminding me. I m about to go full shiny because the 3 mm stub cut doesnt work for me anymore. I rather go full monty than age like others desperately trying to hide their age.


Just don't let people aggro you so much you post something which causes the mods step in. Let the other person take that step.

That might be the intention. Wouldnt be the first time in the history of this thread ^^


Articles about CIG seem to be getting a bit more scathing recently. No surprises considering CR's recent statements about it will be done when its done. (backers celebrate, everyone else says what the hell!)

I had the impression that news outlets were holding back for years trying to wait for CIG to swing around and get this horse back on track. All the kids gloves and the restraint when interviewing the head honcho. It looks like Star Citizen being released or not simply doesnt matter anymore to a degree where people simply dont care if they oddle off some fanboys in telling it like they see it....or its some haters who cant hold it in anymore :D



Damn, throwing shade at some of this thread's posters with this one. :ROFLMAO: :ROFLMAO:

Seriously? You have to name some posters who actually have that view because the only time I can recall for this to ever become an issue is when specific SC defenders accuse others of having this view.
 
That sounds much more interesting than my usual "I scanned a couple of new Earth-Likes, killed a dozen of Wanted NPCs in HazRes, popped a thargoid interceptor".
I'm serious, it really does. But note the complete absence of other players in my gameplay. It's incorrect to compare emergent multiplayer and average singleplayer content, the former will always win. And I think that density of emergent mulptiplayer content in SC is caused by lack of singleplayer content. There is just one system, and not that much to do there. So if SC becomes what is promised, events described by Mole would be very rare.

And hear this: when I had played SWTOR, our guild always rampaged over Rakghoul event, obliterating every single one Pub until they gathered a comparable force. Then a real battle followed, with lightning storms thundering over their heads, orbital strikes pounding through the roof, and lightsabers flying back and forth. Blimey, it was epic!
Once, the opposing force gathered up on a cliff, and hesitated to come down to us, so we got a shooting contest. And I was playng Juggernaut, who doesn't have many long-range options. So I've chosen a guy up there, leapt to him, moved behind his back and force-pushed him down, following with second leap. Down there, he was finished. Of course, such a display made me #1 target, so I followed him to respawn in a short time :)
It was a good battle.
I'm not really a big multiplayer fan to be honest. Outside of some PvE co-op in Tom Clancy games with mates, SC is about the extent of my dabblings with the whole multiplayer thing these days. I generally find SC is more of a solo experience than true multiplayer outside of the social aspect of having a live chat...which I find entertaining and amusing. It's not difficult to avoid other players in SC, they're mostly inexperienced as space pilots being predominantly FPS bound previous to SC and almost ship or threat blind. Most of their 'PvP' experience in Star Citizen is tied to ambushing unaware and equally threat blind traders and miners or resorting to pad ramming where it's not PvP in the slightest, but 'IvG', Idiot versus Ground.

Having played Elite for a long time, I usually see them long before they know I'm there. The times I've ignored my idiot warning radar, like yesterday when random friendly marked ships are doing something out of the ordinary or just hovering above an outpost inside the no-fire zone usually result in me losing credits...not by being beaten in a fight with guns out but by the idiot versus ground scenario...fortunately, they're as rare for me in Star Citizen as my lapses in judgement...also as rare an occurrence as it is for me to head off and strap on my combat boots to deal out some Sergeant-Major style butt kickings in senseless retaliation for my own stupidity.

The longer I played Elite, for example, besides being in open for the fuel ratting, I found myself clicking on the big friendly Mobius button more often than not to experience, traverse and play in an environment where generally, real people don't shoot at eachother just for something to do. It was refreshing to come across other hollow rectangles in the game world and just acknowledge them with a quick 'o7' or pass the time of day as passing strangers often do rather than wonder if that same hollow rectangle is working it's way behind you for an interdiction. My forays into open just got less and less until ratting became a complete... and avoidable... self obsessive chore.

My competitive and adversarial PvP days are certainly long gone, I used to be kinda good at it, from FPS twitch shooters to space and flight sims, I still can be when the mood takes me, since passing off as a complete carebear doesn't mean years of honing the PvP skills in FPS, flight sims or space games are gone... but the boredom of all things PvP set in along with the discovery that were actually other things to do that I enjoyed much more in the games I played besides seeking folk out to shoot them in the face...all that, and the realisation that I generally don't like real people in my video games that much, they tend to ruin it ;)
 
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My competitive and adversarial PvP days are certainly long gone,

I still don't mind the odd bit of PvP, but only in games where the PvP is balanced. Everyone is on the same playing field. Games where PvP can take place between people who are not equal in ability/strength to me are the realm of children who need an ego boost (sorry Sovapid).

In games like ED, Ark, GTA, etc, i'm just there for the PvE content. I see no fun in waking up on a beach, scratching at an implant, punching some trees, only for someone in Tek armour and with a laser rifle sniping me from distance while typing into chat "LOL, git gud scrub"
 
I still don't mind the odd bit of PvP, but only in games where the PvP is balanced. Everyone is on the same playing field. Games where PvP can take place between people who are not equal in ability/strength to me are the realm of children who need an ego boost (sorry Sovapid).

Some of the most exciting stuff for me is getting jumped 3 v 1.

Or when we used to have bigger 10 v 4 fights or something.
 
Some of the most exciting stuff for me is getting jumped 3 v 1.

Or when we used to have bigger 10 v 4 fights or something.
I used to relish those times in Elite...before the abomination of RNGineering appeared and turned the whole thing into a skill-less gank fest of over shielded, overgunned/SCB meta build Corvette/Cutter/Ferdie Clownshoe nonsense. The first time I got to Combat Elite, besides merely farming NPC's for the badge...I felt that I had at least earned it.

I can hold my own 3v1 or more in SC, even flying a Prospector... just like I imagine most experienced Elite players would find...it's my experience that there are very few real pilots amidst the majority of Star Citizen players outside of the likes of yourself and a few others, just circle strafing or jousting mouse/Keyboard FPS style Fortnite players who have no 6 DoF flying skills or awareness but rely on missile/torp spamming or pad ramming to claim kills. Star Citizen is a turkey shoot for Elite Dangerous combat experienced pilots, we know how to manage shields, PiPs and weapons...we also know how to fly combat in a space game ;)
 
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awareness but rely on missile/torp spamming or pad ramming to claim kills ;)

This hasn't happened recently as far as I can tell - but a while back I was waiting around sitting in my turret waiting for someone to volunteer to fly the Lancer, and whilst I was sat there doing not much of anything - I beheld a most lulzy phenomenon.

A Commando was running around in circles on one of the other pads, and a flat chunky thing (with spinning fans? It's been a while) kept trying to land on him with little success. I watched this for a few minutes and noticed another Commando in his Space Underpants flying directly to the chunky ship.

Once he got there, he clipped though some part of it and after a few moments chat exploded with complaints from the presumably now-deceased rammer, and a little while after that the ship bounced off a different part of the pad a few times and exploded too :D

Certainly a memorable occasion!
 
This hasn't happened recently as far as I can tell - but a while back I was waiting around sitting in my turret waiting for someone to volunteer to fly the Lancer, and whilst I was sat there doing not much of anything - I beheld a most lulzy phenomenon.

A Commando was running around in circles on one of the other pads, and a flat chunky thing (with spinning fans? It's been a while) kept trying to land on him with little success. I watched this for a few minutes and noticed another Commando in his Space Underpants flying directly to the chunky ship.

Once he got there, he clipped though some part of it and after a few moments chat exploded with complaints from the presumably now-deceased rammer, and a little while after that the ship bounced off a different part of the pad a few times and exploded too :D

Certainly a memorable occasion!
Glitching into ships is still an active e-sport for some of the mentally challenged casual visitors to SC..they're easy enough to spot, they're the ones sprinting around like a 10 year old with ADHD or chicken dancing in their underpants at most space stations ;)
 
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Is SC worth buying into in it's current unfinished state? I don't really follow it very closely but I'm curious how its shaping up.
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"My Sources Say No"
 
Is SC worth buying into in it's current unfinished state? I don't really follow it very closely but I'm curious how its shaping up.


Here is a love letter to the last patch

Source: https://www.reddit.com/r/starcitizen/comments/j8lhqi/i_fixed_the_311_trailer/


Your call ;)

Personally I’d say there’s no harm in waiting, unless you really like testing sketchy alphas or standing around appreciating assets. Free flies crop up occasionally, maybe try one of those? (Just remember that they gift you '100s of $' worth of ships, so limit yourself to the starter Aurora / Mustang for some sessions to get a true $45 starter pack experience ;))
 
Is SC worth buying into in it's current unfinished state? I don't really follow it very closely but I'm curious how its shaping up.

If you don't have terribly high expectations of a very extended pre-Alpha and want to spend money on it - by all means go for it. There are buckets of lulz to be had!

If however you want something like the product that actually approaches the sales description, and not a 'verse that consists of not-even-one-complete-star-system, with lore that could come straight from a fortune-cookie, with a desperate humanity-vs-aliens background without even the aliens (and questionably the humanity), in a massively multiplayer environment populated by fewer than 50 players at a time, on a platform that performs extremely poorly even on godrigs - then run for the hills, keep your cash, and wait until it does.

You might be waiting a very long time though.

Oh - and as Golgot mentioned above - check out one of the Free-Fly events before you even consider flinging serious cash toward this project.
 
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I wasn’t going to address this, but since this seems to be your current “whataboutism” tactic, I’ll do so anyways, just so you know how you appear. The reason why nobody, besides you, comments about bug videos because it’s common knowledge that such videos are:
  1. Heavily edited - Seriously, this is like being surprised that water’s wet. Anyone with eyes to see and ears to hear can tell that they’re obviously taken out of context.
  2. Non-indicative of gameplay - Again, this is like saying the pope’s catholic. Nobody with any common sense would look at a five second clip of a bug, and decide that’s what the whole game is like.
Nobody in their right mind expects software to be bug free, outside of certain critical industries where literal lives are on the line. This doubly true of video games, especially in this day and age. When it comes to bugs, what’s really important is how frequent, and how severe, those bugs are. That little info graphic someone linked to above is far more informative to me than that heavily edited clip about the state of this game.

Star Citizen is the main reason I’m wary of heavily edited gameplay videos these days. Not just for Star Citizen, but any game. If I’m on the fence about a game, I want to see how that game plays live, warts and all. Not just the bugs, but also the “boring” parts as well. I’ve been burned once too many times by slick editing disguising gameplay flaws to base my decisions on them anymore.
:oops:
... and I thought it was all real uncut!

:ROFLMAO:
 
Exactly a year ago I made some SC predictions for 2020:
  • Squadron 42 beta will be pushed well back into 2021 or beyond, maybe they'll squeeze out some single mission "prelude" demo in the meantime with massively reduced functionality so that they can pretend they've delivered while continuing to hide behind their usual "it's just the alpha, the real thing will be better" defense.
No sign of S42, that's for sure. Sadly, and even after years of CIG repeatedly lowering the bar, I still managed to overestimate their ability to deliver. Not even a sniff of a prelude or anything at all other than a short video of some dead environments which was itself was pushed back several months because the original version didn't meet Robert's standards. Standard CIG doublespeak for "we didn't have anything at all to show so we had to make something from scratch."
  • CIG somehow shrugs off the court case, probably through some private settlement that will be hailed by both sides as a win.
Pretty accurate. In typical CIG transparency style we don't really know what happened. AFAIK no one really "won", they mutually agreed to drop the case. Rumour was that Crytek discovered S42 was so under-developed it wasn't worth pursuing. SC fans, on the other hand, took it as read that Crytek had been crushed under the weight of CIG's righteousness.
  • There will be a new planet, with some gimmicky feature like rain or flocks of birds. Maybe it will be parked on the other side of one of those Wipeout-style interactive tunnel cutscenes to give the impression of multiple systems. Which will cause all sorts of exciting new network problems.
Was there a new planet/moon? I don't even remember. It feels like they've accomplished nothing at all this year, with everything on hold while all hands manned the all important roadmap reboot. They didn't manage to fake a second system. Another prediction that was simply too optimistic, even when I tried to keep expectations absolutely minimal.
  • There will be 3 or 4 new technical buzzwords created to give the ongoing impression that the jesus patch technology is still just around the corner.
I don't remember when "icache" was originally introduced, but it's definitely been the go-to jesus tech this year. Server meshing has been around for donkeys years so that's definitely not new. Roberts was almost entirely MIA this year, so he wasn't able to drop any new killer tech on the community.

And so, for 2021:
  • With Roberts refusing to show anything S42 related in the foreseeable future (read: he has nothing to show), it seems highly unlikely there'll be anything new on that front in 2021. Sounds like they're testing radio silence as a new tactic, so that fans fill in the gaps with their own dreams.txt and Roberts can absolve himself of any responsibility.
  • At least one amazing and never-before-mentioned SC feature will be conjured out of thin air to whip up the enthusiasm of the whales. It won't be implemented, of course. It'll only exist within the context of one of Roberts' classic forum meltdowns.
  • Ship sales. So many ship sales.
  • A shift in the narrative regarding the alpha status of SC. They still, after nearly a decade, have the significant problem of bridging the ever-widening gap between what they've promised and what they've delivered, and since they don't seem to be able to deliver, instead there will be a gradual retcon'ing of the promises, until the SC we have now is considered the SC we always wanted. LittleAnt will be fine with that.
 
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Articles about CIG seem to be getting a bit more scathing recently. No surprises considering CR's recent statements about it will be done when its done. (backers celebrate, everyone else says what the hell!)

Here is a new one


For example this sub-heading
:D
If CR really cares about his fan base, he would consider adding monetary compensation for a mental health charity. Because Joe Blobers has to be the most fanatical, deluded and rabid fan boi zealot disciple a franchise has ever produced to date.

Despite the fact his prolific posting is considerably down from over the dozen+ posts in the comment section 6 months ago


to the streamlined 5 posts here some 8 hrs ago....


The stark difference this time around is the tsunami of anti SC sentiment they're having to grapple with. More than 50% of the ppl posting as of today have had or experienced some sort of a come to Jesus moment. Are no longer drinking the Pied Piper's Kool Aid, or had a combination of both. And have literally said as much to Blobers. Yet Blobers disturbingly soldiers on...

Found this out the hard way when I made the mortal mistake of trying to rationalize with this person sometime after CitizenCon 2019. It was in the Disqus comment section of another gaming article (might have been IGN forget which). Blobers not only made a point of rebutting/answering every. Single. Comment posted by EVERYONE in that comment section, but he added me to his list for future stalking as well. o_O And made his profile private for obvious reasons (i.e. allowing him to tag along and casually drop in/post in non SC topics) when I was commenting on Disqus. This personality took the creepy cyber stalker trope to the next level. After half a month of this crazy, I had to end up deleting my Disqus profile just to get rid of him o_O And that was the tip of the iceberg, because they surfaced with the same obsessive stalker behavior in the comment sections of other gaming/tech articles like PC gamer, reddit, IGN etc. as well. This gamer has become the web version of the Candyman Bogeyman.

It's probably best CR keeps the Dreams.txt for as long as he possibly can. Ideally beyond that of Joe Blobers lifetime if possible. Because I'm completely convinced the most fanatically faithful of the SC fan base will end up in one of these places once SC's siren song finally ends:
  1. on a shrink's couch undergoing extensive therapy
  2. In prison for attempting more than suicide
  3. in a white padded cell inside a straight jacket in Bellevue
  4. on a gurney inside the ER or ICU
  5. on a slab in a body bag in the morgue
  6. in a funeral home casket
  7. six foot under

Given the degree of complete delusion and psychotic online behavior displayed so far, Blobers is increasingly likely not going to end up within lightyears of the first three o_O
 
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I used to relish those times in Elite...before the abomination of RNGineering appeared and turned the whole thing into a skill-less gank fest of over shielded, overgunned/SCB meta build Corvette/Cutter/Ferdie Clownshoe nonsense. The first time I got to Combat Elite, besides merely farming NPC's for the badge...I felt that I had at least earned it.

I can hold my own 3v1 or more in SC, even flying a Prospector... just like I imagine most experienced Elite players would find...it's my experience that there are very few real pilots amidst the majority of Star Citizen players outside of the likes of yourself and a few others, just circle strafing or jousting mouse/Keyboard FPS style Fortnite players who have no 6 DoF flying skills or awareness but rely on missile/torp spamming or pad ramming to claim kills. Star Citizen is a turkey shoot for Elite Dangerous combat experienced pilots, we know how to manage shields, PiPs and weapons...we also know how to fly combat in a space game ;)
Sh.t like this is fun to read. It’s a shame nobody here knows Vendetta Online. I loved the combat in there, that was some real space Kung Fu, back roll out when you were in trouble, people hated that, haha. But yea, skills transfer, back in the 2.x days, it was good fun smoking super hornets in my 325i. Spacial insight (is that even a word, roughly translated from Dutch) is key. Anyway, kill em all and happy new year 😁
 
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